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Search: Posts Made By: Chris Byler
Forum: Dominions 2: The Ascension Wars April 14th, 2004, 09:31 PM
Replies: 12
Views: 2,203
Posted By Chris Byler
Re: Mercenaries...

<font size="2" face="sans-serif, arial, verdana">Understrength unemployed mercs should recruit a few men (or whatever their troops are) every month, back up to their starting strength if they are...
Forum: Dominions 2: The Ascension Wars April 14th, 2004, 09:25 PM
Replies: 35
Views: 6,371
Posted By Chris Byler
Re: Cost per research point calculator

Thanks for the corrections - I quickly learned not to play Drain 3 except with standard Ulm, and I forgot about the Philosophers - and for the data on Witch Doctors (who must therefore have a "sage...
Forum: Dominions 2: The Ascension Wars April 13th, 2004, 06:46 PM
Replies: 35
Views: 6,371
Posted By Chris Byler
Re: Cost per research point calculator

The research formula:

Research = Sum of all mage levels + 2 + Experience bonus +/- Sage bonus/Witchdoctor penalty +/- Scale adjustment + Item bonuses

Mage levels are all magic paths except...
Forum: Dominions 2: The Ascension Wars April 13th, 2004, 06:33 PM
Replies: 42
Views: 4,930
Posted By Chris Byler
Re: Scout Bloodhunting Nerf - New Numbers?

<font size="2" face="sans-serif, arial, verdana">No, it's not strange. There is absolutely no way a strange looking man would manage to knock on every door and point an even stranger looking stick at...
Forum: Dominions 2: The Ascension Wars April 13th, 2004, 03:09 PM
Replies: 3
Views: 1,319
Posted By Chris Byler
Flaming Javelins?

Does the Flaming Arrows spell affect missiles other than arrows - javelins, slings, the new throwing axes (BTW, have Vanheim's troops with javelins been changed to throwing axes? It seems like they...
Forum: Dominions 2: The Ascension Wars April 13th, 2004, 03:00 PM
Replies: 7
Views: 1,838
Posted By Chris Byler
Re: Problem with berserk/turn 50 combat resolution...

This and similar experiences show that 50 turns is not enough.

Illwinter, please raise the turn limits to auto-rout at turn 75, battle ends at turn 100. This and many other battles with this...
Forum: Dominions 2: The Ascension Wars April 13th, 2004, 02:53 PM
Replies: 5
Views: 1,794
Posted By Chris Byler
Re: luck events

<font size="2" face="sans-serif, arial, verdana">Assuming that your scales had time to affect all taken provinces instantly. 10% would probably be a more realistic estimate... depending on neighbours...
Forum: Dominions 2: The Ascension Wars April 11th, 2004, 03:08 PM
Replies: 5
Views: 1,794
Posted By Chris Byler
Re: luck events

One comment on this: you compare the gold you got from luck to what you would have made from order, but you neglect to mention that (a) order doesn't get you any gems, items or heroes, and (b) order...
Forum: Dominions 2: The Ascension Wars April 10th, 2004, 05:31 PM
Replies: 59
Views: 8,227
Posted By Chris Byler
Re: Ermor themes, too strong?

<font size="2" face="sans-serif, arial, verdana">A simpler solution would be to increase the cost of the undead themes (Living Ermor can't ignore bad scales), *if* they really are a problem. I don't...
Forum: Dominions 2: The Ascension Wars April 10th, 2004, 05:17 PM
Replies: 196
Views: 26,311
Posted By Chris Byler
Re: The next patch

<font size="2" face="sans-serif, arial, verdana">It also illustrates the weakness of water magic, since the only effective thing to do with it in the very long term is to turn it into astral pearls....
Forum: Dominions 2: The Ascension Wars April 9th, 2004, 02:49 AM
Replies: 14
Views: 3,969
Posted By Chris Byler
Re: question about the Abysia/Blood of Humans theme

<font size="2" face="sans-serif, arial, verdana">However, the BoH Smouldercone raises Heat, so you'll get back Heat 3 in your capitol (at least most of the time). You still take the hit in other...
Forum: Dominions 2: The Ascension Wars April 9th, 2004, 02:32 AM
Replies: 196
Views: 26,311
Posted By Chris Byler
Re: The next patch

BTW, whoever posted that a nature-1 water-1 clam would be beyond the reach of any national mage without a lucky random pick was wrong: he reckoned without the Marshmaster (Miasma C'tis) and the...
Forum: Dominions 2: The Ascension Wars April 8th, 2004, 02:53 PM
Replies: 8
Views: 1,769
Posted By Chris Byler
Re: Abyssia\'s Missing Warlock (Pretender)

<font size="2" face="sans-serif, arial, verdana">Abysia without the Fountain? I'm pretty sure that was a bug, the Fountain was practically designed for Abysia (in Dom I).

