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Showing results 51 to 75 of 357
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Posts Made By:
Tomgs
Forum:
Space Empires: IV & V
February 8th, 2001, 12:07 AM
Replies:
39
Does anyone know the formula SEIV uses to calculate score?
Views:
6,364
Posted By
Tomgs
Re: Does anyone know the formula SEIV uses to calculate score?
I had 2000 bases in turn 107 in the game I turned in and I stopped micromanaging on turn 77 so I could turn the game in early. My current game I am at turn 104 and am generating a lot more resources...
Forum:
Space Empires: IV & V
February 7th, 2001, 11:57 PM
Replies:
26
Pacifist / paralysing mines
Views:
4,760
Posted By
Tomgs
Re: Pacifist / paralysing mines
If you click off the only latest button you will see the explosive warheads. You created the alegience subverter at the top of the tech tree for explosive warheads so its assumed to be just the...
Forum:
Space Empires: IV & V
February 7th, 2001, 11:37 PM
Replies:
11
Should score be based on firepower?
Views:
3,282
Posted By
Tomgs
Re: Should score be based on firepower?
Daynarr I agree with you that the best way to stop this is to fix the Diplomacy issues in the game. I just don't think that mothballed ships are that dangerous an issue by itself. If the different...
Forum:
Space Empires: IV & V
February 7th, 2001, 01:54 AM
Replies:
11
Should score be based on firepower?
Views:
3,282
Posted By
Tomgs
Re: Should score be based on firepower?
Even without mothballing the tactic would work fast if you build bases (50% maintaince) and took a maintaince boost at start up. You would be able to build up bases and a few scout ships and still...
Forum:
Space Empires: IV & V
February 6th, 2001, 09:35 AM
Replies:
11
Empire wide facilities
Views:
3,473
Posted By
Tomgs
Re: Empire wide facilities
What happens if you capture an enemy "seat ofgovernment"? Do they just lose bonuses or do you gain bonuses from having the facility?
It would be difficult to make the game know that it was a...
Forum:
Space Empires: IV & V
February 6th, 2001, 09:30 AM
Replies:
14
Beating a dead horse....
Views:
3,542
Posted By
Tomgs
Re: Beating a dead horse....
Interesting I wonder if you built 15 or 16 of them used atmosphere facilities on them and changed them into different atmospheres if an AI race would start out on a ringworld? Hmm a filled ringworld...
Forum:
Space Empires: IV & V
February 6th, 2001, 12:01 AM
Replies:
21
Drones
Views:
3,494
Posted By
Tomgs
Re: Drones
Its a widespread bug. Stellar manipulation components also are supposed to use supplies and they don't either. Engines seem to be about the only things that do use supplies at the moment.
Forum:
Space Empires: IV & V
February 5th, 2001, 11:45 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,774
Posted By
Tomgs
Re: Armor, Shields and Damage (FAQ)
You did mention about attacking a normal shield ship with phased weapons and normal weapons. But it seems stranger than what you stated. The phased damage will be transfered to the shields by the...
Forum:
Space Empires: IV & V
February 5th, 2001, 11:31 PM
Replies:
5
easy question - help with attacking
Views:
1,823
Posted By
Tomgs
Re: easy question - help with attacking
Actually non-aggression and above will stop attacks. You can't keep an opponent out of one of your systems with blockades or mines if you have a non-aggression treaty with them so only use it in...
Forum:
Space Empires: IV & V
February 5th, 2001, 11:22 PM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,168
Posted By
Tomgs
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Perhaps stopping all movement would be too drastic but adding movement penalties for firing would help. Perhaps some weapons like missles would have more penalties then others or the penalties should...
Forum:
Space Empires: IV & V
February 5th, 2001, 08:26 PM
Replies:
17
My Star is going Nova!!!
Views:
3,558
Posted By
Tomgs
Re: My Star is going Nova!!!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Markavians:
Bit more maths here. . .
Okay, you find out you have 1.0 year, 10 turns, till your star goes...
Forum:
Space Empires: IV & V
February 5th, 2001, 07:42 AM
Replies:
3
Intelligence BS
Views:
1,571
Posted By
Tomgs
Re: Intelligence BS
I don't think is on a chance basis (except perhaps the puppet political parties and that was patched to be chance). The only thing that is left to chance is which project your counter intell targets...
Forum:
Space Empires: IV & V
February 4th, 2001, 02:26 AM
Replies:
8
Carrier fleets --- Strategic combat?
