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Showing results 101 to 125 of 258
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Posts Made By:
Grand Lord Vito
Forum:
Space Empires: IV & V
November 5th, 2003, 12:18 PM
Replies:
52
Balancing Fighters, Missiles and PDC in the late game
Views:
7,928
Posted By
Grand Lord Vito
Re: Balancing Fighters, Missiles and PDC in the late game
<font size="2" face="sans-serif, arial, verdana">What does zero-maintenance units have to do with the Fighters being out of proprortion?
<font size="2" face="sans-serif, arial, verdana">Not...
Forum:
Space Empires: IV & V
November 5th, 2003, 12:07 PM
Replies:
52
Balancing Fighters, Missiles and PDC in the late game
Views:
7,928
Posted By
Grand Lord Vito
Re: Balancing Fighters, Missiles and PDC in the late game
<font size="2" face="sans-serif, arial, verdana">How I used to play proporitions was to make just carriers with fighters and a few escort scouts.
There is no need for other combat ships because a...
Forum:
Space Empires: IV & V
November 4th, 2003, 02:53 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Alneyan the characteristics look GREAT.
Forum:
Space Empires: IV & V
November 4th, 2003, 02:47 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Just bring it on http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
November 4th, 2003, 02:43 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Oleg I like your armour ideas for the AIC Fighters and Sats in v4.01 (SWEET).
[ November 04, 2003, 00:56: Message edited by: Grand Lord Vito ]
Forum:
Space Empires: IV & V
November 4th, 2003, 02:38 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Pathfinder look out for the Preitorians they wasted most of the Drushka systems with their System Star Destroying weapons in my game, I will wait to build that Facility that can block this before I...
Forum:
Space Empires: IV & V
November 4th, 2003, 02:30 AM
Replies:
52
Balancing Fighters, Missiles and PDC in the late game
Views:
7,928
Posted By
Grand Lord Vito
Re: Balancing Fighters, Missiles and PDC in the late game
<font size="2" face="sans-serif, arial, verdana">Hmmmmm, interesting. Is that a new idea? I don't think I have heard it before. That would certainly make the game more interesting. You'd have to have...
Forum:
Space Empires: IV & V
November 3rd, 2003, 08:44 AM
Replies:
24
MOD questions
Views:
4,381
Posted By
Grand Lord Vito
Re: MOD questions
Dont get me wrong I like the beuty of FQM Fyron.
It is tops in my book {thumbs up}
Forum:
Space Empires: IV & V
November 3rd, 2003, 08:34 AM
Replies:
24
MOD questions
Views:
4,381
Posted By
Grand Lord Vito
Re: MOD questions
Well I guess JLS figured how to do it. I have used that map since AIC came out Last February, and it is great in a LAN games when only a few people paly and the map sets up Cluster perimeters.
It...
Forum:
Space Empires: IV & V
November 3rd, 2003, 08:23 AM
Replies:
24
MOD questions
Views:
4,381
Posted By
Grand Lord Vito
Re: MOD questions
I dont understand Fyron?
The AIC Centurian Map is very unique and can be generated to the individual Players taste and it is always perfect.
I don’t know how he programmed it, but its been in...
Forum:
Space Empires: IV & V
November 3rd, 2003, 08:19 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Alneyan JLS has made the AI easier in 4.0 you can hide behind your minefields allot longer now. But if that was me you where playing against, no...
Forum:
Space Empires: IV & V
November 3rd, 2003, 08:06 AM
Replies:
24
MOD questions
Views:
4,381
Posted By
Grand Lord Vito
Re: MOD questions
Some of JLS’s work with the AIC Quadrant map is unique, I dont know if you want to loose some of that. I like the AIC Centurion Map where you can generate from the new game map menu the amount of...
Forum:
Space Empires: IV & V
November 2nd, 2003, 05:56 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS the ship-moved Event has has seporated my fleets with v3.02, se4 and other mods.
Pathfinder I also accidently clicked AI only traits http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
November 1st, 2003, 11:12 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">JLS while your at it, can that se4 ship moved event in the default zip as well, when it hits it will automatically break up the fleet and I lost a few...
Forum:
Space Empires: IV & V
October 31st, 2003, 12:03 PM
Replies:
67
I Finally Did It
Views:
10,034
Posted By
Grand Lord Vito
Re: I Finally Did It
<font size="2" face="sans-serif, arial, verdana">Thanks for the flash they are beautiful.
Now you must go all the way or you are just a tease http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
October 31st, 2003, 11:51 AM
Replies:
6
Computer Virus Defence
Views:
1,979
Posted By
Grand Lord Vito
Re: Computer Virus Defence
With a few of the components PVK mentioned to add could get you an increased minimum speed if the MC is lost.
[ October 31, 2003, 09:53: Message edited by: Grand Lord Vito ]
Forum:
Space Empires: IV & V
October 31st, 2003, 11:45 AM
Replies:
15
Converting shipsets to mods
Views:
2,957
Posted By
Grand Lord Vito
Re: Converting shipsets to mods
All I have to do now is put all the Star Trek Ship Sets in the se4 default Race Folder then add the ST blank folder names in AIC Race Folder and add AIC AIs, just rename them. Cool now I will move...
Forum:
Space Empires: IV & V
October 31st, 2003, 11:29 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
1: JLS, you should drop the Engines per move for the Fast Colonizer to 11 from 12 so you can get one more move out of it but you should raise its cost.
2: I like the newly revised Refining...
Forum:
Space Empires: IV & V
October 31st, 2003, 11:09 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">And why many others are not fond of them... http://forum.shrapnelgames.com/images/icons/icon12.gif [/b]</font><hr /></blockquote><font size="2"...
Forum:
Space Empires: IV & V
October 28th, 2003, 07:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/shock.gif
http://forum.shrapnelgames.com/images/icons/icon10.gif Right I heard this before from...
Forum:
Space Empires: IV & V
October 28th, 2003, 06:56 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS I think the v3.02 AI in 4.0 is still great but you also said you were going to upgrade the AI to catch up to v4.00. You said this will be done for v4.01 or v4.02.
When and how do you plan on...
Forum:
Space Empires: IV & V
October 28th, 2003, 06:47 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,727
Posted By
Grand Lord Vito
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">I received an EMAIL to mind my own business. It was polite and to that effect http://forum.shrapnelgames.com/images/icons/icon8.gif
Forum:
Space Empires: IV & V
October 28th, 2003, 06:41 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,727
Posted By
Grand Lord Vito
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">No, I think EKolis is right - "Adamant is better played without the AI"
Forum:
Space Empires: IV & V
October 28th, 2003, 06:34 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
96,727
Posted By
Grand Lord Vito
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">I guess you never played LAN fyron, because prior to the Last se4 patched Version the AI would not build ships over 600kt for 50 to 100 turns ...
Forum:
Space Empires: IV & V
October 28th, 2003, 06:03 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">You are joking right Alneyan.
In se4 you will be to low on the planet value by the time you researched Planet utilization 4 never mind Planet...
Showing results 101 to 125 of 258
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