.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 51 to 75 of 77
Search took 0.00 seconds; generated 13 minute(s) ago.
Search: Posts Made By: Drake113
Forum: Space Empires: Starfury November 13th, 2003, 06:15 PM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

That's odd. The only thing I did that was kind wierd with the Battlestar was increase the resolution of the texture map. Here's a smaller one that should require less memory:

Smaller skin...
Forum: Space Empires: Starfury November 13th, 2003, 05:31 AM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

I've got a bunch of pics on this thread you can check out (just go back a page or so). Also, I just re-skinned the Terran Starbase to make it look more Colonial-- Check it out:

Starbase...
Forum: Space Empires: Starfury November 11th, 2003, 05:52 PM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

One thing I found: Fighters have the tendency to explode on my aft when I recover them. Is this a problem with the ship model?

Hmmm... Now that you mention it, the sorta do... Never noticed that...
Forum: Space Empires: Starfury November 10th, 2003, 11:49 PM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

For those of you who just love the downloading, here's the music for the mod, broken up into 3 files. Unzip to your /Music directory in Starfury.

Music 1...
Forum: Starfury Scenarios and Mods November 10th, 2003, 11:25 PM
Replies: 2
Views: 12,380
Posted By Drake113
Re: Space Empires - Starfury: Graphics/Plugins

Revised Landscapes-- Replaces many of the landscapes in the game, and adds several new ones. Unzip to your Images/Landscapes directory.

Landscapes...
Forum: Starfury Scenarios and Mods November 10th, 2003, 11:23 PM
Replies: 31
Views: 46,265
Posted By Drake113
Re: Space Empires - Starfury: Data/Campaigns

Here's the beta for my Battlestar Galactica mod. It includes new models, textures, landscapes, and a new campaign. May require my landscape mod...
Forum: Space Empires: Starfury November 10th, 2003, 09:34 PM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

Ok, here it goes. Be gentle, folks, it's my first mod. Insert Standard Disclaimer Here.

BSG Mod (http://brique2.intelli.com/vhosts/tre/media/BSG/Colonies.zip) (11 MB)

Unzip it to your...
Forum: Space Empires: Starfury November 10th, 2003, 07:57 PM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

Well, I have good news, and I have bad news.

The good news is that I'm almost ready to release a beta of the BSG mod.

The bad news is that it's 117 MB in size.

Most of that is music, which I...
Forum: Space Empires: Starfury November 9th, 2003, 02:54 AM
Replies: 21
Views: 7,030
Posted By Drake113
Re: Bugs in V 1.08

Hmmm.... There's really not a consistant thing, except I always seem to be near something when it happens-- in close combat, going through a nebula, that kind of stuff. But when I restart from my...
Forum: Space Empires: Starfury November 9th, 2003, 01:09 AM
Replies: 21
Views: 7,030
Posted By Drake113
Re: Bugs in V 1.08

I keep getting Range Check Error CTDs at random intervals. Thusfar, I've only seen them happen in my mod, but I haven't played much in non-mod campaigns recently, so I don't know if it's something I...
Forum: Space Empires: Starfury November 8th, 2003, 04:29 AM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

Ok, I'm pretty excited because I was just able to complete my first run-through of the campaign (except for the Last mission, which still needs to be programmed). So I've got to code in the Last...
Forum: Space Empires: Starfury November 4th, 2003, 10:07 PM
Replies: 9
Views: 2,081
Posted By Drake113
Re: Mission Design!! Help!!!

Well, I'm guessing that my problems may stem from not having patched the game... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif Don't know how I screwed that up, but if it can be...
Forum: Space Empires: Starfury November 4th, 2003, 06:59 PM
Replies: 53
Views: 11,709
Posted By Drake113
Re: Star Trek Mod (Division of Labor?)

I had trouble getting to Cleeve's site the other night-- kept getting 404 errors. However, I reloaded the page and everything came through fine, so I'm thinking they're having routing troubles at the...
Forum: Space Empires: Starfury November 4th, 2003, 03:28 AM
Replies: 9
Views: 2,081
Posted By Drake113
Re: Mission Design!! Help!!!

