|
|
|
 |

November 3rd, 2003, 08:34 AM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOD questions
Well I guess JLS figured how to do it. I have used that map since AIC came out Last February, and it is great in a LAN games when only a few people paly and the map sets up Cluster perimeters.
It plays great in Standard, no-warp, and Finite games
excuse spelling, its been a late night out, and but fun
[ November 03, 2003, 06:40: Message edited by: Grand Lord Vito ]
|

November 3rd, 2003, 08:44 AM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOD questions
Dont get me wrong I like the beuty of FQM Fyron.
It is tops in my book {thumbs up}
|

November 3rd, 2003, 04:30 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: MOD questions
What does this have to do with FQM?
I never said it was bad, just commenting on how bizarrely that cluster map behaves. 
|

November 3rd, 2003, 04:39 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOD questions
Had a fun night Last night, ah GLV
The Centurion Map is just a map. It can be regenerated for different Cluster amounts and sizes that may suit some players. Not all that unique or bizarre.
[ November 03, 2003, 14:40: Message edited by: JLS ]
|

November 3rd, 2003, 04:44 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: MOD questions
Point me to another mod that causes random amounts of clusters to be generated in a cluster map... 
|

November 3rd, 2003, 04:47 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOD questions
ITS GOTA BE FQM the KOOLEST OF KOOL
[ November 03, 2003, 14:49: Message edited by: JLS ]
|

November 3rd, 2003, 04:50 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: MOD questions
Nope. I don't have any quadrants like that in FQM. And I don't know about that "koolest of kool" bit... don't forget about the other system/quadrant mods out there. Noone ever mentions Krsqk's Quadrant Mod, or Admiral's System Mod.
[ November 03, 2003, 14:52: Message edited by: Imperator Fyron ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|