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Search: Posts Made By: General Hawkwing
Forum: Space Empires: IV & V October 4th, 2000, 11:02 PM
Replies: 11
Views: 4,512
Posted By General Hawkwing
Trading

Has anyone noticed that trying to trade with AI empires is near impossible in demo 0.56?
I have given them even trades (Gas Col. for Rock Col.) and sweet trades (Gas Col.& cargo2 & propul. for Rock...
Forum: Space Empires: IV & V September 26th, 2000, 11:30 PM
Replies: 6
Views: 3,125
Posted By General Hawkwing
Re: How does SEIII/IV compare to Stars!

I would say that Baron Munchausen's analyst is pretty much on the mark. Other points on resources:
A) planet mining decreases resources
B) planet output of resources is more directly tied to...
Forum: Space Empires: IV & V September 25th, 2000, 11:28 PM
Replies: 13
Views: 4,681
Posted By General Hawkwing
Re: Intelligence Opps

Is any one else using int. ops.? Does the AI appear to be lacking to you in this area?
Forum: Space Empires: IV & V September 25th, 2000, 11:21 PM
Replies: 10
Views: 3,695
Posted By General Hawkwing
Re: Weapon Platforms

Baron Munchausen and Seawolf,
How do you utilize weapon platforms? We await your wisdom O'warriors of legend. Seriously, do you have any pointers for beginners?


[This message has been edited...
Forum: Space Empires: IV & V September 25th, 2000, 11:11 PM
Replies: 10
Views: 3,999
Posted By General Hawkwing
Re: Strategic vs. Tactical

I agree, a post battle viewer (like Stars!) would really increase the game experience when in multiplayer mode.
Forum: Space Empires: IV & V September 25th, 2000, 11:00 PM
Replies: 2
Views: 2,818
Posted By General Hawkwing
Re: Is there a way to hide components during combat?

The ability to view components in combat appears to give the human player an advantage. In combat, the AI must not check ships for damaged components after each turn, otherwise why would it continue...
Forum: Space Empires: IV & V September 21st, 2000, 10:07 PM
Replies: 10
Views: 3,695
Posted By General Hawkwing
Weapon Platforms

Does anyone utilize weapon platforms and if so in what ways?

I just started designing multiple types of single weapon-type plats (beam,missle,etc) and then constructing all of them on planets to...
Forum: Space Empires: IV & V September 21st, 2000, 09:41 PM
Replies: 10
Views: 3,999
Posted By General Hawkwing
Re: Strategic vs. Tactical

I really don't see how it would be feasible. It would hang turns in the middle while combat was resolved. One combat could take a month if player were in different time zones.
Forum: Space Empires: IV & V September 21st, 2000, 09:34 PM
Replies: 26
Views: 7,222
Posted By General Hawkwing
Re: And The AI is ???

I also have not had combat with an ally. When in tactical, it tells me that I can not fire on an ally. In 1 game, I was an ally with 2 empires at war with one another. They both would use my...
Forum: Space Empires: IV & V September 21st, 2000, 08:38 PM
Replies: 4
Views: 2,972
Posted By General Hawkwing
Re: Question and Suggestion about Limited Resources

Stars! would leave behind resources after a battle that would fade over time. I can see some value in this if you play with finite resources (like Stars! is), but none if resources are limitless.
Forum: Space Empires: IV & V September 21st, 2000, 08:05 PM
Replies: 26
Views: 7,222
Posted By General Hawkwing
Re: And The AI is ???

Wingte,
I don't know about the script(not having read it) but I have done many of the things you say leads to war and have not had war declared by some empires. I've even stole planets intl. ops....
Forum: Space Empires: IV & V September 21st, 2000, 04:37 PM
Replies: 6
Views: 2,940
Posted By General Hawkwing
Re: Ground Combat Expansion

I agree that ground combat should be improved. I know this is a "space" game but I feel that the ground combat should be as good as the space combat. However, I can see the problem with this. A...
Forum: Space Empires: IV & V September 21st, 2000, 04:18 PM
Replies: 16
Views: 5,583
Posted By General Hawkwing
Re: Beef #1: Ramming

