The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 5 of 5
«
First
<
3
4
5
Showing results 101 to 123 of 123
Search took
0.00
seconds; generated 86 minute(s) ago.
Search:
Posts Made By:
Mylon
Forum:
Space Empires: IV & V
September 8th, 2002, 10:20 PM
Replies:
290
Things we'd like to see in the next patch
Views:
39,549
Posted By
Mylon
Re: Things we\'d like to see in the next patch
Actually, it seems that if the modifiers would set the space yard rate to less than 2000 resources per turn, it is set to 2000 resources per turn. When I have 40M population or so I have a -60%...
Forum:
Space Empires: IV & V
September 8th, 2002, 03:49 PM
Replies:
290
Things we'd like to see in the next patch
Views:
39,549
Posted By
Mylon
Re: Things we\'d like to see in the next patch
In Proportions, when I build a space yard II my production shoots up from about 500 or so per turn to 2000.
Forum:
Space Empires: IV & V
September 8th, 2002, 03:00 PM
Replies:
290
Things we'd like to see in the next patch
Views:
39,549
Posted By
Mylon
Re: Things we\'d like to see in the next patch
More features I'd like to see:
Upgrading facilities. Upgrading a facility should only reduce the cost by one half of the old facility rather than decreasing the new facility cost by half. ...
Forum:
Space Empires: IV & V
September 8th, 2002, 02:48 PM
Replies:
126
Proportions mod: So confusing!
Views:
22,555
Posted By
Mylon
Re: Proportions mod: So confusing!
On huge domed planets, the facility slots fill up pretty quickly and you have to destroy a settlement to build a city, which can take many a turn without a space yard.
Medium freighters +...
Forum:
Space Empires: IV & V
September 8th, 2002, 06:42 AM
Replies:
126
Proportions mod: So confusing!
Views:
22,555
Posted By
Mylon
Re: Proportions mod: So confusing!
Suggestion: Would it be possible for each city to give the colony a (stackable) production bonus? I'm thinking it'd be pretty impractical to build cultural centers even on a ring world due to the...
Forum:
Space Empires: IV & V
September 8th, 2002, 06:24 AM
Replies:
126
Proportions mod: So confusing!
Views:
22,555
Posted By
Mylon
Re: Proportions mod: So confusing!
I noticed another problem with the upgrading... It seems that whenever I upgrade, I can only upgrade to the highest building available. Ie... If I build a minor city, I can only upgrade it to a...
Forum:
Space Empires: IV & V
September 8th, 2002, 06:00 AM
Replies:
126
Proportions mod: So confusing!
Views:
22,555
Posted By
Mylon
Re: Proportions mod: So confusing!
Well I see what you're talking about with the matter of upgrades. It would, after all, be quite silly to put down a settlement and immediately get a Cultural Center at half price.
I suppose not...
Forum:
Space Empires: IV & V
September 8th, 2002, 04:34 AM
Replies:
126
Proportions mod: So confusing!
Views:
22,555
Posted By
Mylon
Proportions mod: So confusing!
Well I just fired up the latest Version of proportions and already I'm somewhat lost. It seems that a huge amount of the facilities are redundant, if not plain useless.
Settlements cannot be...
Forum:
Space Empires: IV & V
September 8th, 2002, 04:20 AM
Replies:
6
Yet another newbie question
Views:
1,874
Posted By
Mylon
Re: Yet another newbie question
Oh... Simultaneous. That expains it.
Forum:
Space Empires: IV & V
September 8th, 2002, 12:38 AM
Replies:
8
Logistics Mod in the making
Views:
2,302
Posted By
Mylon
Re: Logistics Mod in the making
I actually like the use of limited supply generating components, since they in themselves don't make supplies useless. Now if these power plants actually generate supplies in addition to storing...
Forum:
Space Empires: IV & V
September 7th, 2002, 03:09 PM
Replies:
6
Yet another newbie question
Views:
1,874
Posted By
Mylon
Re: Yet another newbie question
Err, what window and where is this upgrade button? I see an "upgrades" button in the construction que window for individual planets, but that's only for indivudal planets.
Forum:
Space Empires: IV & V
September 7th, 2002, 02:04 PM
Replies:
6
Yet another newbie question
Views:
1,874
Posted By
Mylon
Yet another newbie question
How do you tell a planet to repeat orders? That is, if I wanted a planet to produce satellites, how would I tell it to automatically launch them so I don't have to keep going to that planet and...
