The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 9 of 13
«
First
<
7
8
9
10
11
>
Last
»
Showing results 201 to 225 of 312
Search took
0.01
seconds; generated 56 minute(s) ago.
Search:
Posts Made By:
Emperor Zodd
Forum:
Space Empires: IV & V
January 17th, 2001, 04:04 AM
Replies:
8
Question to [k126]Mephisto: Concerning Mephisto Mod
Views:
2,085
Posted By
Emperor Zodd
Re: Question to [k126]Mephisto: Concerning Mephisto Mod
Thanks,I wonder why 100 through 0 values are treated the same!?????
Is Aaron going to change this?
[This message has been edited by Emperor Zodd (edited 17 January 2001).]
Forum:
Space Empires: IV & V
January 17th, 2001, 03:35 AM
Replies:
4
Duplicate Space ports
Views:
1,924
Posted By
Emperor Zodd
Duplicate Space ports
Is the AI instructed not to build a space port and supply depots if they already exist in the same system?
[This message has been edited by Emperor Zodd (edited 17 January 2001).]
Forum:
Space Empires: IV & V
January 17th, 2001, 02:55 AM
Replies:
8
Question to [k126]Mephisto: Concerning Mephisto Mod
Views:
2,085
Posted By
Emperor Zodd
Re: Question to [k126]Mephisto: Concerning Mephisto Mod
HreDaak,Can you post what you have already here so I can learn from what you got so far?
I'm just starting to work on the AI colonizing. What do I need to know? What is this about a 101% minimum?...
Forum:
Space Empires: IV & V
January 17th, 2001, 02:49 AM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Re: Explain why???????????????????
Whats this about a 101% minimum?
[This message has been edited by Emperor Zodd (edited 17 January 2001).]
Forum:
Space Empires: IV & V
January 17th, 2001, 02:47 AM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Re: Explain why???????????????????
I rewrote the AI to fight better in battle.
Now I'm going to work on the AI's colonizing from scratch to mimic me. Then I will test it.
Forum:
Space Empires: IV & V
January 17th, 2001, 02:44 AM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Re: Explain why???????????????????
This is the culprit in the original file.
This must ensure that the first 2 colonies made are mining no matter what!
AI State := Exploration, Infrastructure,...
Forum:
Space Empires: IV & V
January 17th, 2001, 02:19 AM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Re: Explain why???????????????????
SunDevil this is from your file.
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense,...
Forum:
Space Empires: IV & V
January 17th, 2001, 01:56 AM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Re: Explain why???????????????????
I'm using my mod,which uses 1-10 planet systems.
The AI is currently setup for just a 9 planet systems.
How will the AI know what to build with a low planet system?
Forum:
Space Empires: IV & V
January 17th, 2001, 01:41 AM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Re: Explain why???????????????????
Yes yours SunDevil.
Will the AI make 30% mining,and 15% organics and radioactive colonies????
I always have very few organics followed closely by radioactives.
I always have tons of mining...
Forum:
Space Empires: IV & V
January 17th, 2001, 01:21 AM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Re: Explain why???????????????????
Also,if the AI has a military colony what will it build on it?
[This message has been edited by Emperor Zodd (edited 16 January 2001).]
Forum:
Space Empires: IV & V
January 17th, 2001, 01:08 AM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Re: Explain why???????????????????
Thanks SunDevil.
Forum:
Space Empires: IV & V
January 17th, 2001, 01:03 AM
Replies:
17
I am bummed out
Views:
3,846
Posted By
Emperor Zodd
Re: I am bummed out
I think everytime a human player asks for a trade or a gift from an AI race,the AI should assume it's going to get f***ed and tell the human player to kiss his ***!
Forum:
Space Empires: IV & V
January 16th, 2001, 11:45 PM
Replies:
1
Saving Strategies?????
Views:
1,262
Posted By
Emperor Zodd
Saving Strategies?????
