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Search: Posts Made By: Aussie Gamer
Forum: Space Empires: IV & V March 28th, 2001, 02:08 AM
Replies: 13
Views: 2,180
Posted By Aussie Gamer
Spinal Mounted Guns

Here's my idea for a massive gun which can only be mounted in a Baseship.
I have looked at the comparsion to other Massive mounted guns in a Baseship to get the damage and rate right, I think....
Forum: Space Empires: IV & V March 28th, 2001, 12:22 AM
Replies: 15
Views: 2,943
Posted By Aussie Gamer
Re: Solar Systems with lots of asteriods but no planets

Interesting that you have said that you do not get kicked out of the game when you lose your Last planet.
As a moderator of a multi-player I had to remove a player from the game as he did not want...
Forum: Space Empires: IV & V March 27th, 2001, 02:39 AM
Replies: 12
Views: 1,600
Posted By Aussie Gamer
Re: Weapons Modding

There are the target disciptions at the top of the component text file.

Only certain things are targetable at this point. This includes ships and planets.

It includes the abilities to skip...
Forum: Space Empires: IV & V March 20th, 2001, 11:19 PM
Replies: 7
Views: 2,111
Posted By Aussie Gamer
Re: Retrofit in PBEM games

I have found that you can only retrofit ONE ship a turn per planet in a PBEM game. This includes un-mothballing and scraping as well.

It seems that you can only do very limited actions during a...
Forum: Space Empires: IV & V March 20th, 2001, 07:43 AM
Replies: 17
Views: 4,571
Posted By Aussie Gamer
Re: Combat: Strategic vs. tactical

Another trick in Tactical combat is to approach the enemy, wait till they have fired their missiles and move the targeted ship away at full speed.
They only target one ship at a time so the others...
Forum: Space Empires: IV & V March 20th, 2001, 07:39 AM
Replies: 14
Views: 3,322
Posted By Aussie Gamer
Re: Is AI/ministers worthless for pop relocation?

I have used the ministers for Pop moving and they are pretty stupid.
They removal a lot of population from the homeworlds sometimes taking them done below 2000.
They only do one thing per turn, eg...
Forum: Space Empires: IV & V March 19th, 2001, 11:54 PM
Replies: 14
Views: 3,810
Posted By Aussie Gamer
Re: FIghter missile pods, too powerful?

If you look at the amount of damage over the 30 turns, taking into account that you are most likely only fighting for 20 turns, then all the weapons are reasonable equal for size to cost to damage...
Forum: Space Empires: IV & V March 19th, 2001, 11:37 PM
Replies: 12
Views: 3,419
Posted By Aussie Gamer
Re: Is anyone actually playing this vs actual people?

Raynors answer.

Sorry for taking so long to answer your question.

Currently it is one turn per day Sun-Thurs.

Yes you can roll the turn over without someone the computer does there turn,...
Forum: Space Empires: IV & V March 19th, 2001, 03:24 AM
Replies: 12
Views: 3,419
Posted By Aussie Gamer
Re: Is anyone actually playing this vs actual people?

I am currently in two multi-player games. As the host for both, it is not that much work at all to run the games. You just send the turns, receive the turns, process the turns and then post the new...
Forum: Space Empires: IV & V March 18th, 2001, 11:17 PM
Replies: 5
Views: 1,546
Posted By Aussie Gamer
Re: new colony techs/components

I had the same idea just prior to the 1.30 mod release. It seemed to work OK before but now seems to not work at all.
I think that maybe the mod did something that stops this from working.
Forum: Space Empires: IV & V March 11th, 2001, 11:41 PM
Replies: 7
Views: 2,021
Posted By Aussie Gamer
Re: Question about initial # of planets setting

The type of galaxy makes a difference to the number of systems.
I find that midlife generates the maximum number.
Forum: Space Empires: IV & V March 8th, 2001, 11:51 PM
Replies: 14
Views: 4,812
Posted By Aussie Gamer
Re: typo in 1.30

Thanks for the pointer but I must say what are you on and where can I get some from. Must be good stuff ;-)
Nothing seen....
Forum: Space Empires: IV & V March 8th, 2001, 05:53 AM
Replies: 14
Views: 4,812
Posted By Aussie Gamer
Re: typo in 1.30

Which folder is the file in....???

eg se4/data/__.txt
Forum: Space Empires: IV & V March 7th, 2001, 11:40 PM
Replies: 3
Views: 1,771
Posted By Aussie Gamer
Re: Now that\'s what I call unlucky!

