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Search: Posts Made By: apache
Forum: Space Empires: IV & V January 29th, 2001, 09:14 PM
Replies: 47
Views: 7,312
Posted By apache
Re: Ship size vs. weapons

Here is what I think we should do to make ship classes more useful. Based on the theories that the larger the weapon, the less useful it is on a smaller ship, I think we should have to-hit penalties...
Forum: Space Empires: IV & V January 29th, 2001, 04:57 PM
Replies: 15
Views: 2,785
Posted By apache
Re: stealth armor not working

Did the other guy have sensors of any type in the sector? That would detect him right quick.
Also, it has been noted that stealth does not seem to work when coming through warp points. Maybe if...
Forum: Space Empires: IV & V January 28th, 2001, 09:36 PM
Replies: 15
Views: 2,890
Posted By apache
Re: Interface improvement suggestions for patch

I would like if the planets window did not display any planets that there is no known path to. For example, if you shut off yourself by closing warp points, yet know about several systems outside...
Forum: Space Empires: IV & V January 27th, 2001, 08:43 PM
Replies: 7
Views: 1,678
Posted By apache
Re: Diplomacy/Intelligence Suggestion

I really would like some form of atrocities in the game. It would give you incentives to capture planets, not destroy them. It would hopefully drastically affect relations with other empires, etc. ...
Forum: Space Empires: IV & V January 27th, 2001, 12:10 AM
Replies: 4
Views: 1,412
Posted By apache
Re: Intelligence problems

I agree totally. Order Snafu does nothing except make you find that ship and reset its orders. It would be much better if you were not notified at all, so for you to figure out, you either had to...
Forum: Space Empires: IV & V January 27th, 2001, 12:01 AM
Replies: 47
Views: 7,312
Posted By apache
Re: Ship size vs. weapons

I love that idea man!! Email that to Aaron, he can probably figure out the best balance for improved hull types.
Forum: Space Empires: IV & V January 24th, 2001, 06:26 PM
Replies: 51
Views: 7,059
Posted By apache
Re: A thought on killing planets

I understand what you are saying, but all that ecosystem stuff really does fall under planet conditions. But I do agree with your assessment that a planet with really bad conditions should force the...
Forum: Space Empires: IV & V January 24th, 2001, 04:46 AM
Replies: 51
Views: 7,059
Posted By apache
Re: A thought on killing planets

Radiation decreasing "naturally"? Do you know how long that would take? This is way beyond the time scope of the game. A Hiroshima-style bomb takes about 60 years for radiation to decline to...
Forum: Space Empires: IV & V January 24th, 2001, 02:44 AM
Replies: 15
Views: 4,993
Posted By apache
Re: Please voice your support the following Victory condition for SE4:

The population idea is not a bad idea for victory, but the AI would be no challenge. It is pretty inept at moving its population around, and unless its an organic race, those population levels will...
Forum: Space Empires: IV & V January 23rd, 2001, 10:03 PM
Replies: 13
Views: 3,770
Posted By apache
Re: Unrealistic Movement Point System

Thats a much simplifed, but more or less accurate description of orbital mechanics Barnacle Bill. Anyways, by doing orbital transfers, you save an immense amount of fuel, and thus spacecraft mass. ...
Forum: Space Empires: IV & V January 23rd, 2001, 05:06 AM
Replies: 51
Views: 7,059
Posted By apache
Re: A thought on killing planets

Actually, I think it should be impossible to completely wipe out a population from a breathable planet, unless you are using plague and/or neutron bombs. Its pretty historic that airstrikes alone,...
Forum: Space Empires: IV & V January 23rd, 2001, 12:49 AM
Replies: 13
Views: 3,770
Posted By apache
Re: Unrealistic Movement Point System

From what I recall, it already costs MPs to colonize, battle, most stellar manipulations, and lots of other things. As far as troop embarkment/debarkment, refueling, and other ship/ship or...
Forum: Space Empires: IV & V January 18th, 2001, 09:12 PM
Replies: 27
Views: 6,499
Posted By apache
Re: Kind of off topic, yet not.

