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Showing results 51 to 75 of 148
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Posts Made By:
Elsemeravin
Forum:
SEV Modders Knowledge Base
November 6th, 2006, 04:19 AM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: More data weirdness
Some time ago we talked about creating a weapon whose damage was depending on some other component (like batteries for electric weapons).
I tried with the following:
Weapon Type ...
Forum:
Space Empires: IV & V
November 5th, 2006, 07:13 PM
Replies:
85
SE 5 Editor
Views:
11,010
Posted By
Elsemeravin
Re: SE 5 Editor
I am starting to use your editor for real purpose (not testing) as it makes the file editing so much more natural.
But I met a new problem. The "AI Tag xx" abilities are not accepted in the...
Forum:
Space Empires: IV & V
November 5th, 2006, 06:33 AM
Replies:
2
Adding a new planet size
Views:
1,266
Posted By
Elsemeravin
Re: Adding a new planet size
I could create new planet type and atmosphere, both seem to work ok, but haven't try the size yet.
(Then is this message every helpful, I wonder :p)
Forum:
Space Empires: IV & V
November 3rd, 2006, 03:20 AM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,415
Posted By
Elsemeravin
Re: Space Empires V Editor 1.1 Released
Another problem on the facility editor::
1] I select one facility
2] I modify the pic number by typing 20 in the field
3] I click on another facility
What happens is that the orignal pic number...
Forum:
Space Empires: IV & V
November 3rd, 2006, 03:11 AM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,415
Posted By
Elsemeravin
Re: Space Empires V Editor 1.1 Released
Another very small problem. If I enter a picture number in the component editor, then click on another filed, the picture is not updated. I need to click the 'up' button, then the 'down' to get the...
Forum:
Space Empires: IV & V
November 2nd, 2006, 07:28 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
7,966
Posted By
Elsemeravin
Re: Space Empires V Editor 1.0 released
Keep up with the good work then ! And you'll make us happier and happier.
Forum:
Space Empires: IV & V
November 2nd, 2006, 07:07 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
7,966
Posted By
Elsemeravin
Re: Space Empires V Editor 1.0 released
So next step:
"Now that the component editor is done, what about the tech tree editor ?"
http://forum.shrapnelgames.com/images/smilies/happy.gif...
Forum:
Space Empires: IV & V
November 2nd, 2006, 06:57 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,415
Posted By
Elsemeravin
Re: Space Empires V Editor 1.1 Released
You're welcome to do it if it helps. http://forum.shrapnelgames.com/images/smilies/smirk.gif
Forum:
Space Empires: IV & V
November 2nd, 2006, 06:53 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,415
Posted By
Elsemeravin
Re: Space Empires V Editor 1.1 Released
My plan is to make research more continuous with many many small rewards for each step. That way there won't be a big difference between two ships just because of a few turns from the next weapon...
Forum:
Space Empires: IV & V
November 2nd, 2006, 06:53 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,415
Posted By
Elsemeravin
Re: Space Empires V Editor 1.1 Released
My plan is to make research more continuous with many many very small rewards for each step. That way there won't be a big difference between two ships just because of a few turns from the next...
Forum:
Space Empires: IV & V
November 2nd, 2006, 06:25 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,415
Posted By
Elsemeravin
Re: Space Empires V Editor 1.1 Released
Ok I tried while selecting my on progress mod and while SEV accept the mod without errors I get the following disturbing message. Below is teh component.txt component description:
Name ...
Forum:
Space Empires: IV & V
November 2nd, 2006, 06:17 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,415
Posted By
Elsemeravin
Re: Space Empires V Editor 1.1 Released
First launch, I try to select the mod directory as GameTypes (not possible) and then select Component, it crashes.
See the end of this message for details on invoking
just-in-time (JIT)...
