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Old April 12th, 2004, 06:29 PM

love crime love crime is offline
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Default Problem with berserk/turn 50 combat resolution...

So, I'm playing a little commander-heavy, jotunheim bless strat (9 earth, 9 nature), and I chug along nicely, and am about to assimilate c'tis's home fortress.

I siege the castle, figuring it to be quick and easy... but turns out there are 170 or so dispossessed spirits hiding inside... my poor giants get paralyzed in the entryway, dragging out the siege. By about turn 20, my forces route... however, thanks to nature blessing, the vast majority of my army is berserk and continues to rush the gate. I've only lost 2-3 troops (the ones that ran are safe), and by turn 48, their army breaks and runs... however c'tis's fountain pretender remains, and my forces don't get to it by that magical turn 50.

Now, what is the resolution? All my forces are dead. Almost 20 commanders, and a load of neifelheim giants and woodsmen... I had provinces to run to, open both before and after combat... yet at turn 50, all my forces magically turn to corpses... 1-2 turns before they were destined to have finished off the enemy's routed army/commanders.

Is there some rational behind this combat resolution that escapes me... or is it a bug/issue that should or will be patched?

It was VERY frustrating for me to say the least... castles are annoying enough to siege as it is against paralyze (my only consolation is that the latest patch gave paralyze a finite duration)... but this turn 50 death to berserkers tears it.

Does anyone else think that at the very least, turn 50 berserk troops should be forced to flee, instead of being slaughtered?
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