The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
World Supremacy- Save $10.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 7 of 20
«
First
<
5
6
7
8
9
17
>
Last
»
Showing results 151 to 175 of 500
Search took
0.06
seconds; generated 297 minute(s) ago.
Search:
Posts Made By:
gila
Forum:
TO&Es
January 31st, 2013, 05:42 AM
Replies:
14
Captured vehicles
Views:
6,845
Posted By
gila
Re: Captured vehicles
To be honest,i'm very hesitant about switching,upgrading tanks,as it seems exp.decreases by at least 5.
So it better be a very good improvement.
and as far as captured tanks,,, maybe some...
Forum:
WinSPWW2
January 31st, 2013, 12:19 AM
Replies:
16
Wishlist:
Function to pause enemy turn replay
Views:
8,401
Posted By
gila
Re: Function to pause enemy turn replay
You might try turning fast artillery "on",,if it still takes too long,then go for smaller battles with less arty bombards:)
Forum:
TO&Es
January 30th, 2013, 11:53 PM
Replies:
14
Captured vehicles
Views:
6,845
Posted By
gila
Re: Captured vehicles
Well,here we go,
Are captured tanks so alien to experieced tankers to figure out?
I think not as WW2 tanks were not really very complicated as modern tanks are.
I would suppose a few days to...
Forum:
WinSPMBT
January 24th, 2013, 09:55 PM
Replies:
13
V hexes
Views:
4,404
Posted By
gila
Re: V hexes
Ok understood,i should not have not assumed it would be the same when playing the AI.
Forum:
WinSPMBT
January 23rd, 2013, 09:09 PM
Replies:
13
V hexes
Views:
4,404
Posted By
gila
Re: V hexes
No.
The AI does not like that.[/QUOTE]
Gila was being "ironic" ( i.e "smartass")......... DO NOT stack unused V hexes in the grey map edges !!
Don[/QUOTE]
Well,thats what *I* do with...
Forum:
WinSPMBT
January 19th, 2013, 09:01 PM
Replies:
13
V hexes
Views:
4,404
Posted By
gila
Re: V hexes
Just make sure you stack any unwanted vh's in the grey edge;)
Forum:
WinSPMBT
January 18th, 2013, 02:58 AM
Replies:
6
the AI
Views:
2,719
Posted By
gila
Here's an important clue. The AI is focused...
Here's an important clue.
The AI is focused primarly on capturing high value VH's wherever they are.
Location of them makes each battle different.
You can modify reckless AI behaviour by setting...
Forum:
WinSPMBT
January 17th, 2013, 09:41 PM
Replies:
19
Battle lengths: MBT versus real life
Views:
6,112
Posted By
gila
Re: Battle lengths: MBT versus real life
Well,essentialy it's your plum to pick what kind of engagment you prefer.
Say you want a large battle with mostly infantry then you should use more turns,on the heavy armour side with all the CM and...
Forum:
WinSPWW2
January 6th, 2013, 08:35 PM
Replies:
5
Wishlist:
Surrounded
Views:
2,783
Posted By
gila
Re: Surrounded
Then you have the japanese with the never surrender, just hunker down and fight to the last man use the final bullet on yourself or your buddy commit hari-kari mindset:angel
Forum:
WinSPWW2
January 1st, 2013, 01:17 AM
Replies:
5
Wishlist:
Surrounded
Views:
2,783
Posted By
gila
Re: Surrounded
You'd also have to concider morale and exp.type,status and what cover they have of said unit.
Just because they get fire from both front and rear should not mean automatic surrender.
Forum:
Opponents Wanted
December 31st, 2012, 10:12 PM
Replies:
19
Small friendly coop team game
Views:
18,444
Posted By
gila
Re: Small friendly coop team game
Anything new on when this will start?
Forum:
WinSPWW2
December 29th, 2012, 08:10 PM
Replies:
18
Sticky:
Tip:
Screenshot from fullscreen game possible!
Views:
53,693
Posted By
gila
Re: Screenshot from fullscreen game possible!
Got it now:doh:
Forum:
WinSPWW2
December 27th, 2012, 11:52 PM
Replies:
18
Sticky:
Tip:
Screenshot from fullscreen game possible!
