|
|
|
 |
|

November 23rd, 2006, 04:35 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
SEV combat retreat radius is too small
A fleeing ship with a speed of 2 movement points LESS than the attacking ships can retreat in a straight "run for the border". It may get hit a couple of times just before it retreats, but it can retreat if it has some shielding and armor. The radius should be set such that only ships with > or = the speed of the attacking ship can retreat.
__________________
Slick.
|

November 23rd, 2006, 10:26 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV combat retreat radius is too small
A radius of 2000 or 2500 should be sufficient.
|

December 6th, 2006, 09:02 PM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: SEV combat retreat radius is too small
Is the retreat radius set in the settings.txt file? Is it the combat area setting? Or is there a seperate retreat radius setting?
|

December 6th, 2006, 09:18 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV combat retreat radius is too small
It's in settings.txt...
|

December 6th, 2006, 09:58 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: SEV combat retreat radius is too small
Should be a formula based on the fastest ships' speed on all sides.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

December 6th, 2006, 10:12 PM
|
Sergeant
|
|
Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV combat retreat radius is too small
From what I've understood it's not so much that they retreat but they flee. If they get to the border then combat can continue the following turn in the next hex of the system map. This portrays the distance traveled during the flee as it relates to sector and system distances. This way is more appropriate, is it not?
|

December 6th, 2006, 10:50 PM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: SEV combat retreat radius is too small
Is it labeled retreat radius? I guess its just the Space Combat Map Radius...its the only thing I can find that has combat and radius.
|

December 7th, 2006, 01:16 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV combat retreat radius is too small
That's the one.
|

December 7th, 2006, 01:25 AM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: SEV combat retreat radius is too small
Ok thanks...
|

December 7th, 2006, 12:18 PM
|
 |
Sergeant
|
|
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV combat retreat radius is too small
Quote:
Wade said:
From what I've understood it's not so much that they retreat but they flee. If they get to the border then combat can continue the following turn in the next hex of the system map. This portrays the distance traveled during the flee as it relates to sector and system distances. This way is more appropriate, is it not?
|
Yes, in a way it is more realistic, but becuase the ships move to the next hex in the system and your ships don't, when you engage them in the next hex your ships are the same distance they were in the first. The enemy ships are then able to flee once again becuase of that head start.
Maybe they could make it so that the game remebers how close you were to the enemy ships when combat ended, so that if you immediately chase them into the next hex you will be closer to them starting out.
__________________
Guess what color my Orange is!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|