.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 201 to 225 of 279
Search took 0.01 seconds; generated 45 minute(s) ago.
Search: Posts Made By: Tnarg
Forum: Space Empires: IV & V May 14th, 2002, 10:30 PM
Replies: 144
Views: 22,549
Posted By Tnarg
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Suicide Junkie, um, I don't know how I really did it, but it seems to work. I extracted the ship set, SWemp1 into only Derek's Mod folder. I didn't do anything other than that.

I loaded up a...
Forum: Space Empires: IV & V May 14th, 2002, 10:01 PM
Replies: 144
Views: 22,549
Posted By Tnarg
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

I'm trying to use a downloaded ship set. Do I just extract the image files into the pictures folder of Derek's Mod, or everyhting or what? I have never quite been able to use other ship sets in...
Forum: Space Empires: IV & V May 10th, 2002, 07:35 AM
Replies: 144
Views: 22,549
Posted By Tnarg
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

whoops, sorry, should have finished the paragraph.
This weekened sounds good.
Forum: Space Empires: IV & V May 10th, 2002, 07:26 AM
Replies: 144
Views: 22,549
Posted By Tnarg
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

So this is an update already? Wow, where do we download?
Forum: Space Empires: IV & V May 10th, 2002, 12:19 AM
Replies: 144
Views: 22,549
Posted By Tnarg
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Alright, few more questions:

one, I noticed in the readme that the Derek's Mod Gold incorporated some newtonian travel methods. I'm used to the proportions method of bigger ships, slower travel,...
Forum: Space Empires: IV & V May 9th, 2002, 10:48 PM
Replies: 2
Views: 1,220
Posted By Tnarg
Can SEIV be played as an email game

I have been playing SEIV for quite some time now against the ai. However; I'm looking for a bit of a challenge via actual human applied thinking.

I have never played on the internet before, and...
Forum: Space Empires: IV & V May 9th, 2002, 09:02 PM
Replies: 144
Views: 22,549
Posted By Tnarg
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Whooo, I've been waiting for something like this for a long time. Thanks for consolidating almost everything into one mod. This makes my life much easier.

Couple questions.

One I noticed that...
Forum: Space Empires: IV & V May 9th, 2002, 03:13 AM
Replies: 3
Views: 1,508
Posted By Tnarg
Landing troops and assault on planets

Do the planets shields have to be down in order for me to land some troops?

Do troops specifically just damage other troops or can they attack weapon platforms too?
Forum: Space Empires: IV & V May 7th, 2002, 06:46 AM
Replies: 25
Views: 5,351
Posted By Tnarg
Re: Map Editor Manual or Readme

Alright $50,000 to the generous chap who creates a user friendly scenerio/map editor. Well maybe not that much, but respect and admiration, now that is priceless. So there you go; whomever you may...
Forum: Space Empires: IV & V May 6th, 2002, 10:32 AM
Replies: 30
Views: 5,792
Posted By Tnarg
Re: How Dumb Is Your Game AI?

I will admit to an extreme folly. I once spent four days, or 32 hours designing my own map; had it ready to go after many tests; was going to do one Last adjustment (add an extra planet); and then...
Forum: Space Empires: IV & V May 6th, 2002, 08:03 AM
Replies: 14
Views: 3,048
Posted By Tnarg
Re: Latest V. of Proportions?

Swell. http://forum.shrapnelgames.com/images/icons/icon10.gif , can't wait.

I guess what I meant by freak out was will game balance really, really be thrown off.

I'm trying to simulate a...
Forum: Space Empires: IV & V May 6th, 2002, 07:45 AM
Replies: 25
Views: 5,351
Posted By Tnarg
Re: Map Editor Manual or Readme

Taz, how exactly are you saving these games as scenerios? Next, question, say you are playing all of the races as a human player, some you're playing, others leaving alone, and after say 10 turns...
Forum: Space Empires: IV & V May 6th, 2002, 03:58 AM
Replies: 14
Views: 3,048
Posted By Tnarg
Re: Latest V. of Proportions?

