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November 11th, 2003, 05:52 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Battlestar Galactica
One thing I found: Fighters have the tendency to explode on my aft when I recover them. Is this a problem with the ship model?
Hmmm... Now that you mention it, the sorta do... Never noticed that before. I guess I need to monkey around with the SpaceObjects_X.text file and figure out what does that. Anyone have any ideas? Could it be Base Model Radius?
Ok, first report back. The Cylons could use some more fighters and beter ECM/ECCM so they can hit you. Second, the Base Star weapons are not firing from the displayed model but a bit away from it.
Thanks! I'll increase the min/max fighters for the Cylons, and reduce the XYZ coordinates on the firing points for the basestar by like 10%... That should do it, I think. As far as ECM, all races are supposed to have ECM according to the Main_Enemies.txt file... I'll have to see if there's some way I can boost them or force them to have better targeting sensors...
Anyway, glad you're enjoying yourself and thanks for the feedback!
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 12th, 2003, 01:45 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Battlestar Galactica
I thought the Cylons were supposed to have horrific accuracy, (at least vs Vipers)
but that the occasional shot that did hit would take out a fair chunk of your fighter's internals.
[ November 11, 2003, 23:46: Message edited by: Suicide Junkie ]
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November 12th, 2003, 05:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Battlestar Galactica
Quote:
Originally posted by Suicide Junkie:
Only some of that was from me...
I only discussed a major planet vs run down backwater planets type thing back in the beta forum.
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Yeah... you should have seen the speed of missiles in the early stages of the game! 
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November 12th, 2003, 08:22 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
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Re: Battlestar Galactica
Any chance of getting some screenshots of this Mod in action? Sounds pretty cool... 
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November 12th, 2003, 08:22 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
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Re: Battlestar Galactica
Sorry for the double post
[ November 12, 2003, 06:24: Message edited by: DarkStar ]
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November 13th, 2003, 05:31 AM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Battlestar Galactica
I've got a bunch of pics on this thread you can check out (just go back a page or so). Also, I just re-skinned the Terran Starbase to make it look more Colonial-- Check it out:
Starbase
It's not in the mod yet, but should be in there in the next day or so. Or, if you've already downloaded the mod, you can just put this in the Images sub directory of the Campaign 4 directory:
New starbase skin
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 13th, 2003, 05:17 PM
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Private
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Join Date: Sep 2003
Location: Fort Hood Texas USA
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Re: Battlestar Galactica
Help! The mod crashes just after I pick the colonial Battlestar. Exception Error: TDirect3Dxfile.Start-Can't find xfile
Any Suggestions? The regular game plays just fine.
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