I use tactical combat in all cases, except when I'm bLasting/bombing a low pop. planet that I know doesn't have platforms. Ramming is useful against the AI because it is lacking in tactical combat. ...
Forum: Space Empires: IV & V September 20th, 2000, 06:40 PM
Replies: 6
Views: 3,180
Posted By General Hawkwing
Re: Creative Use of Black Holes

Baron M. more space variables would be great and I agree they should be done before any changes to black holes.
Forum: Space Empires: IV & V September 20th, 2000, 06:37 PM
Replies: 5
Views: 3,323
Posted By General Hawkwing
Re: new crew abilities

This would depend on personal choice of play mode. Are they just ships or do you like to view them as crews? If the former than the current system is great, if the other than tweak away.
Forum: Space Empires: IV & V September 20th, 2000, 06:28 PM
Replies: 17
Views: 5,312
Posted By General Hawkwing
Re: Beef #2: Fighters

Fighters do need some tweaking before the final Version. Increasing fighter speed must be balanced by increase range of point def. guns. Increasing size is a valid option, also giving a def. bonus....
Forum: Space Empires: IV & V September 20th, 2000, 06:11 PM
Replies: 26
Views: 7,222
Posted By General Hawkwing
Re: And The AI is ???

I agree with Master Belisarius, the AI is much weaker than SE3. in SE4, I'll lose a few minor battles in early game but by turn 40-60 will have pretty much sealed up the victory. In SE3 the game...
Forum: Space Empires: IV & V September 20th, 2000, 01:51 AM
Replies: 5
Views: 3,323
Posted By General Hawkwing
Re: new crew abilities

I like your ideas for life pods and moving a crew from an older ship to a newer ship. However, this would imply that all ship component follow the same basic design principles. Otherwise, how can a...
Forum: Space Empires: IV & V September 19th, 2000, 11:05 PM
Replies: 16
Views: 5,583
Posted By General Hawkwing
Re: Beef #1: Ramming

I agree. Ramming is often overlooked in combat. Also, a good tactical player will never let a ramming ship get close enough to ram. Wave after wave of rammers will fall to well armed (distance...
Forum: Space Empires: IV & V September 19th, 2000, 10:58 PM
Replies: 6
Views: 3,180
Posted By General Hawkwing
Re: Creative Use of Black Holes

Good ideas! Warping thru a black hole would be a risk and only worth it on a huge map that would have unclaimed systems by the time such tech colud be researched. Time travel - well it is sci-fi. ...
Forum: Space Empires: IV & V September 19th, 2000, 02:08 PM
Replies: 21
Views: 7,073
Posted By General Hawkwing
Re: Space Stations--Pros/Cons

A lot of thoughts on the cons of space stations, any thoughts on the pros I listed.
One "realism idea" I wrestled with was the ability of stations to be merged with a fleet, transfer supplies to the...
Forum: Space Empires: IV & V September 18th, 2000, 03:56 PM
Replies: 5
Views: 2,807
Posted By General Hawkwing
Re: Planet list sorting

Wingte, I have tried clicking the column headers, both left and right and it will not resort the planet list. I remember being able to do this in SE3. Maybe it is not working inn the demo?
Forum: Space Empires: IV & V September 15th, 2000, 04:42 PM
Replies: 13
Views: 5,144
Posted By General Hawkwing
Re: I wonder

What technology level is this at? I start all games at low tech, so I have not seen all the tech availiable in the demo. Is there a higher technology available in the demo (like cloaking) that...
Forum: Space Empires: IV & V September 14th, 2000, 09:36 PM
Replies: 13
Views: 4,681
Posted By General Hawkwing
Intelligence Opps

Is there a formula that determines if your intel ops is a success or does it only depend on resources spent by you versus defensive resources spent by the enemy?

The AI does not develop int ops...
Forum: Space Empires: IV & V September 14th, 2000, 08:55 PM
Replies: 6
Views: 2,887
Posted By General Hawkwing
Re: enemies

Taqwus,
Neg. racial traits. That was one of the things I liked about Stars!. It allows for some colorful "average" races.
Showing results 126 to 150 of 164

 
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