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Search: Posts Made By: Rexxx
Forum: Space Empires: IV & V December 28th, 2002, 01:36 PM
Replies: 16
Views: 2,982
Posted By Rexxx
Re: AI and systemwide facilities

Thanks for your answers.

<font size="2" face="Verdana, Helvetica, sans-serif">This is not completely true. The AI will check only if there is already a facility present in the system with the...
Forum: Space Empires: IV & V December 28th, 2002, 02:01 AM
Replies: 16
Views: 2,982
Posted By Rexxx
AI and systemwide facilities

The AI - obviously - doesn't rely on the systemwide abilities of the religious Time Shrine and the "standard" System Robotoid Factory. It follows the construction orders for these facilities types on...
Forum: Space Empires: IV & V December 25th, 2002, 02:30 AM
Replies: 6
Views: 1,441
Posted By Rexxx
Re: AI problems with Create Black Hole?

<font size="2" face="Verdana, Helvetica, sans-serif">Good to know that stellar nucleonic torpedos are handled better by the AI. Will try that.

[ December 24, 2002, 12:31: Message edited by:...
Forum: Space Empires: IV & V December 24th, 2002, 01:18 PM
Replies: 8
Views: 1,690
Posted By Rexxx
Re: Making the AI more agressive

<font size="2" face="Verdana, Helvetica, sans-serif">Maybe this thread is helpful: http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=006409

I do not know much about the AIs...
Forum: Space Empires: IV & V December 24th, 2002, 01:01 PM
Replies: 6
Views: 1,441
Posted By Rexxx
Re: AI problems with Create Black Hole?

<font size="2" face="Verdana, Helvetica, sans-serif">Easy said hard done. http://forum.shrapnelgames.com/images/icons/icon7.gif
My uncloaked create black hole ships never reach their targets,...
Forum: Space Empires: IV & V December 24th, 2002, 12:39 PM
Replies: 8
Views: 1,690
Posted By Rexxx
Re: Making the AI more agressive

<font size="2" face="Verdana, Helvetica, sans-serif">Well, the stock AIs often lack punch. To make them somewhat more challenging give them a low/medium bonus and use high difficulty.
However, you...
Forum: Space Empires: IV & V December 24th, 2002, 02:27 AM
Replies: 6
Views: 1,596
Posted By Rexxx
Re: History.txt - Calling for names in the construction file

<font size="2" face="Verdana, Helvetica, sans-serif">Just for the records:
What I described above only occurs after a vehicle/unit of a certain design type is destroyed or scrapped. Because of this,...
Forum: Space Empires: IV & V December 23rd, 2002, 09:41 PM
Replies: 6
Views: 1,441
Posted By Rexxx
AI problems with Create Black Hole?

I designed a Create Black Hole Ship for my EEE. It seems that the ship is never used by the AI. It travels through the quandrant, makes itself comfortable in the central stellar mass, but nothing...
Forum: Space Empires: IV & V December 19th, 2002, 03:36 PM
Replies: 6
Views: 1,596
Posted By Rexxx
Re: History.txt - Calling for names in the construction file

<font size="2" face="Verdana, Helvetica, sans-serif">Unfortunately it does. http://forum.shrapnelgames.com/images/icons/icon12.gif
Well, I hoped that this sentence gives me an answer to the...
Forum: Space Empires: IV & V December 18th, 2002, 12:54 PM
Replies: 6
Views: 1,596
Posted By Rexxx
History.txt - Calling for names in the construction file

From the history.txt:
v 1.61
The Default_Ai_Construction_Vehicles.txt file will now allow for the design name or the design type. The term "Colonizer" is till hard-coded to be evaluated to the...
Forum: Space Empires: IV & V December 8th, 2002, 12:28 AM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

Found it surprising that there are different results in game 1 and game 2.
It was a very good idea to have 2 games between the AIs in this round. It seems that they are very close to each other.
...
Forum: Space Empires: IV & V December 5th, 2002, 03:57 PM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">And they will be forever.

Again the lack of radioactives (among other things).
During the Last days I fired quite a few of my ministers, my...
Forum: Space Empires: IV & V December 5th, 2002, 11:52 AM
Replies: 1
Views: 1,244
Posted By Rexxx
Re: AI Ship and Planet Capture Question...

I was working on a psychic/religious AI before MB's AI Contest showed me how much rework and further testing the EEE need. Thus, the following comes from a somewhat cloudy memory.
1. The AI uses the...
Forum: Space Empires: IV & V December 3rd, 2002, 09:46 PM
Replies: 12
Views: 2,579
Posted By Rexxx
Re: Questions about Creating Planets

Just for the records:
I did some tests and the result is "random". The 12-9-0 series probably was just bad luck.

The numbers:
The results for a level 3 planet creator:
Out of 97 asteroid fields...
Forum: Space Empires: IV & V December 3rd, 2002, 11:27 AM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">My attempt was for the Not Connected state. Useful for testing purposes, apart from that pretty useless.
Will change and test the construction...
Forum: Space Empires: IV & V December 2nd, 2002, 10:15 PM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

It worked. Great. Thanks, Oleg.
Found my first (and only) attempt to do so and found the flaw in it: I didn't adapt the must have numbers accordingly.
Obviously, that penny dropped much later. ...
Forum: Space Empires: IV & V December 2nd, 2002, 09:53 PM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">I think, I just tried that in the beginning of my EEE modding. Used different names for the colonizers but failed.
Maybe I did something wrong...
Forum: Space Empires: IV & V December 2nd, 2002, 08:05 PM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">Just checked the savegames and I think I found the explanation:
Around turn 55 the EEE discovered rock planet colonization. They didn't start...
Forum: Space Empires: IV & V December 2nd, 2002, 06:01 PM
Replies: 12
Views: 2,579
Posted By Rexxx
Re: Questions about Creating Planets

Arkcon:
Yes, they did use the level 1 creator.

Yeah, I know. But for the Version of the EEE used in the contest I hadn't decided which technology I should use for the "MUST HAVE" call in the...
Forum: Space Empires: IV & V December 2nd, 2002, 04:09 PM
Replies: 12
Views: 2,579
Posted By Rexxx
Re: Questions about Creating Planets

Wow, that were quick answers.
Thanks a lot.

EDIT: Just checked MB's map. All asteroid fields the EEE used for their new planets were huge. It was either bad luck or a hardcoded pattern (if it...
Forum: Space Empires: IV & V December 2nd, 2002, 03:42 PM
Replies: 12
Views: 2,579
Posted By Rexxx
Questions about Creating Planets

In Master Belisarius' AI contest my EEE uses a create planet ship. When they get the Stellar Manipulation tech they already had researched all colonization techs. They created 21 rock or ice planets...
Forum: Space Empires: IV & V December 1st, 2002, 08:51 PM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">The stock EEE had to be peaceful/forgiving to make use of the Ancient Race trait at all. An aggressive Gas Giant Race with this racial trait is...
Forum: Space Empires: IV & V December 1st, 2002, 01:21 AM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">Don't be silly.
Sorry for this bluntness but if someone doubts your fairness I would say that this person has a serious problem but not you.
Forum: Space Empires: IV & V December 1st, 2002, 12:41 AM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">MB, you're right. The EEE prefer more but smaller fleets to a few (very) large ones. Large fleets are very powerful but you can only attack one or...
Forum: Space Empires: IV & V November 30th, 2002, 12:03 PM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">Please exclude the EEE. I'm altering most of the strategies due to new knowledge (from PvK) about "missile hunting" and how it can be avoided....
Showing results 76 to 100 of 140

 
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