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Search: Posts Made By: couslee
Forum: Space Empires: IV & V January 31st, 2003, 01:08 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

LMELSAO (ever lovin skinny)
end turn
AI attacks my fleet and get slaughtered.
AI sends message in the same turn:
"Please consider entering into a trade alliance with us."

after 27 turns of a...
Forum: Space Empires: IV & V January 31st, 2003, 12:43 AM
Replies: 96
Views: 10,105
Posted By couslee
Re: Weapons, engines and mods, Oh my!

I am still early in my current game, but have been checking out torps...they have been mineral cheap so far.

Comparison:
DUC2: 150 min, FR 1, dmg 25/25/25, 30kt&DR,all but seekers
AMT2: 100 min,...
Forum: Space Empires: IV & V January 31st, 2003, 12:24 AM
Replies: 16
Views: 3,483
Posted By couslee
Re: Fleeing from battle -- how?

hmmmm. I have tried this with limited sucess. You can avoid the enemy if you have them beat on movement. I have had sucess using two tactics. I don't usually have to use them, so my testing is...
Forum: Space Empires: IV & V January 30th, 2003, 11:54 PM
Replies: 5
Views: 1,849
Posted By couslee
Re: supply sharing bug in 1.84?

well, if the fleet does not have any experience, you could pull all the ships out and make a new fleet and put them all back in. (I assume this would erase any fleet experience, even if the new...
Forum: Space Empires: IV & V January 30th, 2003, 11:47 PM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

I thought about that G, but if i did do that, then ALL of the ships with that desing would follow "don't get hurt" which kinda defeats the purpose of weapons. will give it a shot with a custom...
Forum: Space Empires: IV & V January 30th, 2003, 11:41 PM
Replies: 8
Views: 1,751
Posted By couslee
Re: my avatar

Testing

Oh, wait, I don't have one. nevermind
Forum: Space Empires: IV & V January 30th, 2003, 11:28 PM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

Lol, almost forgot why I pulled this thread up. considering the lenght of the other post, I thought i\t better to make a second one. Different topic.

I have a non-neutral AI that has been...
Forum: Space Empires: IV & V January 30th, 2003, 11:09 PM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

tbontob. I would not necessarily say your AI would be cheating, just very hard to beat. If the best you can hope for is a tie, IE you make exactly all the same decisions the AI does. I don't know...
Forum: Space Empires: IV & V January 30th, 2003, 03:42 PM
Replies: 5
Views: 1,849
Posted By couslee
Re: supply sharing bug in 1.84?

if your still in the same turn as the turn you added the supply ship to the fleet, then yes. i noticed that in 1.78. The supply pool is not actually combined until you end the turn.

If you added...
Forum: Space Empires: IV & V January 30th, 2003, 03:38 PM
Replies: 11
Views: 2,833
Posted By couslee
Re: Obsolete ships

I noticed something, that may answer the problem here. (squash that bug)
Now, the game and race that started this thread is long gone.
The Simultaneous game before my current game is also gone...
Forum: Space Empires: IV & V January 30th, 2003, 03:22 PM
Replies: 6
Views: 1,657
Posted By couslee
Re: Invincible satellites. ¿Bug?

In 1.78, I believe the shield value is added to the HP of the Sat, in addition to the damage resistance. If your only firing shield depleters, it will never show the shiles as going down. you...
Forum: Space Empires: IV & V January 30th, 2003, 09:59 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

well, that game is hosed. I have 4 AIs all pointing their ships at me, with me in a pocket and them having lt cruisers built and ready to go already, it's nothing more than a mop up.... for the AI. ...
Forum: Space Empires: IV & V January 30th, 2003, 09:43 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

I know it's a 30 day log.
At no point during this game have I used shift click to move any ships at all. they were in a fleet, and they moved one at a time, one right after the other. that is why...
Forum: Space Empires: IV & V January 30th, 2003, 09:16 AM
Replies: 15
Views: 3,195
Posted By couslee
Re: Dum dee dum dee dum...

<font size="2" face="Verdana, Helvetica, sans-serif">:shock:
life only begins at 40. pracically dead.... harump.

QUICK, move out on your own and get your own place and start a business while you...
Forum: Space Empires: IV & V January 30th, 2003, 09:02 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

<font size="2" face="Verdana, Helvetica, sans-serif">1. not sure about that. bet it was a good thread.
2. setting are NOT CHEATS you can make the "view all player scores" in the game set up.
some...
Forum: Space Empires: IV & V January 30th, 2003, 08:41 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

Ok, basicly, it looks like the Ai was able to out run my fleet due to it not moving like it should have, it just sat for two days before begining persuit. Why it did that, I don't know I am sure I...
Forum: Space Empires: IV & V January 30th, 2003, 08:29 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

yea, the replay log in TB is kinda useless and redundant. It is very handy in ST to get some kind of understanding.

lol@the cross post
Forum: Space Empires: IV & V January 30th, 2003, 08:19 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

weeellll that was weird. I did do the reload, but it still have the movement log for the turn in question.

There was a second colony ship that came in through a worm hole at the top of the...
Forum: Space Empires: IV & V January 30th, 2003, 08:04 AM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

<font size="2" face="Verdana, Helvetica, sans-serif">Allow me to clarify a couple of things. this game was a low tech start. So there are no solar sails, no emergeny movement components, no...
Forum: Space Empires: IV & V January 30th, 2003, 06:39 AM
Replies: 43
Views: 5,552
Posted By couslee
Simultaneous Games

They suck. and the AI does cheat.

I am playing a SP Simu game to check out it;s nuances before getting involved in PBW. Two things I have come across and am only on turn 13.

1> All ships do...
Forum: Space Empires: IV & V January 30th, 2003, 05:08 AM
Replies: 96
Views: 10,105
Posted By couslee
Re: Weapons, engines and mods, Oh my!

<font size="2" face="Verdana, Helvetica, sans-serif">I completly agree, but alas it does not. That is why it's nice that it's a mod friendly game.

Baron, I agree. And a mod that might make...
Forum: Space Empires: IV & V January 30th, 2003, 02:41 AM
Replies: 15
Views: 3,135
Posted By couslee
Re: Tricks to reducing micromanagement in SE4

I have noticed a lot of HP>mass on mounted weapons too. I think a list would be easier
right click on system whatever
open notes
viola! all the info right there. no re-counting components, ect. ...
Forum: Space Empires: IV & V January 30th, 2003, 02:34 AM
Replies: 75
Views: 10,298
Posted By couslee
Re: hydrogen fuel cell car

<font size="2" face="Verdana, Helvetica, sans-serif">individual rigs would be cost intensive. I was olny half joking about a large moveable platform. a platform with 3x-10x the surface size of a...
Forum: Space Empires: IV & V January 30th, 2003, 02:29 AM
Replies: 75
Views: 10,298
Posted By couslee
Re: hydrogen fuel cell car

lol. a great big teathered pLastic floating energy supply three miles off of the cost. hmmm. (calls some investors)

of course, the original topic had to do with cars. and I would not want my...
Forum: Space Empires: IV & V January 30th, 2003, 02:17 AM
Replies: 75
Views: 10,298
Posted By couslee
Re: hydrogen fuel cell car

Actually, windmills are used extensively towards the west cost. Indio, Ca. has a LOT of them providing power for the town. Also, they really don take up any more space than one of those large...
Showing results 126 to 150 of 390

 
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