2/8 players already in. 6 more needed.
General description:
A fun game, nothing wild, the ticks are reasonably slow too and the sky's the limit... I expect players to send their ticks in faster in the first 30 or so turns.
GAME SETTINGS. Listed in order of appearance in SE IV (read carefully, I will only write this once
1. QUADRANT
Quadrant Type: Mid-Life
Quadrant Size: Medium
General Options:
All warp points connected: YES
All player planets the same size: YES
2. EVENTS
Event Frequency: High
Maximum Event Severity: Catastrophic
3. TECHNOLOGY
Technology Cost: Medium
Technology Areas Allowed: (everything is enabled)
4. PLAYER SETTINGS
Starting Resources for Player: 20.000
Home Planet Value: Good
Number of Starting Planets: 3
Empire Placement:
Allowed to start in same system: NO
Evenly distributed through the quadrant: YES
Score Display: Player can view scores of all allied players
Technology level for New Player: Low
Racial points for New Player: Medium (3000)
PLAYERS:
Random Computer Players:
Generate Random controlled Empires: YES
Generate Random controlled Neutral Empires: NO
Number of Computer players: Medium
Computer player difficulty: High
Computer player bonus: Medium
VICTORY CONDITIONS:
Quadrant is completely at peace for 2.0 years
Victory conditions take affect after 10.0 years
GAME SETTINGS:
Maximum number of units: 5000
Maximum number of ships: 1000
Cheat codes: NO
Team mode: NO
No tactical combat: NO
Players can see complete tech tree: YES
Allow gifts\tributes: YES
Allow technology gifts\tributes: NO
Allow surrender: NO
Allow intelligence projects: NO
No Ruins on planets: NO
Players can only colonize planets with a breathable atmosphere: NO
Players can only colonize home planet type: NO
Players can save the map during game: NO
MECHANICS:
Play Style: Different machines
Turn style: Simultaneous movement
Multiplayer Game Filename: DOoE
THE GENERAL RULES OF CONDUCT are as follows:
- If you miss 7 ticks and don't advise us in advance, you will get deleted.
- Since people have lives outside SE IV (Incredible yes, but not impossible), you can ask IN ADVANCE for up to a weeks pause in the game to go visit your grandma in Scotland. After a week you can of course miss up to 7 more ticks (if you also happen decide to go visit your mother in law in the Death Valley)
- If the players vote on it we can pause the game indefinitely.
- Noone becomes a terrorist and forms an "Axis of Evil" (copyright George W. Bush inc.) because he lost his/her home system to a Star destroyer.
- If someone keeps missing turns on a regular basis the other players can vote him/her out. (say u miss 3 turns every week)
- Don't play SE IV and drive. The consequences can be dire.
- Anything else your sick game master comes up after a late night out.
If you've read all this and agree to become a slave to your computer and this game of SE IV, join us.