I saw a system go nova in one of my games, was not fun for the AI. They lost a lot of worlds, he he!
Forum: Space Empires: IV & V March 7th, 2001, 11:36 PM
Replies: 19
Views: 5,178
Posted By Aussie Gamer
Re: More specifically targeting missiles and bombs wanted

Well that was fun. There is nothing like stirring the Yanks up!
Any way, back to the topic.

Are troops POP?

Oh by the way, there are missles that are guided solely by the reflected IR off the...
Forum: Space Empires: IV & V March 7th, 2001, 11:27 PM
Replies: 4
Views: 2,499
Posted By Aussie Gamer
Re: Organic armor or shields?

They had better be phased shields, as the Xtal torps skip armour and shields...
Forum: Space Empires: IV & V March 7th, 2001, 06:42 AM
Replies: 5
Views: 2,649
Posted By Aussie Gamer
Re: Destroying ringworlds/shereworlds

Argh! grasshopper you have found a problem. As they surround the star I don't think tht the sun killer will work and they are too big for the planet killers....
Danger Danger unable to cope with the...
Forum: Space Empires: IV & V March 7th, 2001, 06:35 AM
Replies: 19
Views: 5,178
Posted By Aussie Gamer
More specifically targeting missiles and bombs wanted

There are bombs for population, climate, supply bases and space ports.
What about yards and intel and research.

There are missiles for master computers, engines, weapons and shield generators....
Forum: Space Empires: IV & V March 7th, 2001, 06:23 AM
Replies: 3
Views: 1,795
Posted By Aussie Gamer
Re: Technology trades

The more you are closer to patnership the more you know about the other empires tech levels. Or it could be the amount of time as well!
Any way just look at them and go to tech field and ask for...
Forum: Space Empires: IV & V March 6th, 2001, 06:55 AM
Replies: 3
Views: 1,649
Posted By Aussie Gamer
Re: Question about VehicleSizes.txt

The fighter abilities are most likely set by the exe file so changing the txt file will not do anything.
The only way to do it is to make a smaller ship, say 50kt, with some abilities such as supply...
Forum: Space Empires: IV & V March 6th, 2001, 06:02 AM
Replies: 17
Views: 3,822
Posted By Aussie Gamer
Re: Mines Cloaking too high????

That's the way you could do it in a single player game but in a multiplayer game you don't get control of how many mines you dump in a turn except by the number of bays in the ship.
I thought that...
Forum: Space Empires: IV & V March 6th, 2001, 04:56 AM
Replies: 17
Views: 3,822
Posted By Aussie Gamer
Re: Mines Cloaking too high????

I had already come up with the ionic pulse warhead and have put into the game, but one forum said that the mines will keep going off until the ship is dead and since the ship does not die then you...
Forum: Space Empires: IV & V March 6th, 2001, 04:50 AM
Replies: 2
Views: 1,598
Posted By Aussie Gamer
Re: Organic Armor? How to?

YEP YOU NEED THAT RACIAL TRAIT.

THOUGH GOOD ARMOUR- ENOUGH SMALL MINES AT HIGH LEVEL OF EXPLOSIVE HEADS WILL DESTROY ANY SHIP. THEY REGEN PER COMABT ROUND AND THE MINE ATTACK IS ONLY ONE ROUND OF...
Forum: Space Empires: IV & V March 6th, 2001, 02:28 AM
Replies: 11
Views: 3,162
Posted By Aussie Gamer
Re: Simultanous movement question!

Is that true for the button which says send all ships to this location. That was the orignal question?
Forum: Space Empires: IV & V March 6th, 2001, 02:25 AM
Replies: 17
Views: 3,822
Posted By Aussie Gamer
Re: Mines Cloaking too high????

Thanks for the offer.
I have just been getting an idea of how others feel about them.
I have actually developed a range of components which you put into mines only, such as scanner jammers,...
Showing results 126 to 150 of 214

 
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