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Showing results 101 to 125 of 163
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Posts Made By:
Crazy_Dog
Forum:
Space Empires: IV & V
May 4th, 2002, 11:41 AM
Replies:
16
Opionions, greatest AI's?
Views:
2,912
Posted By
Crazy_Dog
Re: Opionions, greatest AI\'s?
Right, for the best AI's, go to TDM-Modpack.
In my opinion, Rage is the best, but the others are good.
Forum:
Space Empires: IV & V
April 28th, 2002, 12:54 PM
Replies:
6
xxx_AI_unit_construction.txt
Views:
1,578
Posted By
Crazy_Dog
Re: xxx_AI_unit_construction.txt
Some months ago, i defended the idea that must exist a minister to units and other for ships.
If that is implemented, is much simple to program the use of units/ships.
Forum:
Space Empires: IV & V
September 18th, 2001, 12:05 PM
Replies:
12
Improtant fixes
Views:
2,660
Posted By
Crazy_Dog
Re: Improtant fixes
One thing that is easy to implement is to put a variable that control the number of ships of a determinated design that can be active at the same time, included the ones in the construction queue.
Forum:
Space Empires: IV & V
September 2nd, 2001, 05:52 PM
Replies:
15
Ultimate-MOD
Views:
3,352
Posted By
Crazy_Dog
Re: Ultimate-MOD
Bug ......
Forum:
Space Empires: IV & V
September 2nd, 2001, 01:45 AM
Replies:
4
Ultimate MOD, HELP!!!
Views:
1,713
Posted By
Crazy_Dog
Re: Ultimate MOD, HELP!!!
waiting in suspense.....
great job
Forum:
Space Empires: IV & V
September 2nd, 2001, 12:57 AM
Replies:
4
Ultimate MOD, HELP!!!
Views:
1,713
Posted By
Crazy_Dog
Re: Ultimate MOD, HELP!!!
Date for the next patch release ?
This MOD rocks !!!
Forum:
Space Empires: IV & V
August 31st, 2001, 09:21 PM
Replies:
15
Ultimate-MOD
Views:
3,352
Posted By
Crazy_Dog
Re: Ultimate-MOD
This MOD real change completly the way you play the game....
Forum:
Space Empires: IV & V
August 31st, 2001, 03:09 PM
Replies:
15
Ultimate-MOD
Views:
3,352
Posted By
Crazy_Dog
Re: Ultimate-MOD
The Aleskander House have in the fleet settings default = compact and that don't exist.......
Forum:
Space Empires: IV & V
August 30th, 2001, 05:30 PM
Replies:
14
Can't download SECOND part of TDM Mod
Views:
3,897
Posted By
Crazy_Dog
Re: Can\'t download SECOND part of TDM Mod
Try using gozilla.
Even if it freeze, you can resume the download later.
Forum:
Space Empires: IV & V
August 21st, 2001, 08:27 PM
Replies:
20
Updated Borg Variant, Klingons, Romulans and Shadows
Views:
4,880
Posted By
Crazy_Dog
Re: Updated Borg Variant, Klingons, Romulans and Shadows
The new Version can replace the ones that come with tdm, or must be a new directory ?
Forum:
Space Empires: IV & V
August 15th, 2001, 11:17 AM
Replies:
83
Patch wishlist
Views:
13,176
Posted By
Crazy_Dog
Re: Patch wishlist
If you destroy a storm, put the info about it .
Forum:
Space Empires: IV & V
August 5th, 2001, 12:58 PM
Replies:
12
OT - Shrapnel Games server hit by Code Red?!?
Views:
3,545
Posted By
Crazy_Dog
Re: OT - Shrapnel Games server hit by Code Red?!?
D'ont know.
I use it with ISDN and work real well.
BTW i'm promoted YES !!!
Drinks for everyone LOL
Forum:
Space Empires: IV & V
August 5th, 2001, 11:49 AM
Replies:
10
Space Empire 4 Vs Star War Rebellions
Views:
4,768
Posted By
Crazy_Dog
Re: Space Empire 4 Vs Star War Rebellions
For me one of the thing that is better in Rebellion is:
For espionage/sabotage/civilian turmoil, you need to send special troops/personages to the specified planet.Also, they can be caught.
