The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 6 of 7
«
First
<
4
5
6
7
>
Showing results 126 to 150 of 164
Search took
0.01
seconds; generated 59 minute(s) ago.
Search:
Posts Made By:
General Hawkwing
Forum:
Space Empires: IV & V
October 4th, 2000, 11:02 PM
Replies:
11
Trading
Views:
4,512
Posted By
General Hawkwing
Trading
Has anyone noticed that trying to trade with AI empires is near impossible in demo 0.56?
I have given them even trades (Gas Col. for Rock Col.) and sweet trades (Gas Col.& cargo2 & propul. for Rock...
Forum:
Space Empires: IV & V
September 26th, 2000, 11:30 PM
Replies:
6
How does SEIII/IV compare to Stars!
Views:
3,125
Posted By
General Hawkwing
Re: How does SEIII/IV compare to Stars!
I would say that Baron Munchausen's analyst is pretty much on the mark. Other points on resources:
A) planet mining decreases resources
B) planet output of resources is more directly tied to...
Forum:
Space Empires: IV & V
September 25th, 2000, 11:28 PM
Replies:
13
Intelligence Opps
Views:
4,681
Posted By
General Hawkwing
Re: Intelligence Opps
Is any one else using int. ops.? Does the AI appear to be lacking to you in this area?
Forum:
Space Empires: IV & V
September 25th, 2000, 11:21 PM
Replies:
10
Weapon Platforms
Views:
3,695
Posted By
General Hawkwing
Re: Weapon Platforms
Baron Munchausen and Seawolf,
How do you utilize weapon platforms? We await your wisdom O'warriors of legend. Seriously, do you have any pointers for beginners?
[This message has been edited...
Forum:
Space Empires: IV & V
September 25th, 2000, 11:11 PM
Replies:
10
Strategic vs. Tactical
Views:
3,999
Posted By
General Hawkwing
Re: Strategic vs. Tactical
I agree, a post battle viewer (like Stars!) would really increase the game experience when in multiplayer mode.
Forum:
Space Empires: IV & V
September 25th, 2000, 11:00 PM
Replies:
2
Is there a way to hide components during combat?
Views:
2,818
Posted By
General Hawkwing
Re: Is there a way to hide components during combat?
The ability to view components in combat appears to give the human player an advantage. In combat, the AI must not check ships for damaged components after each turn, otherwise why would it continue...
Forum:
Space Empires: IV & V
September 21st, 2000, 10:07 PM
Replies:
10
Weapon Platforms
Views:
3,695
Posted By
General Hawkwing
Weapon Platforms
Does anyone utilize weapon platforms and if so in what ways?
I just started designing multiple types of single weapon-type plats (beam,missle,etc) and then constructing all of them on planets to...
Forum:
Space Empires: IV & V
September 21st, 2000, 09:41 PM
Replies:
10
Strategic vs. Tactical
Views:
3,999
Posted By
General Hawkwing
Re: Strategic vs. Tactical
I really don't see how it would be feasible. It would hang turns in the middle while combat was resolved. One combat could take a month if player were in different time zones.
Forum:
Space Empires: IV & V
September 21st, 2000, 09:34 PM
Replies:
26
And The AI is ???
Views:
7,222
Posted By
General Hawkwing
Re: And The AI is ???
I also have not had combat with an ally. When in tactical, it tells me that I can not fire on an ally. In 1 game, I was an ally with 2 empires at war with one another. They both would use my...
Forum:
Space Empires: IV & V
September 21st, 2000, 08:38 PM
Replies:
4
Question and Suggestion about Limited Resources
Views:
2,972
Posted By
General Hawkwing
Re: Question and Suggestion about Limited Resources
Stars! would leave behind resources after a battle that would fade over time. I can see some value in this if you play with finite resources (like Stars! is), but none if resources are limitless.
Forum:
Space Empires: IV & V
September 21st, 2000, 08:05 PM
Replies:
26
And The AI is ???
Views:
7,222
Posted By
General Hawkwing
Re: And The AI is ???
Wingte,
I don't know about the script(not having read it) but I have done many of the things you say leads to war and have not had war declared by some empires. I've even stole planets intl. ops....
Forum:
Space Empires: IV & V
September 21st, 2000, 04:37 PM
Replies:
6
Ground Combat Expansion
Views:
2,940
Posted By
General Hawkwing
Re: Ground Combat Expansion
I agree that ground combat should be improved. I know this is a "space" game but I feel that the ground combat should be as good as the space combat. However, I can see the problem with this. A...