I created new strategies for my race and saved my empire. I started a new game and they aren't there! This needs fixing in the patch!
Forum:
Space Empires: IV & V
January 16th, 2001, 11:43 PM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Re: Explain why???????????????????
I'm using the popular mods. Why doesnt someone post a mod to fix this problem?
What exactly needs to be changed?
[This message has been edited by Emperor Zodd (edited 16 January 2001).]
Forum:
Space Empires: IV & V
January 16th, 2001, 11:23 PM
Replies:
18
Explain why???????????????????
Views:
3,448
Posted By
Emperor Zodd
Explain why???????????????????
Someone explain why an AI race will colonize a planet with 0% minerals,and then build loads of mineral extraction factories on...
Forum:
Space Empires: IV & V
January 16th, 2001, 10:58 PM
Replies:
6
A Question About This Forum
Views:
1,470
Posted By
Emperor Zodd
Re: A Question About This Forum
I agree,everything is upside down.
Forum:
Space Empires: IV & V
January 16th, 2001, 08:07 PM
Replies:
2
moons
Views:
1,314
Posted By
Emperor Zodd
Re: moons
Yes.
Forum:
Space Empires: IV & V
January 16th, 2001, 08:05 PM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,799
Posted By
Emperor Zodd
Re: Note from MM - AI MODDERS MUST READ THIS
Absolutely! Tell MM!
Forum:
Space Empires: IV & V
January 16th, 2001, 03:56 AM
Replies:
2
Fleet Strategy, Default Strategy
Views:
1,514
Posted By
Emperor Zodd
Fleet Strategy, Default Strategy
Fleet Strategy should not have to be the same for all ships in the fleet. I would like to give one type of ship max weapons range and another type point blank.
When you give a ship class a default...
Forum:
Space Empires: IV & V
January 16th, 2001, 03:49 AM
Replies:
19
Small ships and mines
Views:
3,918
Posted By
Emperor Zodd
Re: Small ships and mines
Plus,as it is now, a cloaking device is 40kt in size. Small ships don't have room for it. Being small should neccesitate a smaller cloaking device.
Forum:
Space Empires: IV & V
January 16th, 2001, 03:45 AM
Replies:
19
Small ships and mines
Views:
3,918
Posted By
Emperor Zodd
Re: Small ships and mines
I also think that there should be different sizes for cloaking devices. Small cloaking devices would be discovered first and can only cloak a small ship. Then larger ones would follow as you research...
Forum:
Space Empires: IV & V
January 16th, 2001, 03:24 AM
Replies:
19
Small ships and mines
Views:
3,918
Posted By
Emperor Zodd
Re: Small ships and mines
Yes but bigger ships have room for ECM's and armor,and shields.
Smaller ships need something extra.
Forum:
Space Empires: IV & V
January 16th, 2001, 03:22 AM
Replies:
19
Small ships and mines
Views:
3,918
Posted By
Emperor Zodd
Re: Small ships and mines
Another idea I have,is to make smaller ships more maneuverable than larger ships.
Larger ships will be harder to reverse direction. A large ship would have to move 1 square to the side to turn.
...
Forum:
Space Empires: IV & V
January 16th, 2001, 03:11 AM
Replies:
8
New Strategy "Hit and run"
Views:
3,164
Posted By
Emperor Zodd
Re: New Strategy \"Hit and run\"
Basicly, it would mimic the tactics that we humans do in tactical combat,try to get a shot off without getting hit in the process!
Forum:
Space Empires: IV & V
January 16th, 2001, 01:51 AM
Replies:
8
New Strategy "Hit and run"
Views:
3,164
Posted By
Emperor Zodd
New Strategy \"Hit and run\"
I would like to see a new Strategy that would be similar to Max weapons range and don't get hurt.
I call it "Hit and run"
It would tell the ship to fire at max range and run away. Also it would run...
Showing results 201 to 225 of 312
Page 9 of 13
«
First
<
7
8
9
10
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:43 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.