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Search: Posts Made By: Drake
Forum: Space Empires: IV & V February 2nd, 2001, 04:58 AM
Replies: 14
Views: 2,295
Posted By Drake
Re: Production Bonuses

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
You have to learn to read a message in context. The point I was trying to make is that in the context...
Forum: Space Empires: IV & V February 1st, 2001, 04:39 PM
Replies: 14
Views: 2,295
Posted By Drake
Re: Production Bonuses

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
DirectorTsaarx,
A brand new colony with 1 M people produces at exactly the same rate as a sphereworld...
Forum: Space Empires: IV & V January 31st, 2001, 05:35 AM
Replies: 36
Views: 5,898
Posted By Drake
Re: A newbie writes:

For system modifying facilities, the game will use the bonus from the facility with the best modifier. If you have gestation vats II and build a med lab, you'll get the warning message, but that's...
Forum: Space Empires: IV & V January 31st, 2001, 05:24 AM
Replies: 5
Views: 1,557
Posted By Drake
Re: Abandon colony?

Well, you don't need troops to kill off a planet's population, just put them on a ship or base and space 'em. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif Much more evil, if you want to...
Forum: Space Empires: IV & V January 31st, 2001, 05:21 AM
Replies: 56
Views: 10,723
Posted By Drake
Re: Atmosphere

You can't have a gas giant without gas. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum: Space Empires: IV & V January 30th, 2001, 08:37 PM
Replies: 14
Views: 2,295
Posted By Drake
Re: Production Bonuses

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
Currently there are 12 population level breakpoints where you get increased production. The...
Forum: Space Empires: IV & V January 30th, 2001, 04:32 PM
Replies: 36
Views: 5,898
Posted By Drake
Re: A newbie writes:

I've never been on a planet that was less than unpleasant. How do they get to deadly? Anyway, you lose 3% growth from optimal to good, and 2% for each level below that, from what I've seen.

I...
Forum: Space Empires: IV & V January 27th, 2001, 02:32 AM
Replies: 22
Views: 3,921
Posted By Drake
Re: Rules Question - contest

Even without the surrender tactic, if you just research organic weapons to level 3, it should Last you until you take all the AI out with troops. That'll also give you cheap effective troops if you...
Forum: Space Empires: IV & V January 26th, 2001, 03:43 PM
Replies: 22
Views: 3,921
Posted By Drake
Re: Rules Question - contest

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hydraa:
Let's look at this another way. To get the free maintance you have to expend 2500 points AND take the...
Forum: Space Empires: IV & V January 26th, 2001, 02:51 AM
Replies: 18
Views: 3,894
Posted By Drake
Re: Emergency Build - Unfair

You could always try playing with your eyes shut. Just keep hitting F12 every so often and hope you don't get overrun.

Check out http://www.crisium.com/sn/cbg_intvw.htm for a humorous take on...
Forum: Space Empires: IV & V January 26th, 2001, 12:28 AM
Replies: 2
Views: 1,220
Posted By Drake
Re: diplomatic Messages in PBEM

Is viewing gifts broken for player to player trades? I thought you could always click on the view gift or view tribute button on the right hand side whenever you were offered one.

-Drake
Forum: Space Empires: IV & V January 25th, 2001, 11:20 PM
Replies: 22
Views: 3,921
Posted By Drake
Re: Rules Question - contest

Sounds fair to me.

I don't know if teamplay mode stops the AI from surrendering to you. I know it makes them declare war on you immediately, but I haven't tested their response to threats and...
Forum: Space Empires: IV & V January 25th, 2001, 10:17 PM
Replies: 22
Views: 3,921
Posted By Drake
Re: Rules Question - contest

I'd suggest for the time being that the merchant and perhaps engineering cultures be disallowed due to the maintenance balance problem. Either that or just say everyone must be neutral (more...
Forum: Space Empires: IV & V January 25th, 2001, 06:15 AM
Replies: 4
Views: 1,830
Posted By Drake
Re: Using Ministers