Actually, that didn't work... http://forum.shrapnelgames.com/images/icons/icon9.gif
Main_Events.txt chokes on using a non-integer value for an event ID when the mission gets loaded.
BUT
You did...
Forum: Space Empires: Starfury November 4th, 2003, 03:01 AM
Replies: 3
Views: 1,901
Posted By Drake113
Re: Nice game, but ......

Yeah, I've learned a lot about fighter management since I've started working on the Battlestar Galactica mod:

1) Fly straight when launching or recovering fighters, or you may accidentally run...
Forum: Space Empires: Starfury November 3rd, 2003, 08:40 PM
Replies: 9
Views: 2,081
Posted By Drake113
Re: Mission Design!! Help!!!

Argghh! Now I've got a new problem. Ok, you pick up your fighters, and the next mission you have to go deliver some diplomats. I basically swiped the code for this from Job Abbidon Operations 2...
Forum: Space Empires: Starfury November 2nd, 2003, 08:50 PM
Replies: 53
Views: 11,709
Posted By Drake113
Re: Star Trek Mod (Division of Labor?)

No, it's sorta supposed to look that way initially. You don't even want to know how scary the Andromeda Ascendant was when I started this endeavor; that's the reason I shelved the Andromeda mod...
Forum: Space Empires: Starfury November 2nd, 2003, 08:21 AM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

<font size="2" face="sans-serif, arial, verdana">Sonofa---Good catch; Fixed now... Thanks! Where the heck were you when I was handing in English paper in high school?

<font size="2"...
Forum: Space Empires: Starfury November 2nd, 2003, 01:28 AM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

Well, I've been working pretty hard on the mod, and I've got some more screen shots:

Battlestars on Patrol (http://www.frailart.net/members/drake113/bsg4.jpg)
A re-skinned Cruiser...
Forum: Space Empires: Starfury November 1st, 2003, 02:20 AM
Replies: 9
Views: 2,081
Posted By Drake113
Re: Mission Design!! Help!!!

Ok, I think I figured out a workaround. If I add a second condition ("Player Changes Credits"), it works. Weird.
Forum: Space Empires: Starfury November 1st, 2003, 02:12 AM
Replies: 9
Views: 2,081
Posted By Drake113
Re: Mission Design!! Help!!!

Nope, that didn't work. Good theory, though. Anyone else have any ideas?
Forum: Space Empires: Starfury October 31st, 2003, 11:39 PM
Replies: 9
Views: 2,081
Posted By Drake113
Mission Design!! Help!!!

Ok, I'm trying to make some new missions for my mod. The first one, you have to collect 7 fighters to proceed. So, I'm using Status Component On Player Ship as the trigger, and I've set up the...
Forum: Space Empires: Starfury October 30th, 2003, 08:07 PM
Replies: 53
Views: 11,709
Posted By Drake113
Re: Star Trek Mod (Division of Labor?)

<font size="2" face="sans-serif, arial, verdana">Right, there's no importer for 3ds Max, but Milkshape will import Bridge Commander, Homeworld and even Armada models if you use the plugin from...
Forum: Space Empires: Starfury October 30th, 2003, 07:08 PM
Replies: 53
Views: 11,709
Posted By Drake113
Re: Star Trek Mod (Division of Labor?)

Here's what I did for the Galactica model (which was originally a SFC I MOD file). Before we start, I want to say that I am NOT a 3d modeler, and it's not only possible but very likely that there...
Forum: Space Empires: Starfury October 29th, 2003, 09:55 PM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

Thanks! Here's a closeup of a Viper returning to the ship (http://www.frailart.net/members/drake113/bsg2.jpg)

I think I've managed to get all of the essential models in and more or less correctly...
Showing results 51 to 75 of 77

 
Forum Jump

All times are GMT -4. The time now is 10:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.