Views:
53,693
Posted By
gila
Re: Screenshot from fullscreen game possible!
Sounds great for those literate on pc,s but not helping with me:doh:
Can someone please put this in a way for someone with very little skills with computers, could maybe understand:confused:
Forum:
WinSPMBT
December 27th, 2012, 08:46 PM
Replies:
2
Placing victory hexes
Views:
2,605
Posted By
gila
Re: Placing victory hexes
You are using the same VH over and over.
Place a VH and then use the "N" key to go on to the next flag..note the VH# has changed, or next and back on the interface.
Forum:
WinSPWW2
December 24th, 2012, 07:57 PM
Replies:
75
US Sniper rifle???
Views:
30,964
Posted By
gila
Re: US Sniper rifle???
If it was supposed to be "funny" it was lost on me,expecially the part on shooting kids.
Forum:
WinSPWW2
December 19th, 2012, 08:39 PM
Replies:
12
Smoke overrated?
Views:
7,043
Posted By
gila
Re: Smoke overrated?
As for myself,there is never an agreement on smoke.
I'd allow smoking on first turn,or whenever, but never first turn arty bombarding.
Using smoke can be an double edged sword as an opponent...
Forum:
WinSPWW2
December 19th, 2012, 08:16 PM
Replies:
75
US Sniper rifle???
Views:
30,964
Posted By
gila
Re: US Sniper rifle???
:deadhorse:
Forum:
Opponents Wanted
December 17th, 2012, 03:57 AM
Replies:
19
Small friendly coop team game
Views:
18,444
Posted By
gila
Re: Small friendly coop team game
After xmas is ok.
Btw your suggestion of switching command between battles is a good idea.
Forum:
Opponents Wanted
December 2nd, 2012, 09:49 AM
Replies:
19
Small friendly coop team game
Views:
18,444
Posted By
gila
Re: Small friendly coop team game
I'm good with playing as allies and in the Med.
So only 2 units huh? guessing morter support is not really that essential as nothing to hit basically,, but you did say small;)
Forum:
Opponents Wanted
December 2nd, 2012, 03:42 AM
Replies:
19
Small friendly coop team game
Views:
18,444
Posted By
gila
Re: Small friendly coop team game
Hey DD!
Have a question,. if only 2 human players and no CO,who decides where arty (if any)should be used?
It could be a tug of war if one player decides to shift fire to help his forces when...
Forum:
Opponents Wanted
December 1st, 2012, 09:31 PM
Replies:
19
Small friendly coop team game
Views:
18,444
Posted By
gila
Re: Small friendly coop team game
I'm still in,see what you muster up:)
regards,,
Forum:
Opponents Wanted
November 28th, 2012, 08:13 PM
Replies:
19
Small friendly coop team game
Views:
18,444
Posted By
gila
Re: Small friendly coop team game
Count me in!
I would prefer WW2 but could do MBT also or both,which ever gets going first:)
Forum:
Campaigns, Scenarios & Maps
November 17th, 2012, 01:08 AM
Replies:
27
Marine River force in Vietnam
Views:
10,365
Posted By
gila
Re: Marine River force in Vietnam
In my humble opinion,i think its best to have a fixed core and limited repair/build pts.,for an challenging campaign.
Forum:
WinSPMBT
November 17th, 2012, 12:35 AM
Replies:
3
Question:
PBeM Security Failure?
Views:
2,583
Posted By
gila
Re: PBeM Security Failure?
Whenever you get those crazy high fail #'s, it was a computer or game crash and he had to reinstall on your opponents side.
I know this becuase it has happen to me;)
Reinstalling corrupts the...
Forum:
Mods
November 12th, 2012, 07:34 PM
Replies:
8
WinSPWW2 v5.0 GUI mod
Views:
9,455
Posted By
gila
Re: WinSPWW2 v5.0 GUI mod
This looks very cool:cool:
I have a couple pbem games going atm,will consider giving it a try after they are done.
By that time there should be some feedback from any CD users.
Showing results 151 to 175 of 500
Page 7 of 20
«
First
<
5
6
7
8
9
17
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
10:07 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.