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Showing results 51 to 75 of 457
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Posts Made By:
God Emperor
Forum:
Space Empires: IV & V
November 10th, 2002, 02:03 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,586
Posted By
God Emperor
Re: AI DEAD MATCH CONTEST!
Out of my six AI (Jraenar, Klingons, Praetorian, Romulans, Shadows and UkraTal), I'd be interested to see how my Klingons do....
Regards
GE
PS: I have posted an update that supercedes my...
Forum:
Space Empires: IV & V
November 9th, 2002, 02:04 AM
Replies:
0
@hickmanj: Where to put race files
Views:
1,398
Posted By
God Emperor
@hickmanj: Where to put race files
The various race files each need to be put into a race folder under the Pictures/Races/... subdirectory.
eg SpaceEmpiresIV_Gold/Pictures/Races/Shadows
(in the above example, stick all of your...
Forum:
SEIV Scenarios and Mods
November 9th, 2002, 02:01 AM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,643
Posted By
God Emperor
Re: Space Empires IV: AI Races/Ship Sets
@hickmanj
The various race files each need to be put into a race folder under the Pictures/Races/ subdirectory.
eg SpaceEmpiresIV_Gold/Pictures/Races/Shadows
(in the above example, stick all of...
Forum:
Space Empires: IV & V
November 9th, 2002, 01:54 AM
Replies:
12
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Views:
2,943
Posted By
God Emperor
Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Thanks to Rexxx for letting me know of a typo in the Shadows AI_General.txt file (which I havent revised for a while). The typo affects the random 2000 pt race selection.
A revised file is posted in...
Forum:
Space Empires: IV & V
November 3rd, 2002, 04:11 AM
Replies:
12
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Views:
2,943
Posted By
God Emperor
Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
@Capnq,
Have you got a saved gamed (files) that I could take a look at?
GE
Forum:
Space Empires: IV & V
November 2nd, 2002, 03:48 AM
Replies:
12
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Views:
2,943
Posted By
God Emperor
Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Capnq,
Hmmmm, I'm not sure why the small WP's arent following the DesignCreation file then.
Was the game you were playing All-tech? Am going to need some info on your game settings as nothing comes...
Forum:
SEIV Scenarios and Mods
November 1st, 2002, 02:37 AM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,643
Posted By
God Emperor
Re: Space Empires IV: AI Races/Ship Sets
Groan....
Yes, a bug has been found (thanks to Capnq!).
Attached are revised AI_DesignCreation files...
1036111035.zip (http://forum.shrapnelgames.com/newuploads/1036111035.zip)
Forum:
Space Empires: IV & V
November 1st, 2002, 02:34 AM
Replies:
12
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Views:
2,943
Posted By
God Emperor
Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Groan....
Yes, a bug has been found (thanks to Capnq!).
@Capnq,
Thanks for the email regarding the Weapons Platform issue. I hadnt spotted the issue being raised before.
The problem occurs...
Forum:
Space Empires: IV & V
October 31st, 2002, 03:55 AM
Replies:
12
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Views:
2,943
Posted By
God Emperor
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
I have posted updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant 1.78b in the Races archive.
In this update I have again focussed on the DesignCreation and Research...
Forum:
SEIV Scenarios and Mods
October 31st, 2002, 03:50 AM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,643
Posted By
God Emperor
Re: Space Empires IV: AI Races/Ship Sets
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg Variant 1.78b.
EMP files
1036028688.zip (http://forum.shrapnelgames.com/newuploads/1036028688.zip)
Borg files...
Forum:
Space Empires: IV & V
September 11th, 2002, 12:38 AM
Replies:
12
Borg AI question
Views:
2,792
Posted By
God Emperor
Re: Borg AI question
Great, glad that its fixed.
Am not sure why Atrocities modified the Research.txt file (ie Special Technology).
Have sent him an email regarding the update.
Regards,
GE
Forum:
Space Empires: IV & V
September 8th, 2002, 03:35 AM
Replies:
6
To TDM Guys: AI surrenders
Views:
1,763
Posted By
God Emperor
Re: To TDM Guys: AI surrenders
Yes, I have to confess, I set the Jraenar up to minimise the chance of offering a surrender.
Although seemingly stupid, it does avoid the problem of early or mid game, having a surrender...
Forum:
Space Empires: IV & V
September 8th, 2002, 03:18 AM
Replies:
12
Borg AI question
Views:
2,792
Posted By
God Emperor
Re: Borg AI question
@gregebowman
Just a question, did you use the Borg AI from Atrocities download set?
