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January 30th, 2013, 11:53 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Thanked 60 Times in 54 Posts
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Re: Captured vehicles
Well,here we go,
Are captured tanks so alien to experieced tankers to figure out?
I think not as WW2 tanks were not really very complicated as modern tanks are.
I would suppose a few days to get the feel of it, maybe couple more.
The tiger had a steering wheel which made the driver's learning much easier,if it did not break down.
Experience will be lower for captured AFV'S already (IE:an exp.crew will lose some pts) so no debate there.
Ammo suppiles would be more scarce for some it also depends what it had before capture and ammo dumps,so it is assumed all ammo is available before battle as in the game.
Last edited by gila; January 31st, 2013 at 12:11 AM..
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January 31st, 2013, 05:20 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: Captured vehicles
Quote:
Are captured tanks so alien to experieced tankers to figure out?
I think not as WW2 tanks were not really very complicated as modern tanks are
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With many old vehicles there was a knack to getting the most out of them as not refined like the modern stuff we are used to, some call it character. Could be anything from clunky gearboxes to overstreesing somthing if you dont treat it nice. Modern stuff the problem is probably fiquring out whats what cause its not writen in your language.
In both cases this leads to lack of familiarity & hence delay & or error that could get your killed.
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John
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January 31st, 2013, 05:42 AM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: Captured vehicles
To be honest,i'm very hesitant about switching,upgrading tanks,as it seems exp.decreases by at least 5.
So it better be a very good improvement.
and as far as captured tanks,,, maybe some greenhorns,i'd be wary using the vet tankers in them,but thats just me. 
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February 1st, 2013, 05:46 AM
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Corporal
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Join Date: Aug 2010
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Re: Captured vehicles
Quote:
Originally Posted by gila
To be honest,i'm very hesitant about switching,upgrading tanks,as it seems exp.decreases by at least 5.
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In long campaigns (like 30 battles) that's actually a blessing otherwise I end up with experience 100 crew against multitude tanks of the enemy.
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February 2nd, 2013, 04:13 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: Captured vehicles
Quote:
Originally Posted by gila
In long campaigns (like 30 battles) that's actually a blessing otherwise I end up with experience 100 crew against multitude tanks of the enemy.
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I agree with you there,then the decision is maybe sell off some of the elites and/or save some for a shock force and sandbag the xtra pt's for later,, and/or buy some greenhorns, if it starts getting like a turkey shoot when playing the AI.
It's all up to how you want to play it,, easier or challenging.
Last edited by gila; February 2nd, 2013 at 04:29 PM..
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February 3rd, 2013, 08:09 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: Captured vehicles
Quote:
I agree with you there,then the decision is maybe sell off some of the elites and/or save some for a shock force and sandbag the xtra pt's for later,, and/or buy some greenhorns, if it starts getting like a turkey shoot when playing the AI.
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Off topic a bit but because they become supermen when experience gets around 100 I assume that some of my vets are sent elsewhere to give there knowledge to new formations, promoted & transfered if you like.
As most formations have 3 (or4) platoons I sell one every turn to get base units.
If they are still getting to good sell off everyone except the Company Leader & buy fresh platoons.
The new troops still perform better than standard as by then your HQ & Co Leaders have good rally ratings.
Vs the AI often rename my Co Leaders to just that so they are easy to keep track of & alive.
Most times keep my FOOs though & at least some decent arty as saves the headache of long call times though 0.4 calls are to good for WW2, though a couple for emergencys is nice. As Germans tend to keep my AAA late war to, if I can keep them alive that is.
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John
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