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Search: Posts Made By: couslee
Forum: Space Empires: IV & V February 1st, 2003, 05:24 PM
Replies: 68
Views: 9,144
Posted By couslee
Re: OT: Shuttle Breaks Up During Re-Entry

Was just talking to my mom, she said she heard 3 or 4 back to back booms. kinda like the sound you hear when trains are being coupled to the cars.
She lives just outside the Dallas area.

Sad...
Forum: Space Empires: IV & V February 1st, 2003, 05:18 AM
Replies: 5
Views: 1,557
Posted By couslee
Re: Patrolling

Krysk, that selection is a dual edged sword. If you also are bring in reinforcements, ect into that, or another system, they won't complete thier moves. real pain in situltaneous games, since you...
Forum: Space Empires: IV & V February 1st, 2003, 05:13 AM
Replies: 16
Views: 3,483
Posted By couslee
Re: Fleeing from battle -- how?

PD, "Blocking does help, since by blocking their planets you remove any production from that planet. That lowers their score" that would explain it. thx. ...
Forum: Space Empires: IV & V February 1st, 2003, 05:08 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

<font size="2" face="Verdana, Helvetica, sans-serif">But that does not work when the order is not completed. I do use that in this current simultaneous game (complete it mulligan style), but in turn...
Forum: Space Empires: IV & V February 1st, 2003, 05:02 AM
Replies: 13
Views: 3,932
Posted By couslee
Re: Couple of questions.

<font size="2" face="Verdana, Helvetica, sans-serif">In addition to Fyron's explaination, it's give the stack any kind of orders (that I have tried) so far. Like sentry, ect.
Forum: Space Empires: IV & V February 1st, 2003, 04:50 AM
Replies: 70
Views: 10,413
Posted By couslee
Re: new SEIV patch !!

No. Because the ship has to be at a space yard to be upgraded.
Forum: Space Empires: IV & V February 1st, 2003, 04:47 AM
Replies: 86
Views: 12,799
Posted By couslee
Re: Things in SEIV I never knew about....

Me too Grandpa Kim. Micormanagement is just fine. Thats why I prefer finite resources. "I like it, I love, I want more of it".

One of the cool things I found out about (from the board here), is...
Forum: Space Empires: IV & V February 1st, 2003, 12:29 AM
Replies: 13
Views: 3,932
Posted By couslee
Re: Couple of questions.

1> lost me (easy to do)

2> I know someone is going to say it, so I might as well go first. If your talking about using the "shift-click" to select a group of ships, that is not a fleet, and they...
Forum: Space Empires: IV & V February 1st, 2003, 12:24 AM
Replies: 14
Views: 3,288
Posted By couslee
Re: Did 1.84 screw over support craft in fleets?

lol. Ragnarok, we are cross posting all over the place
Forum: Space Empires: IV & V February 1st, 2003, 12:21 AM
Replies: 5
Views: 1,557
Posted By couslee
Re: Patrolling

No confustion at all. makes scents (it stinks). http://forum.shrapnelgames.com/images/icons/icon10.gif

that is a good use for it. What i was wanting to do was place a fleet to patrol an area...
Forum: Space Empires: IV & V February 1st, 2003, 12:15 AM
Replies: 9
Views: 2,321
Posted By couslee
Re: Question about strategies and mineral scanner

The design was intended for a dual purpose. One was fleet protection, the other was for satellite killing, and possibly doing blockades. Will it still do a corner run if the only opponent is Sats?
Forum: Space Empires: IV & V January 31st, 2003, 11:59 PM
Replies: 14
Views: 3,288
Posted By couslee
Re: Did 1.84 screw over support craft in fleets?

I have a fleet with both armed ships and PDC only transports. the fleet order does not include "don't get hurt, but the transpots have capture planet as primary, and don't get hurt as secondary. ...
Forum: Space Empires: IV & V January 31st, 2003, 11:52 PM
Replies: 5
Views: 1,557
Posted By couslee
Patrolling

I have hunted and found nothing.

