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Search: Posts Made By: Zanthis
Forum: Space Empires: IV & V February 6th, 2001, 12:42 AM
Replies: 37
Views: 7,055
Posted By Zanthis
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'

If we're talking about mobile vs static, I don't have any problem with missile dancing. That is the weakness of static defenses. Too bad if your pretty defensive bases get ripped up by missiles. ...
Forum: Space Empires: IV & V February 6th, 2001, 12:24 AM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

Tomgs wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>You did mention about attacking a normal shield ship with phased weapons and normal weapons. But it seems stranger...
Forum: Space Empires: IV & V February 5th, 2001, 11:44 PM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

5. And how do fighters fit into all this?
First off, a lone fighter works exactly the same as a ship...almost. You cannot fire only one of multiple identical weapons. All DUC-III's on a single...
Forum: Space Empires: IV & V February 5th, 2001, 10:48 PM
Replies: 85
Views: 14,416
Posted By Zanthis
Re: Armor, Shields and Damage (FAQ)

Well, a lot of this could be fixed by having components take partial damage. Then you could eliminate the extra damage system and things would work like you'd expect.

However, that requires every...
Forum: Space Empires: IV & V February 5th, 2001, 09:32 PM
Replies: 85
Views: 14,416
Posted By Zanthis
Armor, Shields and Damage (FAQ)

In order to better understand how damage is dealt, I did some extensive testing with the simulator. Here are my results, in FAQ format:

1. How is damage assigned?
First, ignore shields for now...
Forum: Space Empires: IV & V February 5th, 2001, 03:58 AM
Replies: 1
Views: 1,208
Posted By Zanthis
Weapon Mounts

The more I play around with the data files, the more I wish weapon mounts could be dependant on research. I mean, I'd like to make an "Extended Range" mount for ship beam weapons, but I want you to...
Forum: Space Empires: IV & V February 5th, 2001, 03:51 AM
Replies: 16
Views: 2,595
Posted By Zanthis
Re: Enemy movement (turn-based)

I kinda like the larger storms idea. Log Messages would work for me. Especially log anything wierd, like "Phong fleet of 12 ships self-destructed in Yoshi system". Would be annoying to have a...
Forum: Space Empires: IV & V February 4th, 2001, 07:50 AM
Replies: 6
Views: 2,059
Posted By Zanthis
Re: Imbalance: missiles v beams

doctorcheese wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>There are so many different beam weapons that I would like to use (and see used on me), but it seems that you...
Forum: Space Empires: IV & V February 3rd, 2001, 10:18 PM
Replies: 43
Views: 5,649
Posted By Zanthis
Re: The neutral challenge

Started a Neutral Challenge using Mod Pack 1.01 and SunDevil's(?) political mod. Set systems to 254 and started a large mid-life cluster w/ max enemies (no neutrals) at max difficult (no bonus tho)...
Forum: Space Empires: IV & V February 3rd, 2001, 07:15 PM
Replies: 16
Views: 2,595
Posted By Zanthis
Enemy movement (turn-based)

Anyone else wish you could see where the fsck your enemies ships went? I can't tell you the number of times I've see an enemy fleet three spaces into a system, I click end turn and they are gone. I...
Forum: Space Empires: IV & V February 3rd, 2001, 07:06 PM
Replies: 37
Views: 7,055
Posted By Zanthis
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'

Hey Bill, think you can convince MM to add weapon arcs and turn modes while your at it? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

I do like the impulse idea. Would be neat if...
Forum: Space Empires: IV & V February 3rd, 2001, 08:08 AM
Replies: 30
Views: 6,412
Posted By Zanthis
Re: Two Hundred Mines = Dead Fleet. How to Overcome?

Right now it seems each mine detonates against a ship as if it were part of a separate combat. So shields and all components not completely destroyed repair themselves prior to each mine hit.

You...
Forum: Space Empires: IV & V February 3rd, 2001, 12:41 AM
Replies: 30
Views: 6,412
Posted By Zanthis
Re: Two Hundred Mines = Dead Fleet. How to Overcome?

