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				July 31st, 2004, 01:40 AM
			
			
			
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				 Modding questions LOOK HERE 
 One is there a way to pick which neutral is in the game???
 Two is there in the map makeing that i can at least pick where to put the neutral races, and is there a way i can pick which neutral race goes where???
 
 If no for either one is there a mod that allows the before mentioned questions
 
 [ July 31, 2004, 18:42: Message edited by: Colonel ]
 
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				July 31st, 2004, 02:00 AM
			
			
			
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				 Re: Modding questions LOOK HERE 
 
	Not really. If you have an .emp file for the neutral you want to add into your game, yes; if not, no.Quote: 
	
		| Originally posted by Colonel: One is there a way to pick which neutral is in the game???
 
 Two is there in the map makeing that i can at least pick where to put the neutral races, and is there a way i can pick which neutral race goes where???
 
 If no for either one is there a mod that allows the before mentioned questions
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 Kind of. Open up the map maker, generate a map, click a sector in a system (any sector, as long as it's in a normal system; Nebulaes and Black holes do not allow empires to be started in them), and click the first button with an arrow on it, click a number (if you clicked 1, that's where the first empire generated will start. 2 for the second empire generated, and so on and so on), and save the map. Load the map when you start your game.
 
 And to the best of my knowledge, no, there isn't a mod that will allow you to do those things mentioned above, but you won't need one now, will you?
 
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				July 31st, 2004, 02:07 AM
			
			
			
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				 Re: Modding questions LOOK HERE 
 the second answer only works for neutral races i thought or after the normal races are done positioning do the neutrals take the remaining number locations 
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				July 31st, 2004, 02:42 AM
			
			
			
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				 Re: Modding questions LOOK HERE 
 
	The latter.Quote: 
	
		| Originally posted by Colonel: the second answer only works for neutral races i thought or after the normal races are done positioning do the neutrals take the remaining number locations
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				July 31st, 2004, 07:19 PM
			
			
			
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				 Re: Modding questions LOOK HERE 
 Ignore the other post im reuseing this thread
 
 Anyways does anyone know what file controls if a fighter can go threw a warp point
 
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				July 31st, 2004, 07:46 PM
			
			
			
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				 Re: Modding questions LOOK HERE 
 It's hard coded --- you can't mod a fighter so it can warp. |  
	
		
	
	
	
	
	
	
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