.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 24th, 2003, 05:11 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default hidden BSYs

In SE3 i've been using this design - a b. cruiser with quantum reactor, SY and storm creator. It had been quite a surprise to my opponent as storm creation doesnt give a warning, especially if in another system...
Would it be useful in SE4?
I guess someone had already tried that, share your knowledge.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old January 24th, 2003, 05:14 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: hidden BSYs

Maybe, if you get lucky and get an obscuring storm, and not damaging ones.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old January 24th, 2003, 05:23 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: hidden BSYs

well its 1/4 chance... isnt it?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #4  
Old January 24th, 2003, 05:25 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: hidden BSYs

Probably. I am not entirely sure how the game determines what chance of each type has when creating them. You might want a storm clearer too, just in case. They aren't very expensive.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old January 24th, 2003, 05:27 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: hidden BSYs

Quote:
Originally posted by Imperator Fyron:
Maybe, if you get lucky and get an obscuring storm, and not damaging ones.
That's not a problem, only entering a storm triggers the damage. Ships built there, parked there, there before the storm is generated aren't damaged.

You don't have to get lucky, you can create as many storms in a sector as you want. You'll have everything you need.

When I played as a neutral, before I broke my treaty with the AI that controled the rest of the galaxy, I built a half a dozen storms around a planet.

The enemy entered with a massive fleet, took damage due to one of the storms, but couldn't attack because the other storms cloaked the sector and I had already knocked out it's sensor satelites.

My long range scanners told me that they still had enough firepower to ruin my fleet and planet, if I initiated an attack. So, stalemate.
Reply With Quote
  #6  
Old January 24th, 2003, 05:28 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: hidden BSYs

Quote:
That's not a problem, only entering a storm triggers the damage. Ships built there, parked there, there before the storm is generated aren't damaged.
The goal is to set up a hidden base, after all. You want to be able to move ships into it. It saves some trouble if they don't have to be repaired upon arrival.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old January 24th, 2003, 05:29 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: hidden BSYs

Hidden BSY are very important to Pirates in singleplayer games.
Having an undetected staging ground to launch raids from and tow your spoils back to is very convenient!
Reply With Quote
  #8  
Old January 24th, 2003, 05:54 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: hidden BSYs

Quote:
Originally posted by Suicide Junkie:
Hidden BSY are very important to Pirates in singleplayer games.
Having an undetected staging ground to launch raids from and tow your spoils back to is very convenient!
It was trying out P&N that I found out what a valuable tactic this is in the standard game. And to think, I never even noticed storms before then unless my ships pathed around them.

A heavy carrier can hold it's minimum number of bays, some storage, and a spaceyard component. Send it to the storm while you're at peace, and then have it fill itself up.

Course, only the AI would fall for something like that.

[ January 24, 2003, 03:55: Message edited by: Arkcon ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.