BTW, there's at least...
Forum: Dominions 2: The Ascension Wars April 7th, 2004, 06:16 PM
Replies: 42
Views: 7,867
Posted By Chris Byler
Re: New 2.11 Patch! +OS X Patching problem

<font size="2" face="sans-serif, arial, verdana">I left it out because it wasn't clear from the patch notes *how* deviation had been altered. (For example it's quite possible to have a new system...
Forum: Dominions 2: The Ascension Wars April 7th, 2004, 02:58 PM
Replies: 3
Views: 1,559
Posted By Chris Byler
Re: 2.11 Abysyan Great Warlock disappeared?

<font size="2" face="sans-serif, arial, verdana">Two more oddities in god selection in 2.11:

* Abysia can't choose the blue dragon, but Caelum can choose the red dragon. Why? (I don't remember...
Forum: Dominions 2: The Ascension Wars April 7th, 2004, 02:40 PM
Replies: 42
Views: 7,867
Posted By Chris Byler
Re: New 2.11 Patch! +OS X Patching problem

<font size="2" face="sans-serif, arial, verdana">What look like the biggest changes:

* Battle inconsistency problem fixed!!! Yihaaaa!.
* Paralyze is not eternal any longer.
* Non blood mages are...
Forum: Dominions 2: The Ascension Wars April 6th, 2004, 10:53 PM
Replies: 196
Views: 26,311
Posted By Chris Byler
Re: The next patch

<font size="2" face="sans-serif, arial, verdana">Cleary an exaggeration IMHO. There are definitely usefull things to do with water gems, and not using them does have a cost. Sea Trolls, Water...
Forum: Dominions 2: The Ascension Wars April 6th, 2004, 10:19 PM
Replies: 14
Views: 3,969
Posted By Chris Byler
Re: question about the Abysia/Blood of Humans theme

Everything you need for blood sacrifice out of one commander - he hunts his own slaves, builds his own temple and then sacrifices them. Nice.

If he has fire *and* blood, like the Demonbred from...
Forum: Dominions 2: The Ascension Wars April 6th, 2004, 05:22 AM
Replies: 196
Views: 26,311
Posted By Chris Byler
Re: The next patch

If clams are really that good, just raise them to Water 3. Doubling the up-front cost halves the return on investment, and in addition, it's harder for most nations to obtain the mages that can...
Forum: Dominions 2: The Ascension Wars April 6th, 2004, 04:44 AM
Replies: 8
Views: 2,241
Posted By Chris Byler
Re: Swarm: What do you do against it?

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/shock.gif

You might also try the point blank damage spells (Burning Hands etc.) - make sure the caster...
Forum: Dominions 2: The Ascension Wars March 31st, 2004, 04:11 PM
Replies: 98
Views: 12,587
Posted By Chris Byler
Re: Big Problem - Unbalanced random events

PvK, I see your point, but having your home province beseiged by a vampire lord on turn 5 isn't a "unique and interesting challenge"; it's instant game over. You have no realistic chance of *ever*...
Forum: Dominions 2: The Ascension Wars March 23rd, 2004, 05:18 PM
Replies: 13
Views: 2,895
Posted By Chris Byler
Re: Marignon CotS - What\'s the hook?

<font size="2" face="sans-serif, arial, verdana">Because it costs design points.

If it were a 0 point theme, then it shouldn't be better or worse than the default theme - just different. But a 50...
Forum: Dominions 2: The Ascension Wars March 22nd, 2004, 07:52 PM
Replies: 41
Views: 5,647
Posted By Chris Byler
Re: Tien Chi Default

I believe the M5E is also immune to Magic Duel which is a notorious weakness of the Celestial Masters (of both normal and S&A).

I think "small" mages like Master of the Way can be used on the...
Forum: Dominions 2: The Ascension Wars March 22nd, 2004, 07:46 PM
Replies: 29
Views: 3,507
Posted By Chris Byler
Re: Suggestion for a new nation

<font size="2" face="sans-serif, arial, verdana">Fire as one of the nation's primary magic paths isn't enough of a weakness for you?

I don't see it as having any particularly impressive strengths....
Forum: Dominions 2: The Ascension Wars February 21st, 2004, 02:01 AM
Replies: 27
Views: 5,339
Posted By Chris Byler
Re: Why would Illithid mind bLasts affect my Carrion Lords?

Undead are not immune to mind bLasts. Only mindless beings are immune to mind bLasts. A lot of weaker undead are mindless, but stronger undead (Lictor, Wailing Lady, Wight) and undead...
Showing results 51 to 75 of 273

 
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