In...
Forum:
Space Empires: IV & V
August 5th, 2001, 11:42 AM
Replies:
12
OT - Shrapnel Games server hit by Code Red?!?
Views:
3,545
Posted By
Crazy_Dog
Re: OT - Shrapnel Games server hit by Code Red?!?
Atrocities, BlackIce is one of the worst firewalls......
Use zonealarm (they have one Version free and a PRO Version).
In the http://www.zonelabs.com
Forum:
Space Empires: IV & V
August 3rd, 2001, 05:43 PM
Replies:
10
OK, this was odd
Views:
3,408
Posted By
Crazy_Dog
Re: OK, this was odd
One of the major problem of win xx is memory leak.
Use an app like memturbo for reorganize/get back the memory lost.
Also w2k sp2 is the more stable win Version.
Forum:
Space Empires: IV & V
August 1st, 2001, 12:29 AM
Replies:
104
OT = How Does Shrapnel Stay In Business
Views:
12,038
Posted By
Crazy_Dog
Re: OT = How Does Shrapnel Stay In Business
read this forum all days and post only one or two times a month.....
Forum:
Space Empires: IV & V
July 26th, 2001, 10:35 AM
Replies:
4
Star Destroyer / Black Hole Creator
Views:
2,459
Posted By
Crazy_Dog
Re: Star Destroyer / Black Hole Creator
The ship go to hell.....
Forum:
Space Empires: IV & V
July 11th, 2001, 01:22 AM
Replies:
4
Base with wormhole capability ???
Views:
1,882
Posted By
Crazy_Dog
Base with wormhole capability ???
If i build a base with wormhole creating capability, it don't work because report 'no movement left' ........
Version is 1.41 with TDM 1.75
Forum:
Space Empires: IV & V
July 10th, 2001, 05:16 PM
Replies:
4
Base with wormhole capability ???
Views:
1,882
Posted By
Crazy_Dog
Re: Base with wormhole capability ???
If is not possible to use, then why is possible to equip ?
Is a BUG...............
Forum:
Space Empires: IV & V
July 9th, 2001, 01:25 AM
Replies:
1
Is a bug or a feature ?
Views:
1,603
Posted By
Crazy_Dog
Is a bug or a feature ?
If i put stealth Armor and Mine sweeper in a ship and give it to minister control, it never remove mines and is destroyed by minefields.
Is correct or a bug ?
Forum:
Space Empires: IV & V
July 4th, 2001, 07:31 PM
Replies:
13
Off Topic, AMD 1.4 ghz
Views:
4,436
Posted By
Crazy_Dog
Re: Off Topic, AMD 1.4 ghz
I have an Tbird at 1.3Ghz with an MSI MB.
It run perfectly 12-20 hours day everiday.
The problem normaly is get a good board and a very good fan.
Also use (MSI have) a program that monitor the...
Forum:
Space Empires: IV & V
July 3rd, 2001, 05:38 PM
Replies:
9
This is not possible !!!
Views:
2,456
Posted By
Crazy_Dog
Re: This is not possible !!!
They are cloacked ships.....
I find then later and kick ***.
Scary AI...
Forum:
Space Empires: IV & V
July 3rd, 2001, 03:19 PM
Replies:
9
This is not possible !!!
Views:
2,456
Posted By
Crazy_Dog
This is not possible !!!
In this system all the wormholes are placed in the location of the planet HomeWorld.
That location is heavly defended (various defense stations, fighters, ships, WP, Sats).
On this turn the enemy...
Forum:
Space Empires: IV & V
June 23rd, 2001, 01:14 AM
Replies:
34
Bug in 1.41
Views:
7,781
Posted By
Crazy_Dog
Bug in 1.41
Still get adress violation errors in 1.41.....
Forum:
Space Empires: IV & V
June 22nd, 2001, 09:52 PM
Replies:
8
What you tink about this design ?
Views:
1,777
Posted By
Crazy_Dog
Re: What you tink about this design ?
For the ones that can't see psp files, this one is on jpg format.
About removing the multiplexor, is it not necessary to fire on more than one target, or that don't count for missiles / fighters ?
Showing results 101 to 125 of 163
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