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  #1  
Old January 30th, 2003, 08:19 AM

couslee couslee is offline
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Default Re: Simultaneous Games

weeellll that was weird. I did do the reload, but it still have the movement log for the turn in question.

There was a second colony ship that came in through a worm hole at the top of the screen. So that one is answered, the colony ship I tried to attack, ducked out the worm hole at the bottom, with my "sharp stick" in hot persuit.

Now, I am gonna have to watch it a coule of times to get a better understanding of the other issues. I noticed my ships firing at the enemy ships, but not in the combat window. I and using DUC, and they seem to have the same range as when in the combat screen. will have to look at it again. I will edit into this post, what I can figure out. but wanted to let ya know about the other part. Why would the ships fire weapons on the system screen. kinda goofy if you ask me, since it has a combat mode.

edit in
no, it doing weird things. also got an access violation. so I will have to wait and see when I get 3 turns done.

(and for those that might wonder, I don't cheat persay after reloads, I try an make the same movements, and the odd colony ship will still get it's planet. I just want to understand the mechanics).

[ January 30, 2003, 06:25: Message edited by: couslee ]
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  #2  
Old January 30th, 2003, 08:22 AM
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Default Re: Simultaneous Games

I've never noticed the AI cheating on speed. Are you sure there weren't two colony ships? Did you watch the movement replay?

It has been my experience that as long as my ships have the same speed and move the same number of sectors to a target, they will both enter the same combat. Are you sure the distance travelled was the same for both, and that both had the same speed?

As for interception, it can sometimes be annoying, but after you see how it works, it is more or less consistent and has a logic to it, that at least to me makes more sense that turn-based, in most cases. I think it's not perfect but I think it's ok, and I very much prefer it to turn-based, especially since it lets you play with X players without multiplying the time to complete a turn by X PBEM exchanges.

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Old January 30th, 2003, 08:26 AM
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Default Re: Simultaneous Games

Ah, ok, two ships.

As for combat on the system map, I think you're misunderstanding what you're seeing, but I can't guess what it would be. I have never seen any combat showed on the system map.

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Old January 30th, 2003, 08:29 AM

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Default Re: Simultaneous Games

yea, the replay log in TB is kinda useless and redundant. It is very handy in ST to get some kind of understanding.

lol@the cross post
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Old January 30th, 2003, 08:31 AM
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Default Re: Simultaneous Games

Yeah, I think you'll like it better after you get used to it and figure out the quirks.

That was funny - we had simultaneous Posts while discussing simultaneous movement.

PvK

Edit: Turn-based might be better for forum conversations...

[ January 30, 2003, 06:32: Message edited by: PvK ]
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Old January 30th, 2003, 08:32 AM
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Default Re: Simultaneous Games

I have never notice the AI cheating on speed either.

Two areas where it does cheat though are:
1) Knows what you have researched.
2) Knows how many ships, planets, researched projects etc that you have in order to determine if you are a MEE (mega-evil empire).
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  #7  
Old January 30th, 2003, 08:36 AM
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Default Re: Simultaneous Games

Well couslee dispelled the cheat-on-speed idea.

Why would you say it cheats to know what you've researched?

MEE doesn't take all that into account - it only uses the total score, which may be based on those things, but it has such an invalid formula that I don't think it could be considered cheating.

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