.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 20th, 2002, 06:09 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default mod questions - PD, bridges

Came across both these while testing a mod in the simulator-- wanted to double check to make sure I don't have some other error in my data, or that it isn't just the simulator being weird...

Is it true that:

If you mod Point-Defense so that it targets ships instead of seekers/sats/fighters/drones, that it will function like a direct fire weapon instead of like a point-defense weapon (ie, it won't automatically fire when a ship gets into range, but will fire during your ships combat turn instead).

If you mod a ship vehicle size so that it requires 1 bridge, 0 Life support, and 0 Crew Quarters, that the ship will only have 1 movement if it doesn't have any Life Support or Crew Quarters? (work-around seems to be to put the LS and QC ability in the bridge - though I wonder if this will cause problems for ai ship construction).

Here are the data entries:

Point Defense weapon:
...
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr :=
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Ships
...

Vehicle Size
...
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 6
...

Thanks!
-Spoon
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #2  
Old November 20th, 2002, 06:27 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: mod questions - PD, bridges

Quote:
Originally posted by spoon:
If you mod a ship vehicle size so that it requires 1 bridge, 0 Life support, and 0 Crew Quarters, that the ship will only have 1 movement if it doesn't have any Life Support or Crew Quarters? (work-around seems to be to put the LS and QC ability in the bridge - though I wonder if this will cause problems for ai ship construction).
Yes, unfortunatly this is true. However, I think a better solution is to give the LS and CQ abilities to the hull itself rather than change the bridge component that will be used for other ships that do require LS and CQ. Giving the abilities to the hull should not cause any AI problems and wont give an advantage to the players either as giving it to the bridge comp will.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old November 20th, 2002, 06:34 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: mod questions - PD, bridges

Quote:
Originally posted by spoon:
If you mod Point-Defense so that it targets ships instead of seekers/sats/fighters/drones, that it will function like a direct fire weapon instead of like a point-defense weapon (ie, it won't automatically fire when a ship gets into range, but will fire during your ships combat turn instead).
This is also correct. There is currently no way to give a weapon "opportunity fire" except against units. Whatever check the program goes through when deciding whether to fire PDC only takes place when units move into range, not when ships do.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.