Forum:
Space Empires: IV & V
September 5th, 2002, 05:26 AM
Replies:
1,974
320.2! 301.5, 311.3, 65.4
Views:
171,797
Posted By
Mylon
Re: 320.2! 301.5, 311.3, 65.4
Meow.
Forum:
Space Empires: IV & V
September 5th, 2002, 05:20 AM
Replies:
25
Favorite Aspect of SEIV
Views:
6,338
Posted By
Mylon
Re: Favorite Aspect of SEIV
The main motivation I had to purchase this game was mostly fleet/ship experience and stellar manipulation.
Given my interest in RPGs, of course I'm going to support an experience feature for...
Forum:
Space Empires: IV & V
September 4th, 2002, 09:49 PM
Replies:
290
Things we'd like to see in the next patch
Views:
39,549
Posted By
Mylon
Re: Things we\'d like to see in the next patch
Other things I would like to see:
Discovered ruins should give the the ability to research a new tech area that leads to reproducing and modifying any artifacts recovered. Analysing enemy ships...
Forum:
Space Empires: IV & V
September 4th, 2002, 09:33 PM
Replies:
6
Yay! I'm finally getting the game
Views:
1,935
Posted By
Mylon
Re: Yay! I\'m finally getting the game
Well in my opinion, the nearly identical production of a new colony to a homeworld made little sense. 1M population produces 5/7th of what 4000M can do? And it also seems like Proportions still...
Forum:
Space Empires: IV & V
September 4th, 2002, 09:13 PM
Replies:
290
Things we'd like to see in the next patch
Views:
39,549
Posted By
Mylon
Re: Things we\'d like to see in the next patch
The problem with using mounts is that it would not apply infinitely. That is, someone would have to create each individual level, and probably even different modes of miniaturization, since it would...
Forum:
Space Empires: IV & V
September 4th, 2002, 04:04 PM
Replies:
5,004
Babylon 5 Mod
Views:
672,627
Posted By
Mylon
Re: Babylon 5 Mod
You made a typo. That's http://seiv.pbw.cc
pwb asks if you want to buy the domain.
Forum:
Space Empires: IV & V
September 4th, 2002, 03:52 PM
Replies:
290
Things we'd like to see in the next patch
Views:
39,549
Posted By
Mylon
Re: Things we\'d like to see in the next patch
<font size="2" face="Verdana, Helvetica, sans-serif">Yep. That works, except whether miniturization should apply to specific components (researching miniturized depleted uranium) or if it should be...
Forum:
Space Empires: IV & V
September 4th, 2002, 04:11 AM
Replies:
334
Frequently Asked Questions for Newbies
Views:
49,586
Posted By
Mylon
Re: Frequently Asked Questions for Newbies
Newbie question: What does racial experience mean? Does this somehow give the race an edge, does it carry over across different games (importing a pre-made race), or is it just an indication of how...
Forum:
Space Empires: IV & V
September 4th, 2002, 03:39 AM
Replies:
6
Yay! I'm finally getting the game
Views:
1,935
Posted By
Mylon
Re: Yay! I\'m finally getting the game
I plan to at least get familiar with the game before jumping into multiplayer. There's no sense wasting my time getting whooped by a human if the AI can do it with one hand tied behind it's back. ...
Forum:
Space Empires: IV & V
September 4th, 2002, 01:07 AM
Replies:
6
Yay! I'm finally getting the game
Views:
1,935
Posted By
Mylon
Yay! I\'m finally getting the game
I just placed in an order for this game. No more 100 turn limited, and I finally get to play with stellar manipulation!
This next bit is a little off topic, but is anyone else a little skeptical...
Forum:
Space Empires: IV & V
September 3rd, 2002, 03:52 PM
Replies:
290
Things we'd like to see in the next patch
Views:
39,549
Posted By
Mylon
Re: Things we\'d like to see in the next patch
I'd like to see an infinite research tree. Something one can pour excess research points into for marginal improvements of resource production, weapon damage, supply storage, armor/shield use, ect. ...
Showing results 101 to 123 of 123
Page 5 of 5
«
First
<
3
4
5
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:59 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.