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				August 20th, 2009, 09:59 PM
			
			
			
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				 "Other" fire immunity? 
 I have what should be an easy enough question.  
 Does Fire resistance or immunity prevent damage from Banefire (the spell in particular, but perhaps the bows and as Anthrax's shield as well) and Astral Fires?  If I read Dr. P's spreadsheet on spells correctly, the answer's no, but I would like confirmation.
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				August 21st, 2009, 07:30 AM
			
			
			
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				 Re: "Other" fire immunity? 
 No, fire resistance doesn't cover banefire (including banefire bow or banefire shield) or astral fire. |  
	
		
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				August 21st, 2009, 07:40 AM
			
			
			
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				 Re: "Other" fire immunity? 
 Banefire is one of the best spells IMO, great range, damage and no way to resist it what-so-ever! |  
	
		
	
	
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				August 21st, 2009, 09:13 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: "Other" fire immunity? 
 Aoe 1 usually turns me off from using it in SP (even if it is a must in late MP games, no doubt). Does it have an extra effect like thunderstrike ? 
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				August 21st, 2009, 10:22 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: "Other" fire immunity? 
 It causes Decay iirc.Which is kind of pointless cause puny mortals usually don't survive Banefire.
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				August 21st, 2009, 02:33 PM
			
			
			
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				 Re: "Other" fire immunity? 
 
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					Originally Posted by Illuminated One  It causes Decay iirc.Which is kind of pointless cause puny mortals usually don't survive Banefire.
 |  After experimenting with this in SP, I disagree.  The AoE-1 only covers the direct damage.  The Decay effect has a much larger AoE (it seems to hit most surrounding squares).  I think there might be an MR check, but for humans with a decay effect, they'll be dead by the end of any reasonably lengthed battle. |  
	
		
	
	
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				August 21st, 2009, 05:52 PM
			
			
			
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				 Re: "Other" fire immunity? 
 AoE of the secondary decay effect is 11 and is mr negates. |  
	
		
	
	
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				August 21st, 2009, 06:13 PM
			
			
			
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				 Re: "Other" fire immunity? 
 I love Banefire.    If someone with Decay gets the Diseased affliction, he will lose 5 HP (non-Regen'able) per turn for the rest of the battle. Usually a human who gets Decay from Banefire will be dead within 5-7 turns at most, which makes the useful AoE of Banefire much larger than it appears from the spell description.
 
Obviously this is more useful when you're facing humans/monkeys, and pretty useless when you're facing vans/undead/summons.
 
-Max
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				August 24th, 2009, 07:20 AM
			
			
			
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				 Re: "Other" fire immunity? 
 Banefire is great anyway for toasting hard hitting elite sacreds, chunks of heavy cav left over in the midgame and nasty summons like demon knights etc. Sure you can't blast them all, but whatever you do hit is toast, making the ensuing battle a lot easier. Also works fine against thugs. |  
	
		
	
	
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				August 24th, 2009, 07:29 AM
			
			
			
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				 Re: "Other" fire immunity? 
 Works great against any thug or SC, seraphs, tartarians, devils...Anyone able to cast benefire will be able to summon undead as chaff to keep busy the SC while you burn him with benefire.
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