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May 10th, 2002, 07:35 AM
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Sergeant
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Join Date: Mar 2002
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
whoops, sorry, should have finished the paragraph.
This weekened sounds good.
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May 10th, 2002, 07:38 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Added in boarding defense to Crew's Quarters; it makes sense that any crew could defend its ship, even if they are only Navy squids....
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Crew quarters already have a built in FOUR points of boarding defense. That is the equivalent of 16 troopers/turrets in the descriptions. Even though it doesen't show up as an ability in the text file, it IS there, hardcoded.
They don't need an extra explicit ability.
However, Psychic races should probably get thier own copy of the crew quarters with added defense points.
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May 10th, 2002, 08:03 AM
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Corporal
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Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Suicide Junkie:
Crew quarters already have a built in FOUR points of boarding defense. That is the equivalent of 16 troopers/turrets in the descriptions. Even though it doesen't show up as an ability in the text file, it IS there, hardcoded.
They don't need an extra explicit ability.
However, Psychic races should probably get thier own copy of the crew quarters with added defense points.
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I did not know that. I'll have to do some thinking, then, especcially in rgards to Psychic races.
Derek
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May 10th, 2002, 08:40 AM
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Captain
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Join Date: Jun 2001
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
I've got this idea that I think would be cool, I've been working on modifying the Data files from Devnull to allow you to capture a space monster and then "disect" it to get a new tech area which will allow you to "Grow" space monsters. My idea is it will give you basicly the same components, just a little bit weaker or larger and way more expensive.
I was also had the idea of adding a space monster that has no weapons but instead cargo holds ala farscape. Probably creating a creature that could carry 5-8 pops, thus making a wonderful prize. Though I don't know how the AI would handle this.
Great work, I love this mod!
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May 10th, 2002, 09:03 AM
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National Security Advisor
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
"Probably creating a creature that could carry 5-8 pops, thus making a wonderful prize."
Wonderful prize indeed.. that thing could carry an absoultely hidious amount of troops, fighters, mines, whatever.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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May 10th, 2002, 09:10 PM
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Captain
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Join Date: Jun 2001
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Oh yeah, and with their regen abilities they would make some monster troop landers!
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May 10th, 2002, 10:09 PM
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Private
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Join Date: Feb 2001
Location: Mass, USA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Derek, please consider putting in some of component mods that are in devnull, such as heavy, massive, dreadnought, ER range mounts.
Question, could I swap the component.txt file in devnull with your component.txt? I love everything else.
Thanks again!
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