Say I set a fleet to patrol an area, three sectors down, one diagonally up, then back to the staring position. At what point, or during what situation will the...
Forum: Space Empires: IV & V January 31st, 2003, 11:35 PM
Replies: 9
Views: 2,321
Posted By couslee
Re: Question about strategies and mineral scanner

A lot depends on what strategy is best. In my testing/learning game (I have the same questions you do), I have seen some really weird things. Some choices that I feel should work, are useless. A...
Forum: Space Empires: IV & V January 31st, 2003, 11:07 PM
Replies: 16
Views: 3,483
Posted By couslee
Re: Fleeing from battle -- how?

PD. Most of the details of this are in my Simultaneous game thread, so I will be brief.

I know only complete empires will surrender. It was my experience in TB that the Ai had to be pretty much...
Forum: Space Empires: IV & V January 31st, 2003, 10:51 PM
Replies: 16
Views: 3,233
Posted By couslee
Re: OT: What if we live in a infinite resources world like in SE4?

Instar.... and then there is of course the giant buttered cat array. http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V January 31st, 2003, 10:48 PM
Replies: 96
Views: 10,105
Posted By couslee
Re: Weapons, engines and mods, Oh my!

[quote]Originally posted by Imperator Fyron:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">Exactly. If torps were the best weapon in a nebula, they would have a great, but limited use. ...
Forum: Space Empires: IV & V January 31st, 2003, 10:45 PM
Replies: 96
Views: 10,105
Posted By couslee
Re: Weapons, engines and mods, Oh my!

Yea, but missles have great range. You can pull into range, fire the missles and back away until the reload time is done. I don't feel anything is wrong with missles. Torps are another issue.
...
Forum: Space Empires: IV & V January 31st, 2003, 09:50 PM
Replies: 16
Views: 3,483
Posted By couslee
Re: Fleeing from battle -- how?

<font size="2" face="Verdana, Helvetica, sans-serif">I am playing my first simultaneous game in SP mode to leard the quirks, to see if I might be interested in PBW. I am trying to set up a surrender...
Forum: Space Empires: IV & V January 31st, 2003, 09:42 PM
Replies: 4
Views: 2,059
Posted By couslee
Re: Bug?

cool. Will have to try the medium setting next time. I didn't want to use it because i assumed it gave you half the tech tree, considering what high level gives. "High" is an understatement.

I...
Forum: Space Empires: IV & V January 31st, 2003, 09:34 PM
Replies: 16
Views: 3,233
Posted By couslee
Re: OT: What if we live in a infinite resources world like in SE4?

I'll take that south pole acre, as long as it's not on an ice river. talk about solar power abilities. subterrainian living quarters are not hard to heat either. Esp with a full acre of windmills...
Forum: Space Empires: IV & V January 31st, 2003, 01:18 PM
Replies: 16
Views: 3,483
Posted By couslee
Re: Fleeing from battle -- how?

<font size="2" face="Verdana, Helvetica, sans-serif">you can't really "flee combat" in either. you have to go the whole 30 days. That aside, you can't dodge weapons ranges in Simultaneous games. ...
Forum: Space Empires: IV & V January 31st, 2003, 07:17 AM
Replies: 20
Views: 4,064
Posted By couslee
Re: A big thank you!

hear here! I agree and likewise extend my gratitude to the board members. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V January 31st, 2003, 06:58 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

<font size="2" face="Verdana, Helvetica, sans-serif">.

In the game in question, both ships had the same speed, so would have moved on the same day, which they did after my fleet had it's siesta.
...
Forum: Space Empires: IV & V January 31st, 2003, 06:36 AM
Replies: 96
Views: 10,105
Posted By couslee
Re: Weapons, engines and mods, Oh my!

I can agree on that Fyron. But it didn't show ships/planets/bases. only ships/planets.

I have not got to check out fighters yet. But what about smaller weapons? The AMT has a little brother...
Showing results 101 to 125 of 390

 
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