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Search: Posts Made By: gila
Forum: WinSPWW2 August 21st, 2013, 12:45 PM
Replies: 3
Views: 2,968
Posted By gila
Re: Sighting Through Smoke

More than likely three or more.

There is no straight line of LOS in a hex grid game,it passes thru edges of others too,and,i suspect effects culmaltive LOS value.
Forum: Campaigns, Scenarios & Maps August 12th, 2013, 03:38 PM
Replies: 7
Views: 6,188
Posted By gila
Re: Red Line Syria – Put His Eyes Out 09/12

You should not give that type info away when playtesting,it ruins the mystery aspect for others:(
Forum: WinSPMBT August 2nd, 2013, 06:55 PM
Replies: 14
Views: 9,559
Posted By gila
Re: An example of combat ineffective rates in real combat

Not really,in the RL aspect.
Consevation of ammo was a big issue late in the war for germany as most of her factories were bombed,it got so bad that they had reserve fire until certain of a hit or...
Forum: WinSPWW2 July 21st, 2013, 04:57 PM
Replies: 16
Question: Terrain details
Views: 6,506
Posted By gila
Re: Terrain details

Well,I've heard being on roads and when fired on,you should get the the underlay terrian effect as grunts should dive for cover.
Not so sure with the AFV's however,pretty sure they don't get any...
Forum: WinSPWW2 July 13th, 2013, 07:29 AM
Replies: 11
Views: 6,945
Posted By gila
Re: Minimal range for indirect artillery fire?

Are not the 7.5 IG's for only direct fire infrantry support?
Forum: After Action Reports July 7th, 2013, 04:11 PM
Replies: 6
Views: 9,751
Posted By gila
Re: Operation Desert Storm - German participation

Theres is no campaign battle pt. prefrence's in either WinSP camo games!
What you spend or have is what pt.s the AI has to spend to match simple! there is no dailing up or down AI buy pts.
It's on...
Forum: WinSPWW2 July 7th, 2013, 02:40 PM
Replies: 16
Question: Terrain details
Views: 6,506
Posted By gila
Re: Terrain details

Simple logic is if you are in field with crops or high grass then you will get some cover as infrantry can lay low eh? but are not invunerable.
AFV'S gain some cover also as the top is only visable...
Forum: Opponents Wanted June 30th, 2013, 08:21 PM
Replies: 11
Views: 23,450
Posted By gila
Re: Looking for a tussel

If you never PBEM before, then don't set up the game as you would play against the AI.
Learn the aspect of pbem first.
Normaly,,, default settings are used in pbem not ironmen infrantry, and nobody...
Forum: After Action Reports June 29th, 2013, 07:18 PM
Replies: 7
Views: 9,255
Posted By gila
Re: Operation Iraqi Freedom - Swedish' taskforce

Timed objective score shows in his battle reports also arty overload.
Forum: TO&Es June 8th, 2013, 08:05 PM
Replies: 6
Views: 4,331
Posted By gila
Re: Old RPG problem

Looks like pea shooter not good on much expept an APC maybe.
WTF is an US infranty displaying it?, guess its a trophy weapon.
Definataly not the best russian RPG, very pathatic, and won't be missed...
Forum: WinSPWW2 June 8th, 2013, 07:27 PM
Replies: 7
Question: Suppression
Views: 3,831
Posted By gila
Re: Suppression

Seems like an temporary 'out of contact issue'with the reds low morale, they are are shaking in thier boots and bolt easily under bombard..no surprise there:D
Forum: WinSPWW2 June 8th, 2013, 02:03 PM
Replies: 7
Question: Suppression
Views: 3,831
Posted By gila
Re: Suppression

Was any artillery rounds falling nearby?
Low morale and exp. units tend to bolt even if not directly hit.
Forum: WinSPWW2 June 8th, 2013, 05:01 AM
Replies: 3
Views: 2,667
Posted By gila
Re: Wish for item in future patches

