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September 28th, 2006, 07:34 PM
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National Security Advisor
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SE5: Renforcements..have arrived.
Fun little bit with the combat simulator:
I'm sure everyone's noticed you can stop it at any time, and that damage carries over to the next sim, right?
The stop button isn't actually a stop button.  Its a "pause" button. If you want you can stop the battle mid-stream, re-position the ships, add renforcements, remova ships, whatever. Quite handy.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 29th, 2006, 11:25 AM
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Corporal
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Re: SE5: Renforcements..have arrived.
For whatever reason, I never used the combat sim in SE4, but I'm loving it in SE5 demo. I go with the ALLTECH cheat, then design a bunch of different ships and let them go at it to test strategies.
One dreadnaught with direct fire weapons, plows through anything less than 8 destroyers, yikes!
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September 29th, 2006, 12:16 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: SE5: Renforcements..have arrived.
Remind me not to overwrite the demo with the game so I can keep doing the simulator runs with that great advice, Ron.
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Caduceus
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October 1st, 2006, 02:15 PM
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Lieutenant General
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Re: SE5: Renforcements..have arrived.
Will the SEV full version not have the ability to do the same combat simulations as the demo version? 
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October 1st, 2006, 06:12 PM
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Shrapnel Fanatic
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Re: SE5: Renforcements..have arrived.
Eh? Why would you think that?
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October 1st, 2006, 08:16 PM
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Major
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Re: SE5: Renforcements..have arrived.
I meant using the cheat codes... I heard they won't be in the game?
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Caduceus
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October 1st, 2006, 08:41 PM
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National Security Advisor
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Re: SE5: Renforcements..have arrived.
You can turn off cheat codes as in SE:IV.
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October 1st, 2006, 08:41 PM
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Major
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Join Date: Oct 2003
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Re: SE5: Renforcements..have arrived.
Ah, well then... Bring it on!!
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Caduceus
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