I just downloaded Atrocities set and he has two sets of DesignCreation.txt and Research.txt files. One set is...
Forum:
SEIV Scenarios and Mods
September 8th, 2002, 02:57 AM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,643
Posted By
God Emperor
Re: Space Empires IV: AI Races/Ship Sets
Borg Variant 1.78
In this update I have again focussed on the DesignCreation and Research files of my AI for the Borg. I believe this Version to be v1.78 compatible (havent played a game the whole...
Forum:
Space Empires: IV & V
September 8th, 2002, 02:38 AM
Replies:
12
Borg AI question
Views:
2,792
Posted By
God Emperor
Re: Borg AI question
@gregebowman
Have downloaded the 1.78 path for SE4Gold and noticed a few changes that may have affected the Borg technology. I have modified the files and will post shortly.
Have just run a new...
Forum:
Space Empires: IV & V
September 7th, 2002, 01:46 AM
Replies:
12
Borg AI question
Views:
2,792
Posted By
God Emperor
Re: Borg AI question
@gregebowman
Hmmm, not sure what the problem is. Been playing a game myself for 230 turns without any problems.
I havent downloaded the latest Version of Mod-pack myself (been busy at work and have...
Forum:
Space Empires: IV & V
September 5th, 2002, 02:43 PM
Replies:
12
Borg AI question
Views:
2,792
Posted By
God Emperor
Re: Borg AI question
If it is my Borg AI that you are running, you need to ensure that the TechArea.txt and Components.txt that came with the AI are in your Data directory.
Alternately, if you are using a mod, you must...
Forum:
Space Empires: IV & V
August 27th, 2002, 12:26 AM
Replies:
7
Kudos to the TDM guys
Views:
1,822
Posted By
God Emperor
Re: Kudos to the TDM guys
Sounds like I have a challenge ahead of me then! Will see what I can do with the Cryslonites!
Regards,
GE
Forum:
Space Empires: IV & V
August 26th, 2002, 03:09 PM
Replies:
7
Kudos to the TDM guys
Views:
1,822
Posted By
God Emperor
Re: Kudos to the TDM guys
@Deathstalker,
Cryslonites sound interesting. Will see what I can do with them before the next update is due.
Regards,
God Emperor
PS: Glad you enjoy my Praetorian AI ...
Forum:
Space Empires: IV & V
August 25th, 2002, 05:24 AM
Replies:
22
Did *anybody* ever get their se4:gold rebate?
Views:
4,847
Posted By
God Emperor
Re: Did *anybody* ever get their se4:gold rebate?
Hmmm, cant ever remember getting my rebate. What form did they come in? Cheque?
Regards,
GE
Forum:
Space Empires: IV & V
August 23rd, 2002, 05:05 PM
Replies:
27
Empire specific components, tech - possible?
Views:
4,194
Posted By
God Emperor
Re: Empire specific components, tech - possible?
PS: The only "core" files that you have to edit are the TechArea and Components files...
Forum:
Space Empires: IV & V
August 23rd, 2002, 05:03 PM
Replies:
27
Empire specific components, tech - possible?
Views:
4,194
Posted By
God Emperor
Re: Empire specific components, tech - possible?
yup (SE4 is a great game for modders!)
Forum:
Space Empires: IV & V
August 23rd, 2002, 02:55 PM
Replies:
27
Empire specific components, tech - possible?
Views:
4,194
Posted By
God Emperor
Re: Empire specific components, tech - possible?
Elowan,
Have been away several weeks and only just saw your post.
There is a way of making components race specific without screwing around with the racial traits.
The answer is to do as I did...
Forum:
Space Empires: IV & V
June 27th, 2002, 08:37 AM
Replies:
1
I give up: please help me with construction files
Views:
1,381
Posted By
God Emperor
Re: I give up: please help me with construction files
Taera,
Was it the Facilities or Vehicles file that you were having trouble with?
Any of the modpack files should provide a good base for your races. Be careful though that some races (eg my...
Forum:
Space Empires: IV & V
June 26th, 2002, 11:55 PM
Replies:
14
Blake's 7
Views:
3,275
Posted By
God Emperor
Re: Blake\'s 7
@Rockman,
As someone commented earlier, many of the tech's in B7 are already in SE4 but by different names (eg teleport is pretty much boarding parties). Not sure what game effect Orac should have -...
Showing results 51 to 75 of 457
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