Have not used level bombers in ages,but do recall they almost never fall where ploted "if" the bomber is even on target which can vary widely.
Wait 6 turns and they maybe falling on your men:D...
Forum: WinSPMBT May 26th, 2013, 12:34 AM
Replies: 6
Views: 4,163
Posted By gila
Re: Artillery penalty points

don't worry about the art penalty factor,it;s there to stop those who rather pummel the AI (and then pat themselves on the back) rather than playing the game as it should be, tacticaily:D
Forum: WinSPWW2 May 25th, 2013, 01:33 PM
Replies: 5
Question: Visibility 1
Views: 3,869
Posted By gila
Re: Visibility 1

In very low vis. you need scouts and alot of them,keep your infranty tight,not wandering around,as to give support to those that get in trouble.
The worst thing is get get a squad surrounded(then...
Forum: WinSPMBT May 20th, 2013, 09:44 AM
Replies: 15
Views: 7,058
Posted By gila
Re: Rate of fire question

I don't like doing it, I'm just completely incapable of having a normal conversation without hurting somebody. :sorry:

If somebody is leaving, it should probably be me. :([/QUOTE]

You're good,...
Forum: WinSPMBT May 20th, 2013, 07:23 AM
Replies: 15
Views: 7,058
Posted By gila
Re: Rate of fire question

That's intentional, and not the issue Uncle_Joe is talking about.
Check Mobhack's post - there's an experience test involved (although in my experience, the result is so consistent that you can...
Forum: WinSPMBT May 20th, 2013, 03:11 AM
Replies: 15
Views: 7,058
Posted By gila
Re: Rate of fire question

I'm mostly an WW2 player,but i've noticed this behavior there too.
As in the Stuart for example*(my favourite),it only fires it's main gun at med.or long range until it gets close,say 6 hexs or...
Forum: WinSPWW2 May 19th, 2013, 06:16 PM
Replies: 19
Views: 10,839
Posted By gila
Re: the german long campaign is unplayable

@OP
Don and Andy give all OB nations the same attention to detail no matter which, no doubt about it,and not sure why you think germany is slighted,it's very well probaly the one most fixed.
Forum: WinSPMBT May 13th, 2013, 10:25 AM
Replies: 11
Views: 7,117
Posted By gila
Re: Well, that's another game ruined

Well, some want their shiny toys to last unscathed until the end,it don't happen that way all the time in this game,you get beat up a little sometimes depending on your skills or just plain bad luck....
Forum: TO&Es May 12th, 2013, 05:30 AM
Replies: 12
Views: 8,288
Posted By gila
Re: Tank Gun Autoloaders & Ready Rounds

We are not talking about F-22 radar,alloys for high performance jet turbine blades or such though; there are T-72s in private hands nowadays.
How the ammunition is stored and how the autoloader...
Forum: WinSPMBT May 12th, 2013, 03:22 AM
Replies: 6
Views: 3,704
Posted By gila
Re: ATGM - opportunity fire

ATGM"S are your ace in the pocket.
Keep them turned off and wait! so not to waste missles on soft units until the big juicy targets show up, then give them hell:D
Forum: Campaigns, Scenarios & Maps May 11th, 2013, 11:00 PM
Replies: 3
Views: 3,879
Posted By gila
Re: Feedback Scenario 243 - First Shots of the LAH

Most scenarios are designed to be rather "tight" turn wise to be challenging because the designer wanted it that way.
You can always give yourself more turns or more gear if you want in the...
Forum: TO&Es May 4th, 2013, 09:28 PM
Replies: 12
Views: 8,288
Posted By gila
Re: Tank Gun Autoloaders & Ready Rounds

Garbage in and garbage out basically,when using military blogs.
There is no way they give any secrets to the public away unless they are leaked intentonally to decieve.
as Don says untill we see...
Forum: Mods April 29th, 2013, 08:41 PM
Replies: 48
Views: 43,258
Posted By gila
Re: Color pictures by PIBWL

It's to you, the soviet OOB is quite large,you could veer off to to poland as there is not alot of armour.
Personally, i'd like to see you use your skills on UK and USA eventually,but beggers can't...
Showing results 101 to 125 of 500

 
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