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May 5th, 2002, 06:44 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
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Re: Map Editor Manual or Readme
Wow, I think I was just promoted to Corpral. Cool, how's that work? 
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May 5th, 2002, 07:07 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
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Re: Map Editor Manual or Readme
The ranks are a representation of how many Posts you have made. You attain corporal at 51, sergeant at 101, etc. I think higher ranks have more than 50 Posts between them. General is around 1000, IIRC. Then there are the ranks they need for some of the forum members (i.e., SJ and the like)--"Commander of the Alpha Quadrant" around 3000 Posts,...
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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May 5th, 2002, 08:26 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
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Re: Map Editor Manual or Readme
Ah ha, I figured out how to hide warp points.  Yep, just place them in a nebulae system and set the abilities to what ever level you feel would be appropriate to have the point discovered. You can do the same with planets, ie: hidden ring and sphere worlds.
Yes, now I can resume my alternate dimension latice of warp points and secret derelict ancient planets. 
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May 5th, 2002, 09:15 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
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Re: Map Editor Manual or Readme
So anyone know how far one of those tiny squares in the editor are as far as light years?
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May 5th, 2002, 04:00 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
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Re: Map Editor Manual or Readme
probably not light years...probably AU (astronomical units which is the distance of earth to the sun IIRC)...think ...these are solar sectors or systems...so the distance is a bit shorter that that between systems..
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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May 5th, 2002, 04:50 PM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
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Re: Map Editor Manual or Readme
quote: Taz, do you happen to know if there is anyway to edit in facilities on a planet. Kind of like stumbling across a planet with ancient ruins and maybe some of them are grand and majestic facilities like a replicant center, or temporal space yards.
Also what about editing in abandoned space bases and ship yards, or derelict vessels floating in space waiting to be discovered?
To do this you will have to make this not a map but a Scenario. A Scenario is basically a saved game that is set-up with the human player in charge for all the races. You then 'play the game, adding ships facilities etc. until you have
placed all the things you want the you can use the abandon planet to 'kill off' the population.
By scrapping ships & bases and abandoning planets you can undo almost all progress. (any races you want to have undeveloped you just ignore , give no instructions to. )
You can't however undo research. Once a race 'knows' a tech it always knows it. So the race you use to create the artifacts with will unbalance the game if you leave any colonys or colony ships that can create colonys.
When you have set the galaxy up as you like it change those races you want to be computer controled and save game. See tutorial for some additional files you can include.
I know this is time consuming but until a scenario editor comes out it is the only way. 
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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May 5th, 2002, 04:51 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Map Editor Manual or Readme
Tnarg...I'm sure you can hide warp points in normal systems too using the same method...
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