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  #1  
Old February 6th, 2001, 09:35 AM

Tomgs Tomgs is offline
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Default Re: Empire wide facilities

What happens if you capture an enemy "seat ofgovernment"? Do they just lose bonuses or do you gain bonuses from having the facility?
It would be difficult to make the game know that it was a different races's seat of government building and not yours. Of course your morale (happiness) should go up a bit if you capture an enemies capitol.
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  #2  
Old February 6th, 2001, 10:02 PM

Aq-s'ain Aq-s'ain is offline
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Default Re: Empire wide facilities

Hmm... Maybe this "Seat of Government" shouldn't be a component at all, but instead a condition of a ship/planet. So basically you simply select some ship or planet and click some button and that's it. However, you can only move the Seat from place to place if the places in question are in the same sector (i.e. to move Seat from one planet to another you would have to use some ship as a transport). What do you think?

[This message has been edited by Aq-s'ain (edited 06 February 2001).]
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  #3  
Old February 7th, 2001, 12:10 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Empire wide facilities

quote:
Originally posted by Aq-s'ain:
Hmm... Maybe this "Seat of Government" shouldn't be a component at all, but instead a condition of a ship/planet. So basically you simply select some ship or planet and click some button and that's it. However, you can only move the Seat from place to place if the places in question are in the same sector (i.e. to move Seat from one planet to another you would have to use some ship as a transport). What do you think?

[This message has been edited by Aq-s'ain (edited 06 February 2001).]



That's basically the "Emperor location" method. It's just an abstraction. It might be easier to handle from a code standpoint, but realistically a government uses real estate and resources to do its business. It makes more sense to have a real facility or component that represents the government -- offices, records, communications equipment, etc...

As for a penalty for NOT having a Seat of Government:

1) A huge increase in susceptibility to intelligence operations of all sorts?

2) An increasing risk per turn of planets spontaneously rebelling regardless of any PPP operations? (5 percent++ per turn. 1 in 20, 2 in 20, 3 in 20... in a year there's a 50/50 chance that any given world will rebel and form its own empire... quite nasty, though it might be funny to see someone try to put a splintered empire back together.) The risk ought to decline only at the same rate, btw, not just stop cold when you get your seat of government rebuilt.

3) A loss of a certain percentage of all production to corruption? -25 percent of all resources is a pretty stiff penalty. Or this could be an increasing thing like the risk of rebellion. Same deal with the gradual decrease, too.

Do these sound like good reasons to maintain a seat of government?

There could be a special racial ability, "Anarchists" or something, that lets you do without a Seat of Government, too.

[This message has been edited by Baron Munchausen (edited 06 February 2001).]
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  #4  
Old February 7th, 2001, 12:35 AM

Aq-s'ain Aq-s'ain is offline
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Default Re: Empire wide facilities

quote:
Originally posted by Baron Munchausen:
That's basically the "Emperor location" method.

Hmm... I guess you're right... But honestly: I just want super-important ships!! *Snif*! With current SE4 system, there really isn't anything comparable to... Executor, for example. Or even better, Colossus. Of course one doesn't usually build gigantic fleets of dreadnaughts or baseships, but still... It would be cool to have a ship which, when destroyed, would cause some *serious* happiness penalties for it's owner.. And if possible, some nice (happinese)bonus for the race responsible for the deed. ("...We have proven without a doubt our technological superiority over...")
Ps. this ship should, however, be really destructive, so that people would actually use it (and not hide it in some lil' plasma storm in some backwater system).



[This message has been edited by Aq-s'ain (edited 06 February 2001).]
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  #5  
Old February 7th, 2001, 03:46 AM

Marty Ward Marty Ward is offline
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Default Re: Empire wide facilities

I like that seat of government idea. Makes a system a "must defend" place. You could pretty much guarantee a fight there.
There really are no strategically important systems. One fully developed system is as good as another. Putting empire wide facilities in would help create valuable property, espescially if they could be captured or your were limited in how many of an item you could buid in a game.
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  #6  
Old February 7th, 2001, 11:24 PM

Sinapus Sinapus is offline
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Default Re: Empire wide facilities

quote:
Originally posted by Aq-s'ain:
*Snif*! With current SE4 system, there really isn't anything comparable to... Executor, for example. Or even better, Colossus. Of course one doesn't usually build gigantic fleets of dreadnaughts or baseships, but still... It would be cool to have a ship which, when destroyed, would cause some *serious* happiness penalties for it's owner.. And if possible, some nice (happinese)bonus for the race responsible for the deed. ("...We have proven without a doubt our technological superiority over...")



Hm. Good thing there aren't any area-effect weapons in SE4. Someone might plant fusion bombs in an asteroid field, then send a fake distress signal to lure this ship in.



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