Well maybe the guy doesn't realize that it takes a little more intelligence to play these games than it does to play those reaction fest-Doom clones. Nothing wrong with those games, they can be...
Forum: Space Empires: IV & V January 16th, 2001, 07:37 PM
Replies: 18
Views: 5,105
Posted By apache
Re: The Ship Class You Use Most

Not me. I use colony ship hulls only through the first part of the game. Once I get to light cruisers though, I upgrade my colonizers and make them faster, longer range, and higher capacity...
Forum: Space Empires: IV & V January 16th, 2001, 01:52 AM
Replies: 30
Views: 6,048
Posted By apache
Re: Remote minning

Remote mining would be infinitely more useful if we could mine inhabited planets. Great for research centers, military bases, etc. I think if MM does anything to remote mining, it should allow the...
Forum: Space Empires: IV & V January 14th, 2001, 08:52 PM
Replies: 17
Views: 3,847
Posted By apache
Re: I am bummed out

Well, maybe once MEE has been engaged, the remaining players should all sign military alliances that cannot be broken until the MEE has been wiped out or reduced to maybe half of Last place player's...
Forum: Space Empires: IV & V January 14th, 2001, 08:32 PM
Replies: 10
Views: 2,595
Posted By apache
Re: ship mainenance cost

Well, satellites don't pay maintainance...
Forum: Space Empires: IV & V January 14th, 2001, 05:07 AM
Replies: 11
Views: 2,941
Posted By apache
Re: New \"Game-Over\" Review of SE4

I really don't understand what this guy is complaining about. Is he upset about the time it takes to play out a battle in tactical mode or is he complaining about the way the computer auto-calcs...
Forum: Space Empires: IV & V January 14th, 2001, 04:36 AM
Replies: 6
Views: 1,540
Posted By apache
Re: Wanted: Savegame ConVersion!

It's just not possible. You can't possibly change the components on a ship effectively from mod to mod. What if you have a ship with PPBs on it at 30 kts each. Lets say the next patch or mod...
Forum: Space Empires: IV & V January 12th, 2001, 08:16 PM
Replies: 5
Views: 1,678
Posted By apache
Re: Multitracking

Well, thats why you put point defense on your ships. Fighters rarely get past it. And a baseship can definitely hold a lot of PD weapons. I try for at least 8 to 10 on my baseships. Thats...
Forum: Space Empires: IV & V January 11th, 2001, 11:54 PM
Replies: 21
Views: 3,144
Posted By apache
Re: AI late game Ship Designing problems (turns 100+)

Wow, that is interesting info about the roman numerals on the engine designs. I have noticed, however, that it does not seem to affect the weapons and shields, and maybe some other miscellaneous...
Forum: Space Empires: IV & V January 11th, 2001, 07:29 AM
Replies: 27
Views: 5,614
Posted By apache
Re: Solar Sail???????

But there is wind in space. Solar wind. It is a stream of ionized particles (typically hydrogen, maybe helium, electrons, and other subatomic particles) eminating from the sun, or any star for that...
Forum: Space Empires: IV & V January 11th, 2001, 01:16 AM
Replies: 7
Views: 1,737
Posted By apache
Re: Getting New Tech by Conquering ??

No. Try capturing ships instead.
Forum: Space Empires: IV & V January 11th, 2001, 01:14 AM
Replies: 5
Views: 2,004
Posted By apache
Re: Trading Tricks? I need Gas Giant Tech!

Straight Tech-Tech trades do not work from my experience. The AI does not see the point (for whatever reason) of trading one colonizing tech for another, even if you are friendly with that AI. ...
Forum: Space Empires: IV & V January 10th, 2001, 06:39 PM
Replies: 8
Views: 1,888
Posted By apache
Re: oh, the abuse

Well, that would only be a problem if both parties accepted the trade. If player 4 does not accept the trade, then you do not have that problem. But the problem is that you can offer the same thing...
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