Forum:
Space Empires: IV & V
September 21st, 2000, 04:18 PM
Replies:
16
Beef #1: Ramming
Views:
5,583
Posted By
General Hawkwing
Re: Beef #1: Ramming
I use tactical combat in all cases, except when I'm bLasting/bombing a low pop. planet that I know doesn't have platforms. Ramming is useful against the AI because it is lacking in tactical combat. ...
Forum:
Space Empires: IV & V
September 20th, 2000, 06:40 PM
Replies:
6
Creative Use of Black Holes
Views:
3,180
Posted By
General Hawkwing
Re: Creative Use of Black Holes
Baron M. more space variables would be great and I agree they should be done before any changes to black holes.
Forum:
Space Empires: IV & V
September 20th, 2000, 06:37 PM
Replies:
5
new crew abilities
Views:
3,323
Posted By
General Hawkwing
Re: new crew abilities
This would depend on personal choice of play mode. Are they just ships or do you like to view them as crews? If the former than the current system is great, if the other than tweak away.
Forum:
Space Empires: IV & V
September 20th, 2000, 06:28 PM
Replies:
17
Beef #2: Fighters
Views:
5,312
Posted By
General Hawkwing
Re: Beef #2: Fighters
Fighters do need some tweaking before the final Version. Increasing fighter speed must be balanced by increase range of point def. guns. Increasing size is a valid option, also giving a def. bonus....
Forum:
Space Empires: IV & V
September 20th, 2000, 06:11 PM
Replies:
26
And The AI is ???
Views:
7,222
Posted By
General Hawkwing
Re: And The AI is ???
I agree with Master Belisarius, the AI is much weaker than SE3. in SE4, I'll lose a few minor battles in early game but by turn 40-60 will have pretty much sealed up the victory. In SE3 the game...
Forum:
Space Empires: IV & V
September 20th, 2000, 01:51 AM
Replies:
5
new crew abilities
Views:
3,323
Posted By
General Hawkwing
Re: new crew abilities
I like your ideas for life pods and moving a crew from an older ship to a newer ship. However, this would imply that all ship component follow the same basic design principles. Otherwise, how can a...
Forum:
Space Empires: IV & V
September 19th, 2000, 11:05 PM
Replies:
16
Beef #1: Ramming
Views:
5,583
Posted By
General Hawkwing
Re: Beef #1: Ramming
I agree. Ramming is often overlooked in combat. Also, a good tactical player will never let a ramming ship get close enough to ram. Wave after wave of rammers will fall to well armed (distance...
Forum:
Space Empires: IV & V
September 19th, 2000, 10:58 PM
Replies:
6
Creative Use of Black Holes
Views:
3,180
Posted By
General Hawkwing
Re: Creative Use of Black Holes
Good ideas! Warping thru a black hole would be a risk and only worth it on a huge map that would have unclaimed systems by the time such tech colud be researched. Time travel - well it is sci-fi. ...
Forum:
Space Empires: IV & V
September 19th, 2000, 02:08 PM
Replies:
21
Space Stations--Pros/Cons
Views:
7,073
Posted By
General Hawkwing
Re: Space Stations--Pros/Cons
A lot of thoughts on the cons of space stations, any thoughts on the pros I listed.
One "realism idea" I wrestled with was the ability of stations to be merged with a fleet, transfer supplies to the...
Forum:
Space Empires: IV & V
September 18th, 2000, 03:56 PM
Replies:
5
Planet list sorting
Views:
2,807
Posted By
General Hawkwing
Re: Planet list sorting
Wingte, I have tried clicking the column headers, both left and right and it will not resort the planet list. I remember being able to do this in SE3. Maybe it is not working inn the demo?
Forum:
Space Empires: IV & V
September 15th, 2000, 04:42 PM
Replies:
13
I wonder
Views:
5,144
Posted By
General Hawkwing
Re: I wonder
What technology level is this at? I start all games at low tech, so I have not seen all the tech availiable in the demo. Is there a higher technology available in the demo (like cloaking) that...
Forum:
Space Empires: IV & V
September 14th, 2000, 09:36 PM
Replies:
13
Intelligence Opps
Views:
4,681
Posted By
General Hawkwing
Intelligence Opps
Is there a formula that determines if your intel ops is a success or does it only depend on resources spent by you versus defensive resources spent by the enemy?
The AI does not develop int ops...
Forum:
Space Empires: IV & V
September 14th, 2000, 08:55 PM
Replies:
6
enemies
Views:
2,887
Posted By
General Hawkwing
Re: enemies
Taqwus,
Neg. racial traits. That was one of the things I liked about Stars!. It allows for some colorful "average" races.
Showing results 126 to 150 of 164
Page 6 of 7
«
First
<
4
5
6
7
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
07:51 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.