.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 20th, 2002, 07:13 PM

Markavian Markavian is offline
Corporal
 
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Markavian is on a distinguished road
Default Generic AI sets

I have a ton of races which need their AI updating to SE4 Gold compatability.

I need a generic set of AI files that can be amputated into existing races. For this, at least 10 different AI sets, from which different parts can be used.

e.g: Temporal generic AI, Agressive AI parts, Defensive AI parts, Organic generic AI, etc.

These AI sets would then be stuck together with instructions to create an 'AI Starter Pack' for new racestyles.. or in my case for upgrading existing AI.

Can anyone help supply one or more generic sets for this worthy cause?
Even better: anyone want to take control of this project?

I'll be hosting the AI set on my site: http://universalshipyards.tripod.com along with a long list of ALL the fleets that need their AI upgrading. I need the generic set of AIs first before I can do this though.

Thanks for any help people can give.
Contact me at: markis.brachel@ntlworld.com

- John Beech
http://universalshipyards.tripod.com
Reply With Quote
  #2  
Old May 20th, 2002, 08:39 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Generic AI sets

Yes, there are plenty of great races at the USy that are simply not displayed because of lack of AI scripts. Good example would be the United Flora empire, my most favorite by graphics but sadly lacking any AI to play with.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #3  
Old May 20th, 2002, 10:54 PM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Generic AI sets

Does anyone have a DOG shipset?
__________________
So many ugly women, so little beer.
Reply With Quote
  #4  
Old May 21st, 2002, 12:51 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Generic AI sets

hmmmm.....dog ships....maybe, if I get time I could try...

as for the AI....me no great AI wizard but I know the basics...general AI no biggy but racial trait ones could be a bit of work, especially reasearch and designcreation...
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #5  
Old May 21st, 2002, 01:39 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Generic AI sets

I was looking for nice shipset to play with AI for Proportions. Could I use one ?
Yes, it would be completely incompetiable with standard SE, but it could be inclided in next Proportions mod.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old May 21st, 2002, 12:41 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Generic AI sets

John,
If these races have pre Gold AIs, xhy not rather just patch them to Gold ? They will then keep their previous "behaviour".

The process is tedious if done by hand (copy/paste chunks of data) but quite fast anyway (I did 10 of them for B5 mod in say 20 minutes...), and a just graduated (or even ungraduate) programmer could automatize that - I'm just out of time and tools for this but can make some manual tweaking.
Reply With Quote
  #7  
Old May 21st, 2002, 03:43 PM

Markavian Markavian is offline
Corporal
 
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Markavian is on a distinguished road
Default Re: Generic AI sets

Erm, no.

I have shipsets which were made before SE4 was released. Ones which have the AI state of an amoeba...

For the benifit of other people, I want a generic AI set! Lets see.. 24ish fleets on my site, half without se4 Gold ai.. and then I've got 100 zipfiles, of various Versions of fleets uploaded.. No, I won't be sorting them out anytime soon. They need completely scratch built AI sets..

I thought it'd be easier if there was a generic library of races AIs that could be made. Then I could leave the AI creation to site visitors, and credit them with making the AI for existing fleets. . . and everyone wins.

So whos can help?

I need 'An AI Set'. Simply text files which have been genericfied, and then labelled as 'Organic'.
Reply With Quote
  #8  
Old May 21st, 2002, 04:17 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Generic AI sets

Why don't you copy AI from original shipsets such as Xi'Chung for organic and Phong for crystalline.
Reply With Quote
  #9  
Old May 21st, 2002, 06:21 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Generic AI sets

Seems like what is needed is are two Groups of files. One group would be sets of research/design/construction and possibly settings files for different race types (organic/psychic/normal/etc.) The other group would handle political characteristics and be made up of the politics/anger and maybe the general file (minus descriptions). The second set would give you flexibility for friendly or hostile, aggressive or not so aggressive, etc.

I can try to put together some sets of the first group fairly easily (I think I have all of them but temporal pretty much set up already). The politics side is much more difficult for me. If someone is a politics master maybe they can volunteer to put some of those together.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #10  
Old May 21st, 2002, 07:04 PM

Markavian Markavian is offline
Corporal
 
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Markavian is on a distinguished road
Default Re: Generic AI sets

Thats the spirit!

Yes, construction on one side, politics on the other..

If you could produce some examples of these, and pass them around, we could work on simple instructions on 'How to create an AI'..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.