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Search: Posts Made By: Emperor Zodd
Forum: Space Empires: IV & V January 17th, 2001, 04:04 AM
Replies: 8
Views: 2,085
Posted By Emperor Zodd
Re: Question to [k126]Mephisto: Concerning Mephisto Mod

Thanks,I wonder why 100 through 0 values are treated the same!?????

Is Aaron going to change this?

[This message has been edited by Emperor Zodd (edited 17 January 2001).]
Forum: Space Empires: IV & V January 17th, 2001, 03:35 AM
Replies: 4
Views: 1,924
Posted By Emperor Zodd
Duplicate Space ports

Is the AI instructed not to build a space port and supply depots if they already exist in the same system?

[This message has been edited by Emperor Zodd (edited 17 January 2001).]
Forum: Space Empires: IV & V January 17th, 2001, 02:55 AM
Replies: 8
Views: 2,085
Posted By Emperor Zodd
Re: Question to [k126]Mephisto: Concerning Mephisto Mod

HreDaak,Can you post what you have already here so I can learn from what you got so far?
I'm just starting to work on the AI colonizing. What do I need to know? What is this about a 101% minimum?...
Forum: Space Empires: IV & V January 17th, 2001, 02:49 AM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Re: Explain why???????????????????

Whats this about a 101% minimum?

[This message has been edited by Emperor Zodd (edited 17 January 2001).]
Forum: Space Empires: IV & V January 17th, 2001, 02:47 AM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Re: Explain why???????????????????

I rewrote the AI to fight better in battle.
Now I'm going to work on the AI's colonizing from scratch to mimic me. Then I will test it.
Forum: Space Empires: IV & V January 17th, 2001, 02:44 AM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Re: Explain why???????????????????

This is the culprit in the original file.
This must ensure that the first 2 colonies made are mining no matter what!

AI State := Exploration, Infrastructure,...
Forum: Space Empires: IV & V January 17th, 2001, 02:19 AM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Re: Explain why???????????????????

SunDevil this is from your file.

AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense,...
Forum: Space Empires: IV & V January 17th, 2001, 01:56 AM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Re: Explain why???????????????????

I'm using my mod,which uses 1-10 planet systems.

The AI is currently setup for just a 9 planet systems.

How will the AI know what to build with a low planet system?
Forum: Space Empires: IV & V January 17th, 2001, 01:41 AM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Re: Explain why???????????????????

Yes yours SunDevil.

Will the AI make 30% mining,and 15% organics and radioactive colonies????

I always have very few organics followed closely by radioactives.
I always have tons of mining...
Forum: Space Empires: IV & V January 17th, 2001, 01:21 AM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Re: Explain why???????????????????

Also,if the AI has a military colony what will it build on it?

[This message has been edited by Emperor Zodd (edited 16 January 2001).]
Forum: Space Empires: IV & V January 17th, 2001, 01:08 AM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Forum: Space Empires: IV & V January 17th, 2001, 01:03 AM
Replies: 17
Views: 3,846
Posted By Emperor Zodd
Re: I am bummed out

I think everytime a human player asks for a trade or a gift from an AI race,the AI should assume it's going to get f***ed and tell the human player to kiss his ***!
Forum: Space Empires: IV & V January 16th, 2001, 11:45 PM
Replies: 1
Views: 1,262
Posted By Emperor Zodd
Saving Strategies?????

I created new strategies for my race and saved my empire. I started a new game and they aren't there! This needs fixing in the patch!
Forum: Space Empires: IV & V January 16th, 2001, 11:43 PM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Re: Explain why???????????????????

I'm using the popular mods. Why doesnt someone post a mod to fix this problem?

What exactly needs to be changed?

[This message has been edited by Emperor Zodd (edited 16 January 2001).]
Forum: Space Empires: IV & V January 16th, 2001, 11:23 PM
Replies: 18
Views: 3,448
Posted By Emperor Zodd
Explain why???????????????????

Someone explain why an AI race will colonize a planet with 0% minerals,and then build loads of mineral extraction factories on...
Forum: Space Empires: IV & V January 16th, 2001, 10:58 PM
Replies: 6
Views: 1,470
Posted By Emperor Zodd
Re: A Question About This Forum

I agree,everything is upside down.
Forum: Space Empires: IV & V January 16th, 2001, 08:07 PM
Replies: 2
Views: 1,314
Posted By Emperor Zodd
Re: moons

Yes.
Forum: Space Empires: IV & V January 16th, 2001, 08:05 PM
Replies: 56
Views: 7,799
Posted By Emperor Zodd
Forum: Space Empires: IV & V January 16th, 2001, 03:56 AM
Replies: 2
Views: 1,514
Posted By Emperor Zodd
Fleet Strategy, Default Strategy

Fleet Strategy should not have to be the same for all ships in the fleet. I would like to give one type of ship max weapons range and another type point blank.

When you give a ship class a default...
Forum: Space Empires: IV & V January 16th, 2001, 03:49 AM
Replies: 19
Views: 3,918
Posted By Emperor Zodd
Re: Small ships and mines

Plus,as it is now, a cloaking device is 40kt in size. Small ships don't have room for it. Being small should neccesitate a smaller cloaking device.
Forum: Space Empires: IV & V January 16th, 2001, 03:45 AM
Replies: 19
Views: 3,918
Posted By Emperor Zodd
Re: Small ships and mines

I also think that there should be different sizes for cloaking devices. Small cloaking devices would be discovered first and can only cloak a small ship. Then larger ones would follow as you research...
Forum: Space Empires: IV & V January 16th, 2001, 03:24 AM
Replies: 19
Views: 3,918
Posted By Emperor Zodd
Re: Small ships and mines

Yes but bigger ships have room for ECM's and armor,and shields.

Smaller ships need something extra.
Forum: Space Empires: IV & V January 16th, 2001, 03:22 AM
Replies: 19
Views: 3,918
Posted By Emperor Zodd
Re: Small ships and mines

Another idea I have,is to make smaller ships more maneuverable than larger ships.
Larger ships will be harder to reverse direction. A large ship would have to move 1 square to the side to turn.
...
Forum: Space Empires: IV & V January 16th, 2001, 03:11 AM
Replies: 8
Views: 3,164
Posted By Emperor Zodd
Re: New Strategy \"Hit and run\"

Basicly, it would mimic the tactics that we humans do in tactical combat,try to get a shot off without getting hit in the process!
Forum: Space Empires: IV & V January 16th, 2001, 01:51 AM
Replies: 8
Views: 3,164
Posted By Emperor Zodd
New Strategy \"Hit and run\"

I would like to see a new Strategy that would be similar to Max weapons range and don't get hurt.
I call it "Hit and run"
It would tell the ship to fire at max range and run away. Also it would run...
Showing results 201 to 225 of 312

 
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