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June 22nd, 2001, 12:35 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
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What you tink about this design ?
This a Battle Station Designed to repeat build fighters.
Is mission is improve fighter defense of a planet and provide fighters for carriers.
since is to be posted in repeat build, you can forget about it.
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June 22nd, 2001, 04:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: What you tink about this design ?
I can't see your image, it's giving me an error: can't find my.bmp.
As for a fighter construction base, the way I would build it:
Secure territory factory:
-Basic requirements
-One SY (max tech)
-Fill up with Cargo bays
Every now and then, you just transfer cargo to the planet and launch the units from there (10,000 per turn max)
The thing that annoys me most about unit factories is the fact that you cannot have the factory auto-launch every unit it builds. Thus, I am always getting "out of space" Messages and waste tons of resources and time.
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Things you want:
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June 22nd, 2001, 05:00 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: What you tink about this design ?
I noticed, when playing a neutral recently, that the computer would automatically launch sat's as they were built. Wonder why it won't launch fighters?
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June 22nd, 2001, 05:02 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: What you tink about this design ?
QUOTE:
The thing that annoys me most about unit factories is the fact that you cannot have the factory auto-launch every unit it builds. Thus, I am always getting "out of space" Messages and waste tons of resources and time.
/QUOTE
I agree, I often play ice and and up with loads of moons churning out sats and mines for my repeat orders deployment ships. I wonder how much troubl it would be for MM to modify the existing waypoint / auto deploy code to accept units as well.
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"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
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June 22nd, 2001, 08:26 PM
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Corporal
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Join Date: Dec 2000
Location: Minnesota
Posts: 60
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Re: What you tink about this design ?
Looks ok, but two things... add more shields, and remove the multi-plexor.
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June 22nd, 2001, 09:52 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
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Re: What you tink about this design ?
For the ones that can't see psp files, this one is on jpg format.
About removing the multiplexor, is it not necessary to fire on more than one target, or that don't count for missiles / fighters ?
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June 22nd, 2001, 10:28 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: What you tink about this design ?
PD's don't need multiplex as far as I know.
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June 23rd, 2001, 12:20 AM
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Corporal
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Join Date: Dec 2000
Location: Italy
Posts: 134
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Re: What you tink about this design ?
I confirm, PD is not restricted by lack of multiplex targeting.
What about a heavy mount repulser beam to reduce attacks by warships?
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June 24th, 2001, 06:49 AM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: What you tink about this design ?
Heavy and massive mounted repulsion beams rule... they can push enemy ships so far away. Its a good thing to have.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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