mod questions - PD, bridges
Came across both these while testing a mod in the simulator-- wanted to double check to make sure I don't have some other error in my data, or that it isn't just the simulator being weird...
Is it true that:
If you mod Point-Defense so that it targets ships instead of seekers/sats/fighters/drones, that it will function like a direct fire weapon instead of like a point-defense weapon (ie, it won't automatically fire when a ship gets into range, but will fire during your ships combat turn instead).
If you mod a ship vehicle size so that it requires 1 bridge, 0 Life support, and 0 Crew Quarters, that the ship will only have 1 movement if it doesn't have any Life Support or Crew Quarters? (work-around seems to be to put the LS and QC ability in the bridge - though I wonder if this will cause problems for ai ship construction).
Here are the data entries:
Point Defense weapon:
...
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr :=
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Ships
...
Vehicle Size
...
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 6
...
Thanks!
-Spoon
|