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				 Re: No Artillery Units available plotting disabled due to mission type 
 This is a designed feature:
 The Tutorial scenario is a "Meeting Engagement"  type scenario - this means that artillery and air assets are not available until the 3rd turn.
 
 (this is also true of the defender in Assault and Advance type scenarios)
 
 This feature was introduced with the V7.0 version which is why the ver 6.0 install does not have this "problem".
 
 From the release history in the game guide:
 Artillery can no longer be plotted (including air   transports and spotters) on turn 0, or 1 if the battle is a meeting  engagement  or you are the delayer or defender.  A  scenario designer  can still plot artillery as he desires in his scenario,  however. The AI  may still plot fire as before. This is deliberate to penalise a  human  player who packs the approach roads. Note that the bombardment screen  may  still be entered to plot FDF gold spots, or toggle the blast radius  display.  The arty units just will not show up till post turn 1 if  unavailable in the  scenario for pre-game bombardment
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