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				May 15th, 2008, 04:39 PM
			
			
			
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 Second Lieutenant |  | 
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				 Flaming Arrows counters 
 Are Arrow Fend and fire resistance the only 2 counters to Flaming Arrows? |  
	
		
	
	
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				May 15th, 2008, 04:40 PM
			
			
			
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 Major General |  | 
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				 Re: Flaming Arrows counters 
 Well, Rain of Stones comes to mind. Flaming arrows is useless if there aren't any archers. Mist/Storm/Darkness would also work, probably cancelling out the increased effectiveness of Flaming Arrows. Army of Lead renders the flaming arrows pretty much moot. That's all that comes to mind.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				May 15th, 2008, 04:42 PM
			
			
			
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 General |  | 
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				 Re: Flaming Arrows counters 
 Darkness and Storm work well too.
 Does Rain effect precision too?  I cant remember.  Solar Brilliance would work too - hehe.
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				May 15th, 2008, 04:43 PM
			
			
			
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 Major General |  | 
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				 Re: Flaming Arrows counters 
 A few that come to mind are:
 Rain - puts the fires out, I think.
 Storm - 50% of arrows removed.
 Will of the Fates - 50% of arrows deal no damage
 Infantry with honking great shields - speaks for itself
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				May 15th, 2008, 05:19 PM
			
			
			
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 Private |  | 
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				 Re: Flaming Arrows counters 
 Fliers set to Attack Archers 
Thug armies - plenty of items grant fire resistance 
Air bless 
or, uh... play as Abysia    
I agree, it sucks to have that spell used against you |  
	
		
	
	
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				May 15th, 2008, 05:28 PM
			
			
			
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 Major General |  | 
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				 Re: Flaming Arrows counters 
 Rain does not affect arrows, it just reduces heat effects, doubles Fire spell costs, and doubles flier fatigue. Interestingly, Acid Rain does none of these things.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				May 15th, 2008, 05:51 PM
			
			
			
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				 Re: Flaming Arrows counters 
 Indeed darkness works extremely well, in my previous mp game those 3-4 dozen archers practically missed everything, even in very short range. If you are playing air nation use Mist + Storm, pretty much making them useless, also cast Mass Flight on your army and kick their asses.
 If playing astral cast Will of Fate, maybe cast Solar Brilliance if you are desperate? Warrior of Muspelheim if you have fire.
 
				__________________If you gotta shoot, shoot, don't talk.
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				May 15th, 2008, 06:31 PM
			
			
			
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				 Re: Flaming Arrows counters 
 
	Quote: 
	
		| MaxWilson said: ...Army of Lead...
 
 |  Army of gold works even better in this case, though you'll want someone to cast antimagic for the MR then.
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				May 15th, 2008, 07:51 PM
			
			
			
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				 Re: Flaming Arrows counters 
 Bear in mind that Darkness also brings elite units closer to parity with chaff (great if you're Marignon with flagellants or something, terrible if you're Vanheim/Helheim) by halving the difference between attack/defense. And of course it makes you vulnerable to skelly spammers and other assorted undead. Vice versa, of course.    
(Does EA Pangea have access to Darkness?)
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				May 15th, 2008, 09:20 PM
			
			
			
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				 Re: Flaming Arrows counters 
 EA Pangea doesn't have death mage, even though taking death path is absolutely necessary. I think there's a Pan hero who comes with death 2 though. 
				__________________If you gotta shoot, shoot, don't talk.
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