Pvk, I'm curious about a few questions, and hoping you might be able answer them. I'm building a large tri-polar map with a network of hidden warp points and a warp hub hidden in a nebulae. Also,...
Forum: Space Empires: IV & V May 6th, 2002, 03:09 AM
Replies: 120
Views: 14,381
Posted By Tnarg
Re: Omni Mod

This is a shot in the dark idea if your interested. A stellar ability that flings asteroids out of orbit and turns them into drones that can bombard planets. Of course you would need an asteroid...
Forum: Space Empires: IV & V May 5th, 2002, 06:27 PM
Replies: 25
Views: 5,351
Posted By Tnarg
Re: Map Editor Manual or Readme

Taz, bummer, anyone out there working on a scenerio editor?

I suppose this could be feasible, I was thinking of placing a neutral race isolated in one of this ancient systems on a shpere world and...
Forum: Space Empires: IV & V May 5th, 2002, 06:17 PM
Replies: 8
Views: 2,352
Posted By Tnarg
Re: Warp point-periodic, and warp point-ability required

What do you do to make them dangerous? Also for the one way jump points how do you make those work, I remember seeing someone explain it before, but I can't recall?

I wish those darn periodic...
Forum: Space Empires: IV & V May 5th, 2002, 09:15 AM
Replies: 25
Views: 5,351
Posted By Tnarg
Re: Map Editor Manual or Readme

So anyone know how far one of those tiny squares in the editor are as far as light years?
Forum: Space Empires: IV & V May 5th, 2002, 08:40 AM
Replies: 14
Views: 3,048
Posted By Tnarg
Re: Latest V. of Proportions?

Anyone know when 2.2 is possibly coming out, And what it might possibly contain? I'm designing a map for myself, and am just wondering if things might get all turned inside out, and hours of trying...
Forum: Space Empires: IV & V May 5th, 2002, 08:26 AM
Replies: 25
Views: 5,351
Posted By Tnarg
Re: Map Editor Manual or Readme

Ah ha, I figured out how to hide warp points. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif Yep, just place them in a nebulae system and set the abilities to what ever level you feel...
Forum: Space Empires: IV & V May 5th, 2002, 06:44 AM
Replies: 25
Views: 5,351
Posted By Tnarg
Re: Map Editor Manual or Readme

Wow, I think I was just promoted to Corpral. Cool, how's that work? http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum: Space Empires: IV & V May 5th, 2002, 06:42 AM
Replies: 25
Views: 5,351
Posted By Tnarg
Re: Map Editor Manual or Readme

Anyone know what the palace is for planet abilities? http://forum.shrapnelgames.com/images/icons/confused.gif
Forum: Space Empires: IV & V May 5th, 2002, 06:20 AM
Replies: 8
Views: 2,352
Posted By Tnarg
Re: Warp point-periodic, and warp point-ability required

hmmm, I shall look into this.

Just when you discover something new and then getting ready to dive in; the board cracks and falls away from underneath ya, isn't that just merry.
Forum: Space Empires: IV & V May 5th, 2002, 05:16 AM
Replies: 25
Views: 5,351
Posted By Tnarg
Re: Map Editor Manual or Readme

Taz, do you happen to know if there is anyway to edit in facilities on a planet. Kind of like stumbling across a planet with ancient ruins and maybe some of them are grand and majestic facilities...
Forum: Space Empires: IV & V May 5th, 2002, 05:05 AM
Replies: 16
Views: 2,912
Posted By Tnarg
Re: Opionions, greatest AI\'s?

During game setup and setting AI level to hard and AI bonus to high, what exactly are the bonuses?

I have been previously setting the games to hard, and AI bonus to medium and end up as the mega...
Forum: Space Empires: IV & V May 5th, 2002, 04:59 AM
Replies: 8
Views: 2,352
Posted By Tnarg
Re: Warp point-periodic, and warp point-ability required

bummer, there goes my hidden ancient civilization and the latice work of warp gates threading through another dimension of space. Back to square one and the a plain ol warp point. Maybe i just won't...
Showing results 201 to 225 of 279

 
Forum Jump

All times are GMT -4. The time now is 03:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.