.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old December 19th, 2012, 08:39 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Smoke overrated?

Quote:
Originally Posted by Spledge View Post
In addition to limiting art tubes in pre-game negotiations, have PBEMers also employed an agreement on limiting the actual number of smoke charges deployed during a game from arty?

Hypothetical:
- Some agreed to number of total arty tubes.
- Then a number of actual smoke rounds deployed during a game is agreed to also. Example, during a given game, only 6 {or another number} deployments of smoke total from arty. Direct fire and infantry deployed smoke rounds not counted.
As for myself,there is never an agreement on smoke.

I'd allow smoking on first turn,or whenever, but never first turn arty bombarding.

Using smoke can be an double edged sword as an opponent can use it in his favor if there is no shellacking follow-up.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.