
January 6th, 2004, 03:30 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
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Re: Map editor
Quote:
Originally posted by Slynky:
Now, imagine if Shrapnel and invested time into making a REAL map creator (instead of a map editor) .
With a few features like these:
(1) Mark and copy several systems in a mirrored fashion;
(2) Positioning warp points between 2 systems with drag (the warp point) and drop (while showing both systems in separate windows);
(3) BMP images to chose from instead of guessing at what each of the pictures looked like;
(4) Wizards for planet creation...that walked you through the various steps...quickly and easily with pulldowns;
(5) Don't like where you put a planet? Drag it to a new location;
(6) Don't like where you put the system? Drag it to a new location (warp points updated automatically);
(7) Library of planets definitions (you like one you created? Store it and retrieve it at any time and plop it down where you want it;
(8) Choosable ruins...decide what you want to be found;
(9) Cross-check routine (like Frontpage has) for any warp connection glitches;
(10) Right-click properties editor for various items (planets, warp points, storms, etc.);
(11) Click on a warp line and delete it;
(12) Statistics report (how many planets, which types, which atmospheres, resource percentages, etc...to be used to decide on play balance).
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I hope someone from Shrapnel is reading this and takes serious attention to your comments! After making the Star Trek mod map, I can say that the map editor is seriously flawed and your suggestions would be outstanding.
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