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Search: Posts Made By: Frostmourne27
Forum: Dominions 3: The Awakening September 21st, 2007, 08:17 PM
Replies: 15
Views: 4,495
Posted By Frostmourne27
Re: Serious Suggestion: Dominion Victory

Its an interesting idea, and spells that allow for victory have a certain degree of merit. Unfortunately, your current setup allows for a nation to put the nexus up, maintain it for maybe 5-10 turns,...
Forum: Scenarios, Maps and Mods September 19th, 2007, 02:08 AM
Replies: 18
Views: 2,577
Posted By Frostmourne27
Re: Stats for a war wagon - suggestion needed

Just a note: if you give them low protection and high defense they will be super vulnerable to archers, unless they have a ton of hp. Def is not relevant to shooting. You could give them shield based...
Forum: Scenarios, Maps and Mods September 19th, 2007, 02:05 AM
Replies: 18
Views: 3,407
Posted By Frostmourne27
Re: Converting Common Image files to RGB or TAG Fi

I assume then, Lingchih is incorrect - rgb _is_ refering to the file extension, isn't it? Not that I can see a reason to not save a map as a TGA, since I usually use GIMP, but...
Forum: Scenarios, Maps and Mods September 19th, 2007, 02:01 AM
Replies: 14
Views: 2,805
Posted By Frostmourne27
Re: Death and Magic

I assume crystal heart wouldn't either, although I can't imagine giving it to something that can cast globals...?
Forum: Dominions 3: The Awakening September 19th, 2007, 01:57 AM
Replies: 86
Views: 15,113
Posted By Frostmourne27
Re: Most powerful nation

I haven't played Lanka extensively, but in my (SP) experiance, this could be a major issue. A province with an indie priest will usually kill one or two sacreds. I could see major issues with seven...
Forum: Scenarios, Maps and Mods September 18th, 2007, 08:55 PM
Replies: 14
Views: 2,805
Posted By Frostmourne27
Re: Death and Magic

Well, I just did a test with an F2A4W4E2S2D2N2B2 druid, awake, with default scales and no dominion change (I was lazy). I sent him out to die vs indies, and when he returned, he was F1A3W3E2S2D2N2B2....
Forum: Dominions 3: The Awakening September 17th, 2007, 09:59 PM
Replies: 86
Views: 15,113
Posted By Frostmourne27
Re: Most powerful nation

Thinking the angels of the heavenly choir are useful and sending them in solo vs an army? I dunno - pythium seems like a pretty easy bet for top spot in ME. Only a few nations - possibly man or...
Forum: Scenarios, Maps and Mods September 15th, 2007, 12:22 AM
Replies: 14
Views: 2,805
Posted By Frostmourne27
Re: Death and Magic

A question in a similar vein, what happens to global enchantemnts an imortal/twiceborn unit casts if it 'dies'? Do you count as having died? I assume so, since they show as death in the hall of fame,...
Forum: Dominions 3: The Awakening September 14th, 2007, 02:18 AM
Replies: 15
Views: 2,965
Posted By Frostmourne27
Province Defence Balance

Is it just me, or are the various nations PD horribly imbalanced. Like, worse than before. Lanka, for example, appears to have no PD units with a morale above 8. Likewise, somenations, such as...
Forum: Dominions 3: The Awakening September 12th, 2007, 12:03 AM
Replies: 88
Views: 13,121
Posted By Frostmourne27
Re: Poll: Is Clam Hording Too Good?

Can we keep the discussion to clams please. The balance of EA Rlyeh, although somewhat related to clams, is not the issue at hand. If EA Rlyeh is boosted overmuch by clams, and a clam nerf makes them...
Forum: Scenarios, Maps and Mods September 11th, 2007, 01:25 AM
Replies: 263
Views: 67,044
Posted By Frostmourne27
Re: Skaven Nation. Warhammer based.

Great, sounds like fun. Good to know you haven't given up on the rat peoples.
Forum: Dominions 3: The Awakening September 11th, 2007, 01:22 AM
Replies: 88
Views: 13,121
Posted By Frostmourne27
Poll: Is Clam Hording Too Good?

