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  #1  
Old January 31st, 2001, 05:35 AM

Drake Drake is offline
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Default Re: A newbie writes:

For system modifying facilities, the game will use the bonus from the facility with the best modifier. If you have gestation vats II and build a med lab, you'll get the warning message, but that's only in relation to the growth increase. It'll count the growth increase from the vats, since that would be 2% in this case, and you'll get the 1% happiness bonus from the lab.

Actually, happiness bonuses from facilities aren't the same as a percentage increase like when creating your race, but you get the idea...

-Drake



[This message has been edited by Drake (edited 31 January 2001).]
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  #2  
Old January 31st, 2001, 05:40 AM
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Puke Puke is offline
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Default Re: A newbie writes:

quote:
Originally posted by Jon Brave:
DirectorTsaarx

What's a "navel"? Anything to do with a navy? :-)



i thought it was the thing you had to unscrew to get your butt to come off


maybe it has do do with a navey


[This message has been edited by Puke (edited 31 January 2001).]
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  #3  
Old January 31st, 2001, 04:47 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: A newbie writes:

Actually, I thought navel was a kind of orange. Which would mean the artisan races should spend lots of time contemplating their navels - and then creating still-life paintings of them...

The thing you unscrew to make your butt fall off. What an ancient joke. Oh, and in case someone didn't get it, a navel is a bellybutton. Which, according to the ancient joke referenced previously, is there to keep your butt attached. (By the way, anyone see the Simpsons episode where Homer ate so much at a carnival that his bellybutton changed from an "innie" to an "outie"?)

All right, we now return you to your regularly scheduled topic. Sorry for the almost-funny interruption.
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  #4  
Old January 31st, 2001, 08:49 PM

Blue Lord Blue Lord is offline
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Default Re: A newbie writes:

Uuh, I'm getting to used to speak english, it took some time before I got what navel is. (I was about to write that Last in Swedish! I need a brake...)
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Old January 31st, 2001, 09:11 PM

Jon Brave Jon Brave is offline
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Default Re: A newbie writes:

OK, back to topic.

What about these 3 points from a previous post I'd still like answered, please?

Seems to me then that if a planet has reached max. pop. there's no longer any point in improving conditions as this only leads to more growth, not more production? (Unless of course you're intending to ship people off in future).

Why should I bother with biological weapons or climate harmers? By the time I've managed to get my bombers close enough to a planet without getting shredded, I just bomb (napalm?) them out of existence. Am I missing a useful feature here?

It has been said that happiness depends on your initial race's "orientation". My colonies seem to vary from Indifferent to Jubiliant [sic]. I haven't done any conquering (just originally empty planets); no special events. So why the difference? And is there anything I can build that would improve this? For example, is an Urban Pac. Centre only for really miserable planets or planets you have conquered or have mixed pops? If I want all my plebs to be really happy with me what do I have to do?

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  #6  
Old January 31st, 2001, 09:31 PM
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Default Re: A newbie writes:

quote:
Originally posted by Jon Brave:
OK, back to topic.

Why should I bother with biological weapons or climate harmers? By the time I've managed to get my bombers close enough to a planet without getting shredded, I just bomb (napalm?) them out of existence. Am I missing a useful feature here?



yeah, if you kill the people off with biological weapons, you get to keep the facilities. aint war hell?

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Old January 31st, 2001, 09:47 PM

Tomgs Tomgs is offline
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Default Re: A newbie writes:

quote:
Originally posted by Jon Brave:
What about these 3 points from a previous post I'd still like answered, please?

Seems to me then that if a planet has reached max. pop. there's no longer any point in improving conditions as this only leads to more growth, not more production? (Unless of course you're intending to ship people off in future).

Why should I bother with biological weapons or climate harmers? By the time I've managed to get my bombers close enough to a planet without getting shredded, I just bomb (napalm?) them out of existence. Am I missing a useful feature here?

It has been said that happiness depends on your initial race's "orientation". My colonies seem to vary from Indifferent to Jubiliant [sic]. I haven't done any conquering (just originally empty planets); no special events. So why the difference? And is there anything I can build that would improve this? For example, is an Urban Pac. Centre only for really miserable planets or planets you have conquered or have mixed pops? If I want all my plebs to be really happy with me what do I have to do?




1) Moving population is one of the keys to production bonuses. Hopefully the patch will help the AI do this better. This is a very important micromanagement way to outproduce your enemies.

2) Try invading or even (horrors) asking them to surrender (if this doesn't make the game too easy for you). That way you get all the production and the population to micromanage as in step 1 above.

3) Many of the happiness adding and subtracting events are system or sector dependant so even if your population as a whole has the same happiness type the same events haven't happened to all of them. Urban pacification centers are great for all your systems. There is one racial facility that is better the temporal vacation center.
If you plan on capturing alien planets a facility that increases happiness is a must.
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