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September 8th, 2002, 03:00 PM
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Corporal
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Join Date: Sep 2002
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Re: Things we\'d like to see in the next patch
More features I'd like to see:
Upgrading facilities. Upgrading a facility should only reduce the cost by one half of the old facility rather than decreasing the new facility cost by half. Furthermore, when upgrading you should be able to choose from different levels along the same tree, which can be toggled by the "show latest" checkbox.
Space yard construction. Apparently the minimum a space yard can construct per turn is 2000 of each resource. I would like to see this minimum removed to reflect large penalties, such as those found in Proportions.
Additional building/facility traits: Extra living space (adds set amount or percentage to maximum population) and production bonus. Both these options (and perhaps many of the other facility traits) should be optional whether they stack or not. Thus, a planet with two cities (Proportions Mod) could build faster than a planet with one or none and reflect the additional development.
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September 8th, 2002, 03:08 PM
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Lieutenant Colonel
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Mylon:
Space yard construction. Apparently the minimum a space yard can construct per turn is 2000 of each resource. I would like to see this minimum removed to reflect large penalties, such as those found in Proportions.
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Me confused. What do you mean by this? Space Yards can construct with less than 2000 if they are on slow build or if you take a negative in Construction for your Race.
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September 8th, 2002, 03:49 PM
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Corporal
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Re: Things we\'d like to see in the next patch
In Proportions, when I build a space yard II my production shoots up from about 500 or so per turn to 2000.
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September 8th, 2002, 07:48 PM
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Shrapnel Fanatic
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Re: Things we\'d like to see in the next patch
Perhaps the spaceyard 2's are just that much better than not having a space yard.
Space yards ARE affected by the population modifiers.
Take a look at the abilities tab, and add up all those modifiers to SY rate, then multiply by the base rate of your yard.
What you might be seeing is:
Empire Base Planet Mineral Usage Rate := 500 instead of 2000.
So you only get 500 build rate until you finish your spaceyard...
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September 8th, 2002, 10:20 PM
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Corporal
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Re: Things we\'d like to see in the next patch
Actually, it seems that if the modifiers would set the space yard rate to less than 2000 resources per turn, it is set to 2000 resources per turn. When I have 40M population or so I have a -60% modifier. The modifier is still there after building the space yard, but the production still makes a dramatic jump. Thus, bonuses apply quite well, but only limited penalties actually apply in that the space yard constructs 2000 instead of the advertised 2500.
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September 8th, 2002, 10:35 PM
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National Security Advisor
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Re: Things we\'d like to see in the next patch
Again, I'm not seeing this in my Proportions game. Planet with SY II, 80m people- 1370 build rate.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 9th, 2002, 09:10 AM
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Corporal
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Re: Things we\'d like to see in the next patch
I would like to see seperate Componets that can generate research or intell points. Example ; Research Station  . This was in the Jim bob poll, but i dont know the reason this didnt make to the patch v1.78.
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