Forum:
Space Empires: IV & V
November 2nd, 2006, 06:08 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
7,966
Posted By
Elsemeravin
Re: Space Empires V Editor 1.0 released
Now that you solved this problem what about the component editor ? http://forum.shrapnelgames.com/images/smilies/stupid.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Space Empires: IV & V
November 2nd, 2006, 04:21 AM
Replies:
31
Space Empires V Editor 1.0 released
Views:
7,966
Posted By
Elsemeravin
Re: Space Empires V Editor 1.0 released
In the national setting from configuration panel, go to customise button (right of national name), then change the decimal separator (sorry I don't remember the exact name for the english version),...
Forum:
SEV Modders Knowledge Base
November 1st, 2006, 08:20 PM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: Component Data Weirdness
Does someone would know the name of the file containing the pictures for research ? I looked for it but cannot find it amound the whole large set of pictures and there doesn't seem to have a...
Forum:
Space Empires: IV & V
November 1st, 2006, 01:27 PM
Replies:
112
SE5 bad reviews and problems.
Views:
15,881
Posted By
Elsemeravin
Re: SE5 bad reviews and problems.
Don't you think it could simply be that reasonable people will easily react and add comments to one opinion they agree with, while only read without answering to someone whose opinion they do not...
Forum:
Space Empires: IV & V
October 31st, 2006, 04:06 PM
Replies:
85
SE 5 Editor
Views:
11,010
Posted By
Elsemeravin
Re: SE 5 Editor
When using the facility editor, it does list as variable only [%Amount1%] [%Amount2%] and [%level%].
Would it be possible to add more (there must be more, like the tonnage or structure of the...
Forum:
Space Empires: IV & V
October 31st, 2006, 03:55 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
7,966
Posted By
Elsemeravin
Re: Space Empires V Editor 1.0 released
Don't worry too much, I changed the regional setting to use '.' I should have done that long time ago already, so now it's done for good.
I think you should focus on component design first...
Forum:
Space Empires: IV & V
October 31st, 2006, 02:52 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
7,966
Posted By
Elsemeravin
Re: Space Empires V Editor 1.0 released
I just realised the '+' disappeared in the post but does exist in the file.
I will write a '+' juste after the ':' at the end of this line to check: : + 1
I finally tried deleting the Medical Lab...
Forum:
Space Empires: IV & V
October 30th, 2006, 07:03 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
7,966
Posted By
Elsemeravin
Re: Space Empires V Editor 1.0 released
I did uninstalled and reinstalled but still the same problem.
I'll try to remove the Med Lab and launch again to see.
Forum:
Space Empires: IV & V
October 30th, 2006, 06:12 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
7,966
Posted By
Elsemeravin
Re: Space Empires V Editor 1.0 released
I did copy the main facilities.txt file into the mod/data folder not run directly on the main folder.
I'm not so sure. But the following answers may answer your question indirectly.
Yes...
Forum:
Space Empires: IV & V
October 30th, 2006, 04:13 AM
Replies:
31
Space Empires V Editor 1.0 released
Views:
7,966
Posted By
Elsemeravin
Re: Space Empires V Editor 1.0 released
I jumped on it, downloaded it, installed it, ran it and then:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
**************...
Forum:
SEV Modders Knowledge Base
October 30th, 2006, 04:04 AM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: About TechAreas.txt and requirement
Finally I added the requirement to the component on the parent tech.
Every component needs Tech B >= level and Tech A * 3 > level, but it is harder for player to get it.
Forum:
SEV Modders Knowledge Base
October 29th, 2006, 04:48 PM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
Re: About TechAreas.txt and requirement
I just also tried that, but the Tech B is grayed out and never change:
Name := A
Group := CG_General Topic
Description := Tech A.
Picture Number := 32
Maximum Level := 10
Level Cost := 50000...
Forum:
SEV Modders Knowledge Base
October 29th, 2006, 03:03 PM
Replies:
443
Modding SEV Thread Questions
Views:
120,275
Posted By
Elsemeravin
About TechAreas.txt and requirement
With my newly arrived SEV version I can at least make modding from theory to practice.
I'm been trying to modify the TechAreas.txt file, but I met my first problem.
What I would like to do is:
...
Showing results 51 to 75 of 148
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