As I said I would in the thread on wish-kidnapping, here is a poll on clam balance. Specifically, I am refering to massed clams. I can't really define where clam horde begins and 'a few' ends, but...
Forum: Dominions 3: The Awakening September 11th, 2007, 01:06 AM
Replies: 36
Views: 6,591
Posted By Frostmourne27
Re: Wishing for clam snatch

Ok, you play large games. Isn't that a bit like complaining about the fact that Ulm sucks in the late game. If you reqularily play on maps wiht 500+ provinces, balance changes enourmously. I don't...
Forum: Dominions 3: The Awakening September 10th, 2007, 10:37 PM
Replies: 132
Views: 22,090
Posted By Frostmourne27
Re: New patch??

Try the progress log at http://ulm.illwinter.com/dom3/dom3progress.html (http://http://ulm.illwinter.com/dom3/dom3progress.html )
Forum: Dominions 3: The Awakening September 10th, 2007, 10:35 PM
Replies: 36
Views: 6,591
Posted By Frostmourne27
Re: Wishing for clam snatch

NO! On the turn before you storm, he puts the chalice back into the lab, or if he forged the chalice himself, uses his astral magic to teleport out.
Forum: Scenarios, Maps and Mods September 10th, 2007, 10:24 PM
Replies: 263
Views: 67,044
Posted By Frostmourne27
Re: Skaven Nation. Warhammer based.

I know, that's how I found it, but I didn't really want to ask questions there - just trying to avoid unneeded clutter.
Forum: Dominions 3: The Awakening September 10th, 2007, 10:17 PM
Replies: 42
Views: 6,520
Posted By Frostmourne27
Re: AI Questions

AKAIK, there are no 'useless' items. Although you have point, I think Sombre is right. Half of the time, the Ai does stupid things, like equiping non-assassins with skull talismans, or mages with...
Forum: Dominions 3: The Awakening September 10th, 2007, 10:10 PM
Replies: 36
Views: 6,591
Posted By Frostmourne27
Re: Wishing for snatch?

The Chalice is not an overpriced ring of regeneration. Very few people are likely to go galavanting around the countryside carrying it. It will mostlikely spend turns circulating amongst various...
Forum: Dominions 3: The Awakening September 10th, 2007, 01:44 AM
Replies: 8
Views: 2,571
Posted By Frostmourne27
Re: Damage shields (Fire Shield etc)

AFAIK, yes. I remember using a basalt king with one in an EA Atlantis game.
Forum: Dominions 3: The Awakening September 10th, 2007, 01:37 AM
Replies: 15
Views: 3,384
Posted By Frostmourne27
Re: EA/MA Ermor Late-Game Advice?

I agree about the banes, (by which I assume you mean wights, the troop version. Banes are commanders, and although they make decent thugs, you proably wont be massing them) although they're hard to...
Forum: Dominions 3: The Awakening September 10th, 2007, 01:27 AM
Replies: 39
Views: 9,074
Posted By Frostmourne27
Re: Blood Magic, Demon Knights, and Vampires

I understand there was a thematic reason for the de-etherealization of vampires, but could we see somesort of a buff for them, and for the vampire queen, presently the most overpriced pretender of...
Forum: Scenarios, Maps and Mods September 10th, 2007, 12:54 AM
Replies: 263
Views: 67,044
Posted By Frostmourne27
Re: Skaven Nation. Warhammer based.

Here's a multipurpose post:
1) A shameless bumb of an awesome mod that seems to have gotten lost in the clutter here - too many people with mods, maps and questions, I guess, not that that's a bad...
Forum: Dominions 3: The Awakening September 5th, 2007, 10:21 PM
Replies: 26
Views: 5,924
Posted By Frostmourne27
Re: Dome spells

There's a nature dome too. IIRC its permanent, but burns down vs. fire spells. 30% chance of blocking, not sure about burning down.
Forum: Dominions 3: The Awakening August 17th, 2007, 12:28 AM
Replies: 13
Views: 2,773
Posted By Frostmourne27
Re: Maximum displayable heroes?

If you care, wikipedia has an article about it. Just google fnord. Amazing what useless information there is to be found. Should we maybe suggest the arrows have their colour changed to black in the...
Forum: Dominions 3: The Awakening August 4th, 2007, 11:54 PM
Replies: 21
Views: 5,081
Posted By Frostmourne27
Re: Horror Marking

I can safely say that I have had forty-odd mages horror marked by lightness lanterns, and over a 100 turn game, not one was attacked. Horror marks from items don't seem that bad really, though the...
Showing results 51 to 75 of 299

 
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