Puke wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>dont those mines count against the max unit limit?<HR></BLOCKQUOTE>
My understand is each grouping of mines counts as...
Forum: Space Empires: IV & V February 3rd, 2001, 12:35 AM
Replies: 21
Views: 3,477
Posted By Zanthis
Re: Drones

I hope they aren't doing something like Starfire. They don't need to. With just a few minor things you could make that type of drone very easily:

Add an ability that allows passage through WPs. ...
Forum: Space Empires: IV & V February 2nd, 2001, 05:20 AM
Replies: 21
Views: 3,477
Posted By Zanthis
Re: Drones

Is there any word on what drones will be? It sounds like Q wants small unmanned ships. I favor the "build your own seeker" Version. Any idea which way it will go?
Forum: Space Empires: IV & V January 29th, 2001, 08:06 PM
Replies: 15
Views: 2,849
Posted By Zanthis
Re: Interface improvement suggestions for patch

WhiteHojo, in response to #3: I'd like it if you could toggle between human and AI without going into the race itself. A little checkbox in the add races screen next to each race maybe.
Forum: Space Empires: IV & V January 29th, 2001, 08:13 AM
Replies: 25
Views: 4,268
Posted By Zanthis
Re: Fighters should pay support!

First, I'd like to say I support unit maintenance. I like the separate definable categories in the Settings file. I don't think mines should pay maint. tho, I just think they should have a really...
Forum: Space Empires: IV & V January 25th, 2001, 10:02 PM
Replies: 22
Views: 3,921
Posted By Zanthis
Re: Rules Question - contest

geoschmo wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Because of the strange way its calculated, +25% off maint (which is base of 25%) give you Zero Maint cost for your...
Forum: Space Empires: IV & V January 25th, 2001, 07:06 PM
Replies: 30
Views: 6,345
Posted By Zanthis
Re: Seekers ability to hit a target.

dmm wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>3) They would move as soon as they were fired.<HR></BLOCKQUOTE>

Actually, I'd like this to be an ability placed on...
Forum: Space Empires: IV & V January 25th, 2001, 07:02 PM
Replies: 30
Views: 6,345
Posted By Zanthis
Re: Seekers ability to hit a target.

Daynarr wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>They [seekers] are large, slow firing, you can outrun them and now you won't them to miss?<HR></BLOCKQUOTE>

Speak...
Forum: Space Empires: IV & V January 25th, 2001, 09:06 AM
Replies: 0
Views: 1,417
Posted By Zanthis
Trade Agreements

I've heard other people complain about how trade agreements work, and I have to agree. Since each empire gets a percentage of the other's resources, the smaller empire always benefits much more than...
Forum: Space Empires: IV & V January 25th, 2001, 07:04 AM
Replies: 30
Views: 6,345
Posted By Zanthis
Re: Seekers ability to hit a target.

I dislike missiles (seekers) having a 100% to hit chance (I also dislike the error in displaying to hit chances). This is my suggestion:

1) Add to the Settings file, a "Seeker Base To Hit Value"...
Forum: Space Empires: IV & V January 24th, 2001, 09:06 AM
Replies: 7
Views: 1,956
Posted By Zanthis
Re: Anyone also dislike...

Excellent idea Trachmyr, I'll have to give it a try. Thanks.
Forum: Space Empires: IV & V January 24th, 2001, 08:45 AM
Replies: 16
Views: 5,163
Posted By Zanthis
Re: Way TOO Intelligent

Nyx wrote:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Anyone here familiar with the Fading Suns universe from holistic Design? ... The trick is that many people don't know...
Forum: Space Empires: IV & V January 24th, 2001, 08:23 AM
Replies: 58
Views: 8,812
Posted By Zanthis
Re: Simple, Reasonable Disengage/Retreat Rule

I have to say I really like Bill's (was it his originally?) retreat suggestion. Would work well without messing with too many basic game mechanics and could easily be an option set in Settings.
...
Showing results 51 to 75 of 89

 
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