I don't use them either. Perhaps if the game was on a larger scale, or the ministers were easier to customize. In the former case I'd have to use ministers or go insane from the micromanagement,...
Forum: Space Empires: IV & V January 25th, 2001, 05:59 AM
Replies: 18
Views: 3,894
Posted By Drake
Re: Emergency Build - Unfair

I think it should be changed so that your slowdown period is twice as long as your emergency build period. For example, one fast year (200%) + two slow years (25%x2) is 250% total for 3 years, and...
Forum: Space Empires: IV & V January 25th, 2001, 05:51 AM
Replies: 39
Views: 6,267
Posted By Drake
Re: Does anyone know the formula SEIV uses to calculate score?

I guess it doesn't matter all that much what method you use to determine the winner. Whatever you choose, the better players will just adapt their strategy to suit the situation.

Even by adding...
Forum: Space Empires: IV & V January 25th, 2001, 01:34 AM
Replies: 30
Views: 6,345
Posted By Drake
Re: Seekers ability to hit a target.

Ummmm, wouldn't that just make them really slow beam weapons? http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

-Drake

[This message has been edited by Drake (edited 24 January 2001).]
Forum: Space Empires: IV & V January 25th, 2001, 01:26 AM
Replies: 39
Views: 6,267
Posted By Drake
Re: Does anyone know the formula SEIV uses to calculate score?

I understand where you're coming from, and mostly agree with your points, Nyx. However...(another long post, sorry)

I think the issue with maintenance is still a little murky. I'd agree that 0%...
Forum: Space Empires: IV & V January 25th, 2001, 12:24 AM
Replies: 24
Views: 4,673
Posted By Drake
Re: Well it finally happend

I wonder if a new rules change is coming, or if they're finally fixed with what we have. If you really want to keep abuses to a minimum, I'd ban all diplomacy with the AI at all to prevent the...
Forum: Space Empires: IV & V January 24th, 2001, 11:17 PM
Replies: 24
Views: 4,673
Posted By Drake
Re: Well it finally happend

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
Well I promised my wife I would take her to dinner if I win the twingalaxies tourney. That seems to...
Forum: Space Empires: IV & V January 24th, 2001, 07:08 PM
Replies: 39
Views: 6,267
Posted By Drake
Re: Does anyone know the formula SEIV uses to calculate score?

I don't think it's really a bug, but probably more of an oversight that occured when they changed the effect of maintenance in race creation. I'm guessing they didn't intend for maintenance to fall...
Forum: Space Empires: IV & V January 24th, 2001, 07:19 AM
Replies: 7
Views: 1,956
Posted By Drake
Re: Anyone also dislike...

They way they changed maintenance is, IMHO a mistake. Typically in a point allocation system, the more points you put into a specific area, the less benefit you get per point. Generally that...
Forum: Space Empires: IV & V January 24th, 2001, 06:53 AM
Replies: 39
Views: 6,267
Posted By Drake
Re: Does anyone know the formula SEIV uses to calculate score?

On second thought, I've changed my mind. In the interest of fairness, I'd like to point out, in case you weren't aware, that you can reduce your maintenance costs to ZERO by upping maintenance to...
Forum: Space Empires: IV & V January 24th, 2001, 06:31 AM
Replies: 39
Views: 6,267
Posted By Drake
Re: Does anyone know the formula SEIV uses to calculate score?

Heh, good luck. I've done a few calcs of my own, and the biggest problem for me right now is how long it takes to process my turns because of all the ships in the game. I'm not sure I'll have...
Forum: Space Empires: IV & V January 23rd, 2001, 05:10 AM
Replies: 39
Views: 6,267
Posted By Drake
Re: Does anyone know the formula SEIV uses to calculate score?

Ships and bases count based on the kt of the hull. Every 100kt of hull gets you 1k points. Resources, intel and research have a 1-1 ratio with points (1000 research = 1000 or 1k points)

Units,...
Showing results 176 to 200 of 202

 
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