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August 31st, 2001, 03:09 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: Ultimate-MOD
The Aleskander House have in the fleet settings default = compact and that don't exist.......
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August 31st, 2001, 03:42 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Ultimate-MOD
Crazy_Dog,
get the Aquilaeian race. There you can find the compact formation. Or simply change the default formation in the file, of course.
Rollo
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August 31st, 2001, 06:15 PM
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BANNED USER
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Join Date: Jul 2000
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Re: Ultimate-MOD
If you got the TDM mod, you can copy it over too.
[ June 15, 2003, 06:40: Message edited by: General Talashar ]
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August 31st, 2001, 08:23 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Ultimate-MOD
I noticed in the StellarAbilityTypes.txt file there was a sight obscuration option for warp points. Does that successfully conceal warp points and keep races who don't know where it is from using it?
(Would be nice if you could have warp points remain hidden until detected by sensors, then become visible to any race that finds it.)
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
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August 31st, 2001, 09:21 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: Ultimate-MOD
This MOD real change completly the way you play the game....
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September 1st, 2001, 03:02 AM
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BANNED USER
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Re: Ultimate-MOD
It sure does, now if only we could hog-tie hadrian into fixing the infernal bugs...
[ June 15, 2003, 06:39: Message edited by: General Talashar ]
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September 2nd, 2001, 05:52 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: Ultimate-MOD
Bug ......
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