Views:
2,303
Posted By
Tomgs
Re: Carrier fleets --- Strategic combat?
Also if you fire any missles I have noticed that a ship with point defence will rush toward you in tactical. In strategic I am sure the same happens. So any fleet with both missle and beam (or any...
Forum:
Space Empires: IV & V
February 3rd, 2001, 02:27 AM
Replies:
7
Athmospheric modification/Gas Giant/No athmosphere
Views:
2,478
Posted By
Tomgs
Re: Athmospheric modification/Gas Giant/No athmosphere
I play Ice world no atmosphere quite a bit. It eliminates the need for atmosphere converters as noted below and is quite a different game than playing a gas giant start up. You don't start out in...
Forum:
Space Empires: IV & V
February 3rd, 2001, 02:22 AM
Replies:
4
Diplomacy Quirk
Views:
1,770
Posted By
Tomgs
Re: Diplomacy Quirk
The political Savvy of 130 does not help you maintain or get into treaties in this game. As far as I know it only gives you higher income from the treaties that you get.
Quote from the CD manual:...
Forum:
Space Empires: IV & V
February 3rd, 2001, 02:15 AM
Replies:
30
Two Hundred Mines = Dead Fleet. How to Overcome?
Views:
6,496
Posted By
Tomgs
Re: Two Hundred Mines = Dead Fleet. How to Overcome?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by KiloOhm:
I've always wondered why people thought the regeneration of other damaged pieces was a bug. When I...
Forum:
Space Empires: IV & V
February 3rd, 2001, 02:08 AM
Replies:
21
Drones
Views:
3,494
Posted By
Tomgs
Re: Drones
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Zanthis:
BTW, I never noticed, can you still fire when your ship runs out of supplies?<HR></BLOCKQUOTE>
Yes...
Forum:
Space Empires: IV & V
February 3rd, 2001, 02:06 AM
Replies:
11
Counter Intel Projects
Views:
2,952
Posted By
Tomgs
Re: Counter Intel Projects
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Sinapus:
It seems like the CI projects 'complete' when they thwart an enemy project. Or at least I've had...
Forum:
Space Empires: IV & V
February 3rd, 2001, 01:59 AM
Replies:
7
Athmospheric modification/Gas Giant/No athmosphere
Views:
2,478
Posted By
Tomgs
Re: Athmospheric modification/Gas Giant/No athmosphere
The only reason atmosphere converters won't work in this case is that there are no gas giant none pictures or planets set up so since there is nothing to change to the game can't do it.
Forum:
Space Empires: IV & V
February 3rd, 2001, 01:51 AM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,684
Posted By
Tomgs
Re: AI construction queue problems (ship construction)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by HreDaak:
I have tested this and can assure you now that the AI does build from more than one line per turn....
Forum:
Space Empires: IV & V
February 2nd, 2001, 08:43 PM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,684
Posted By
Tomgs
Re: AI construction queue problems (ship construction)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
Line 3 and all following are ignored now no matter how much more resources or space yards you...
Forum:
Space Empires: IV & V
February 2nd, 2001, 08:27 PM
Replies:
19
Multiple shipyards
Views:
3,445
Posted By
Tomgs
Re: Multiple shipyards
You mean some people don't build space yards everywhere? I have a spaceyard on 99% of my planets because the time it saves building facilities is worth the time to build the spaceyard on larger...
Forum:
Space Empires: IV & V
February 2nd, 2001, 08:21 PM
Replies:
30
Two Hundred Mines = Dead Fleet. How to Overcome?
Views:
6,496
Posted By
Tomgs
Re: Two Hundred Mines = Dead Fleet. How to Overcome?
Mines work one at a time. So if your ship can survive one mine with no damage it will survive 200 mines with no damage. Organic armor regenerates after each attack. Each warhead is calculated as one...
Forum:
Space Empires: IV & V
February 2nd, 2001, 08:09 PM
Replies:
19
Does the AI use intel very well?
Views:
3,863
Posted By
Tomgs
Re: Does the AI use intel very well?
Actually each counter intell project will only work against one intell project. Even though it looks like it takes a lot of points to run a counter intell project as soon as you have put enough...
Forum:
Space Empires: IV & V
February 2nd, 2001, 05:40 AM
Replies:
15
Scanners
Views:
3,157
Posted By
Tomgs
Re: Scanners
Scanners don't work through warp points. They are only useful to see what components are on ships that you can see are there anyway. They don't help to see cloaked ships either you need sensors to do...
Showing results 51 to 75 of 357
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