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Old November 2nd, 2006, 06:25 PM

Elsemeravin Elsemeravin is offline
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Default Re: Space Empires V Editor 1.1 Released

Ok I tried while selecting my on progress mod and while SEV accept the mod without errors I get the following disturbing message. Below is teh component.txt component description:


Name := CG_Brain
Description := Bioengineered brain to use for space monsters, providing control for the whole struture.
Picture Number := 42
Maximum Level := 150
Tonnage Space Taken Formula := 50
Tonnage Structure Formula := 25
Cost Minerals Formula := 0
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship
Can Be Placed In Ship Sections := Outer Hull
Component Type List := Organic
General Group := Organs
Custom Group := 0
Number Of Requirements := 3
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in CG_Genetic (needs one more level for every 15 levels).
Requirement 1 Formula := Get_Empire_Tech_Level("CG_Genetic") >= [%Level%] / 15
Requirement 2 Description := Empire must have at least tech level 1 in CG_Space Monsters (needs one more level for every 5 levels).
Requirement 2 Formula := Get_Empire_Tech_Level("CG_Space Monsters") >= [%Level%] / 5
Requirement 3 Description := Empire must have at least tech level 1 in CG_Brain.
Requirement 3 Formula := Get_Empire_Tech_Level("CG_Brain") >= [%Level%]
Number Of Abilities := 4
Ability 1 Type := Component - Regeneration
Ability 1 Description := Can be regenerated.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 0
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Control Center
Ability 2 Description := Controls the ship.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 0
Ability 2 Amount 2 Formula := 0
Ability 3 Type := Combat To Hit Offense
Ability 3 Description := Gives a [%Amount1%]% attack bonus in combat (only 1 component per ship effective).
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := [%Level%] / 2
Ability 3 Amount 2 Formula := 1
Ability 4 Type := Combat To Hit Defense
Ability 4 Description := Gives a [%Amount1%]% defense bonus in combat (only 1 component per ship effective).
Ability 4 Scope := Space Object
Ability 4 Range Formula := 0
Ability 4 Amount 1 Formula := [%Level%] / 2
Ability 4 Amount 2 Formula := 1
Weapon Type := None



Then the following error:

1] I click on the CG_Brain in the left list and get:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: '150' is not a valid value for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
at System.Windows.Forms.NumericUpDown.set_Value(Decim al value)
at Se5Editor.ComponentsForm.SetFormValuesGeneralTab()
at Se5Editor.ComponentsForm.SetFormValues(String selectedItemName)
at Se5Editor.ComponentsForm.ComponentList_SelectedInd exChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListView.OnSelectedIndexChang ed(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Mess age& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



I start to feel like the black crow telling you only bad comments.

The image on the main program is a very nice touch.
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