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September 19th, 2002, 12:22 AM
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Ship strategies
If a ship is filled with missiles what is the strategy after "Optimimum Range"? Will the ship automagically move out of range and then back again on the 3rd turn? Can that be set?
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September 19th, 2002, 01:26 AM
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Shrapnel Fanatic
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Re: Ship strategies
It is best to set them to "Maximum Weapons Range". Optimal won't work very well. Ships in strategic combat tend to move then fire, or fire then move. They don't move, fire, move.
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September 19th, 2002, 01:31 AM
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Re: Ship strategies
Set your max range to primary strat=max range, then secondary strat=dont' get hurt, works much better IMHO,
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September 19th, 2002, 01:43 AM
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Re: Ship strategies
Or have the secondary set to Ram. 
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September 19th, 2002, 02:05 AM
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Major
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Re: Ship strategies
Quote:
Originally posted by Imperator Fyron:
Or have the secondary set to Ram.
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Wouldn't that cause the ship to move closer rather than move out of range? 
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September 19th, 2002, 02:26 AM
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Second Lieutenant
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Re: Ship strategies
I only build ships for ramming. Thats it, my complete and entire stratigy for victory.
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September 19th, 2002, 02:50 AM
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Re: Ship strategies
Quote:
Originally posted by tbontob:
quote: Originally posted by Imperator Fyron:
Or have the secondary set to Ram.
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Wouldn't that cause the ship to move closer rather than move out of range? No. It will follow the max range strategy until it can no longer do so (enemies are faster, and closing to point-blank, etc.), then it will ram. At least, that is what should happen.
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September 19th, 2002, 07:09 AM
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Re: Ship strategies
Ah...so
It is tailored made to the opponent's particular characteristics (in this case his "faster speed"). 
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September 19th, 2002, 07:14 PM
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Re: Ship strategies
Quote:
Originally posted by CNCRaymond:
I only build ships for ramming. Thats it, my complete and entire stratigy for victory.
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Okay then. But shouldn't you change your name to KamakaziRaymond? 
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September 19th, 2002, 07:32 PM
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Private
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Re: Ship strategies
I thought you were joking about ramming ships, but I did some tests Last night and it's a rather interesting strategy. Essentially, 3 ramming BC's with about 30 small fighters in support can take out a very heavily shielded PPB dreadnaught with ease. 30 BC vs 10 dreads left me with about 15 BC's remaining.
Very interesting indeed, if not expensive.
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