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January 31st, 2003, 11:59 PM
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Re: Did 1.84 screw over support craft in fleets?
I have a fleet with both armed ships and PDC only transports. the fleet order does not include "don't get hurt, but the transpots have capture planet as primary, and don't get hurt as secondary. Right off the git, the transports make a corner run. so a fodder idea still won't work. I feel it is either NOT fixed, or I have some setting wrong. I am trying to find what that setting may be, but with each different test battle, the the always break formation. so I am beginging to thing the previous is more correct than the latter. (read, it's not fixed).
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February 1st, 2003, 12:19 AM
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Re: Did 1.84 screw over support craft in fleets?
couslee, I replied in another thread this problem. But put a single weapon on your PDC ships. Until you do they will run for the corner. If you have a weapon on the ship it will stay and defend your fleet. 
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 1st, 2003, 12:24 AM
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Re: Did 1.84 screw over support craft in fleets?
lol. Ragnarok, we are cross posting all over the place
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February 1st, 2003, 12:44 AM
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Re: Did 1.84 screw over support craft in fleets?
Quote:
Originally posted by couslee:
lol. Ragnarok, we are cross posting all over the place
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Indeed we are. lol
Now if we start posting answers before the question is asked then I will be worried. 
[ January 31, 2003, 22:44: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 1st, 2003, 01:07 AM
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National Security Advisor
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Re: Did 1.84 screw over support craft in fleets?
The ships aren't supposed to run to the corner anymore UNLESS you tell them to break formation. Personally, I always tell them to do that.
Re: PDC ships: the problem here is a ship will run away unless it has something to do. If you are fighting only fighters, your main ships should run and the PDC ships attack (assuming you main ships can't hit fighters and have no PDC)
If you're fighting ships, the PDC only-ships run because they can't hurt them. Then they run toward the missiles when they are fired, only to run away again when the missiles hit or are destroyed.
Phoenix-D
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February 1st, 2003, 02:16 AM
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Corporal
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Re: Did 1.84 screw over support craft in fleets?
Phew. Thank goodness ships can still break formation. That's all I wanted to hear. Thanks for the replies 
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February 1st, 2003, 02:22 AM
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Re: Did 1.84 screw over support craft in fleets?
Troop transports are handeled differently. They will run for the corner until the weapons platforms are gone, period. It doesn't matter if you put PDC on them or any other weapons. They don't approach even to shoot at missles. They run for the corner until the WPlats are gone. Also doesn't matter what the secondary strategy is becasue this is part of the insturctions built into the primary strategy of "capture planet".
You could get them to stay with the fleet by changing their primary strategy to optimal, or max range or something. But if you do this they will not drop their troops under any circumstances.
This behavior is hard coded and cannot be changed by any combination of weapons or strategies.
Edit: And this is how it was before and with 1.84. It was not affected by the patch.
Geoschmo
[ February 01, 2003, 00:22: Message edited by: geoschmo ]
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