.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 25th, 2013, 01:33 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Visibility 1

Quote:
Originally Posted by Warmonger View Post
I played a visibility 1 battle for the first time. With normal visibility size 0 units can sneak up adjacent to enemy units if they move slowly. It seems like it would be easier to sneak up on a unit when visibility is 1, however every time a size zero unit moved adjacent to an enemy unit, even when it moved only a single hex, it got seriously shot.

So are there different sighting rules under visibility 1 or was I just unlucky?
In very low vis. you need scouts and alot of them,keep your infranty tight,not wandering around,as to give support to those that get in trouble.
The worst thing is get get a squad surrounded(then annilated) with no help near by.
Blind mans bluff,
I'd aviod them myself unless you like the thrashing you most likley will get and let your men sleep.
Reply With Quote
  #2  
Old May 25th, 2013, 03:50 PM

Warmonger Warmonger is offline
Corporal
 
Join Date: Mar 2012
Posts: 91
Thanks: 6
Thanked 1 Time in 1 Post
Warmonger is on a distinguished road
Default Re: Visibility 1

As I understand it you're saying the low visibility doesn't confer any advantage to the sneaker.

The given advice is all good but doesn't apply to visibility 1 where an enemy unit can't be seen unless adjacent and then your unit gets shot.

Looks like visibility 1 is a whole different game which will take some study.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.