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April 12th, 2004, 10:52 AM
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Corporal
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Join Date: Mar 2004
Location: Copenhagen, Denmark
Posts: 54
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Cost per research point calculator
Hi there,
I hacked together a small webpage which calculates and compares the gold cost per research point given different researchers/magic scales/number of turns.
Here it is, in the hope that someone else might find it useful:
http://hep.nbi.dk/~kittel/dom2/
Comments are very welcome, but bear in mind that I havent used any effort on the layout or stuff like that... :-)
Cheers,
Thomas
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April 12th, 2004, 11:30 AM
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Corporal
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Join Date: Feb 2004
Location: Finland
Posts: 124
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Re: Cost per research point calculator
REALLY interesting, thank you!
I'm suprised that there is something that is actually worse than Niefel Jarl
Addendum:
It also seems that Niefelheim is the worst possible nation (Excluding AE and SG ermor )for magic research in a non-drain scale... A VERY good reson to take some magic.
[ April 12, 2004, 10:34: Message edited by: Tuna-Fish ]
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April 12th, 2004, 03:06 PM
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Private
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Join Date: Jan 2004
Location: Copenhagen, DK
Posts: 39
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Re: Cost per research point calculator
Nice work...
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April 12th, 2004, 05:46 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Cost per research point calculator
lol, when you set it to drain 3, the witch doctor lists 'infinite' in gold cost/RP .
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April 12th, 2004, 05:53 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Cost per research point calculator
uummmm....Ctis lies on the avarage scale. The Empoisoner do well I see...
Nice work by the way!
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April 12th, 2004, 06:13 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Cost per research point calculator
yeah, you should change all the "infinite" results to account for the fact that the minimum RP/turn is 1.
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April 12th, 2004, 08:44 PM
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Corporal
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Join Date: Jan 2004
Posts: 98
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Re: Cost per research point calculator
Does your calculator take into account upkeep? Because that makes sacred units much more efficient.
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April 12th, 2004, 09:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Cost per research point calculator
Nicely done. Good work.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 12th, 2004, 09:22 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Cost per research point calculator
Oh, the Warlock Apprentice is Abysia's cheapest researcher in the short-term but the Demonbred is cheaper over the long term thanks to being sacred. That never even occured to me. I've just been building Apprentices. Now I wonder if the higher upfront cost of the Apprentice is worth more than the long term savings of the Demonbred. On default Magic, it takes 20-30 turns to see it though.
Thanks a lot for this thing. At first I thought it wasn't that useful, but it really is.
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April 12th, 2004, 09:24 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Cost per research point calculator
Quote:
Originally posted by Master Shake:
Does your calculator take into account upkeep? Because that makes sacred units much more efficient.
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Definitely does. Also takes into account Ulm Master Smiths being immune to drain. Pretty robust little calculator.
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